Axe
- This article is about the item. For the skill, see Skills.
An axe is a two-handed melee weapon.
Usage
Weapon
The axe is a multi-attack weapon, capable of hitting two zombies at a time in a swing (if multi-hit is enabled). It is a two-handed weapon that has a max damage of 2, the third highest of damage of any tool behind the Pickaxe and the Sledgehammer.
The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
Breaking doors
It is very effective at breaking down doors, dealing 35 damage per hit.
Chopping trees
The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect logs which can be cut with a saw to create wood planks.
Condition
The axe has a maximum condition of 13. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (35 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/35 (3%) |
0 | 4 | 1/37 (3%) |
0 | 8 | 1/39 (3%) |
4 | 0 | 1/39 (3%) |
8 | 0 | 1/43 (2%) |
4 | 4 | 1/41 (2%) |
4 | 8 | 1/43 (2%) |
8 | 8 | 1/47 (2%) |
10 | 10 | 1/49 (2%) |
Repairing
Item repaired | 1st Repair materials = 55% repaired, 100% success |
20% repaired, 95% success |
10% repaired, 95% success |
10% repaired, 95% success |
---|---|---|---|---|
Axe |
Wood Glue (2 Uses) |
Duct Tape (2 Uses) |
Glue (2 Uses) |
Adhesive Tape (4 Uses) |
It should be noted that repairing the axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
SafehouseLoot | counter | 4 | 6 |
all | toolcabinet | 4 | 0.05 |
bedroom | crate | 1 | 0.05 |
closet | crate | 4 | 0.05 |
drugshack | counter | 4 | 0.05 |
crate | 4 | 0.05 | |
farmstorage | crate | 4 | 0.05 |
firestorage | metal_shelves | 4 | 1 |
metal_shelves | 4 | 2 | |
garagestorage | counter | 4 | 0.05 |
counter | 4 | 0.05 | |
generalstore | metal_shelves | 4 | 0.05 |
pawnshop | counter | 4 | 0.05 |
toolstorestorage | metal_shelves | 4 | 0.05 |
Axes are quite rare in the game, but are found most often in storage crates, which are usually in warehouses and storage facilities. The hardware store in West Point and Riverside are a very good place to pick up a few axes and other useful tools relatively early in the game. Axes begin spawning on Zombie's backs with a very low chance after 15 days survived. Axes can sometimes be found in fire stations, abandoned fire department vehicles, as well as in park ranger vehicles. There is also a chance of obtaining axes by looting barricaded buildings or sheds/garages.
Crafting
The axe can be used to slice open a watermelon.
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Watermelon Slice ×10 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Saw ×1 Axe ×1 Stone Axe ×1 Hand Axe ×1 Wood Axe ×1 Meat Cleaver ×1 Each of: Watermelon ×1 |
none | none | none | 0.75 Cooking |
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Axe
{
DisplayCategory = ToolWeapon,
MaxRange = 1.2,
WeaponSprite = FireAxe,
MinAngle = 0.72,
Type = Weapon,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.002,
Categories = Axe,
ConditionLowerChanceOneIn = 35,
Weight = 3,
SplatNumber = 3,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 13,
MaxHitCount = 2,
DoorDamage = 35,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
DisplayName = Axe,
MinRange = 0.61,
SwingTime = 3.0,
HitAngleMod = -30,
SplatSize = 5,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = Axe,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
DoorHitSound = AxeHit,
HitSound = AxeHit,
HitFloorSound = AxeHit,
SwingSound = AxeSwing,
BreakSound = AxeBreak,
TreeDamage = 35,
MetalValue = 120,
CriticalChance = 20,
CritDmgMultiplier = 5,
BaseSpeed = 1,
MinDamage = 0.8,
MaxDamage = 2,
WeaponLength = 0.38,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = BigWeapon,
Tags = ChopTree;CutPlant,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Axe
{
Require : Axe,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,
}