Banjo

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Banjo
Banjo Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
One-handed
Slot attached
Back
Skill
Properties
Max condition
3
Performance
Damage
0.3–0.6
Door damage
5
Tree damage
0
Range
0.61–1.25
Attack speed
1.1
Knockback
0.3
Knockdown
2
Crit chance
5%
Technical
Item ID
Base.Banjo

A banjo is a two-handed short blunt melee weapon.

Usage

Weapon

The banjo can attack up to 3 enemies at a time dealing a maximum of 0.6 damage to enemies (unless a critical hit) from up to 1.25 tiles away at an attack speed of 1.1. It has a high endurance cost, straining users quickly.

Breaking doors

It can be used to bash down doors, dealing 5 damage per hit.

Condition

The banjo has a maximum condition of 3. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and short blunt levels.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/2 (50%)
0 4 1/4 (25%)
0 8 1/6 (17%)
4 0 1/6 (17%)
8 0 1/10 (10%)
4 4 1/8 (13%)
4 8 1/10 (10%)
8 8 1/14 (7%)
10 10 1/16 (6%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bedroom crate 4 6
crate 1 0.2
closet metal_shelves 4 6
pawnshop shelves 4 6

Trivia

  • The banjo is the only two-handed short blunt weapon in the game.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Banjo
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.25,
        WeaponSprite	=	Banjo,
        MinAngle	=	0.75,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	3,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Banjo,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Banjo,
        BreakSound  =   BanjoBreak,
        DoorHitSound = BanjoHit,
		HitSound = BanjoHit,
		HitFloorSound = BanjoHit,
		SwingSound = BanjoSwing,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.6,
        BaseSpeed = 1.1,
        TwoHandWeapon = TRUE,
        AttachmentType = Guitar,
    }

See also