Bandage: Difference between revisions

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(Moved info from Ripped Sheets page regarding bandages,)
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|image = Retailbandage.png
|image = Retailbandage.png
|weight = 0.1
|weight = 0.1
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The proper type of medical bandage that is found in medical buildings like Cortman Medical.
A medical bandage that is found in medical buildings and is used to treat injuries that break the skin and cause bleeding.


They are a different item than [[Bandages]][[File:Rag.png|24px]]. They weigh more but currently, they stem wounds with the same efficiency.
Bandages and [[Ripped Sheets]] are both interchangeable when bandaging wounds. The only differences are that ripped sheets weigh half as much and are craftable.
 
If a wound is left untreated, the player will slowly lose health and will eventually die of blood loss. Open wounds also have a good chance of becoming infected. Bandaging a wound stops bleeding completely, the player will start regaining health, and the chance of an infection is reduced. Bandages eventually become dirty when left on, and a dirty bandage has a higher chance of becoming infected than a clean bandage so it is in the player's best interest to remove the dirty bandage and reapply a clean one. You can disinfect a bandage prior to putting it on by soaking it in disinfectant or alcohol, which further reduces the chances of the wound becoming infected.
 
 
==Strategy==
 
At all times, even when you think you are safe, keep a few bandages on your character. Unexpected injuries can be dangerous if left untreated. Keep a few more backup bandages in your stronghold so that you can treat injuries if you run out of bandages you brought with you.


==Code==
==Code==
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     CanBandage       = true,
     CanBandage       = true,
}</nowiki>
}</nowiki>
==See Also==
* [[Ripped Sheets]]
{{Navbox/Consumables}}
{{Navbox/Consumables}}
[[Category:items]]
[[Category:items]]

Revision as of 09:33, 30 December 2014

Template:Items

A medical bandage that is found in medical buildings and is used to treat injuries that break the skin and cause bleeding.

Bandages and Ripped Sheets are both interchangeable when bandaging wounds. The only differences are that ripped sheets weigh half as much and are craftable.

If a wound is left untreated, the player will slowly lose health and will eventually die of blood loss. Open wounds also have a good chance of becoming infected. Bandaging a wound stops bleeding completely, the player will start regaining health, and the chance of an infection is reduced. Bandages eventually become dirty when left on, and a dirty bandage has a higher chance of becoming infected than a clean bandage so it is in the player's best interest to remove the dirty bandage and reapply a clean one. You can disinfect a bandage prior to putting it on by soaking it in disinfectant or alcohol, which further reduces the chances of the wound becoming infected.


Strategy

At all times, even when you think you are safe, keep a few bandages on your character. Unexpected injuries can be dangerous if left untreated. Keep a few more backup bandages in your stronghold so that you can treat injuries if you run out of bandages you brought with you.

Code

item Bandage
{
    Count	      = 1,
    Weight            = 0.1,
    AlwaysWelcomeGift = true,
    Type	      = Normal,
    DisplayName	      = Bandage,
    Icon	      = Bandage,
    CanBandage	      = true,
}

See Also

Template:Navbox/Consumables