Barbed Fence: Difference between revisions

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''(tooltip2.description = "Slows movement and can inflict surface wounds " )''
''(tooltip2.description = "Slows movement and can inflict surface wounds " )''


In addition to the [[Barbed_Wire|barbed wire]], you also will need a [[Wooden_Stake|wooden stake]] to be placed in order to make the barbed fence.
In addition to the [[Barbed Wire|barbed wire]], you also will need a [[Wooden Stake|wooden stake]] to be placed in order to make the barbed fence.
Currently, each barbed wire will provide one tile of fencing, with or without the wooden stake.
Currently, each barbed wire will provide one tile of fencing, with or without the wooden stake.


== Crafting ==
== Crafting ==
{| class="wikitable sortable" style="text-align:center;"  
{| class="pztabe sortable" style="text-align:center;"  
|-  
|-  
! Output
! Output
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== History ==
== History ==


{| class="wikitable" width="550" style="text-align:center;"
{| class="pztabe" width="550" style="text-align:center;"
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! Alpha ||   
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==See Also==
==See also==
*[[Carpentry_Guide|Carpentry Guide]]
*[[Carpentry Guide]]
{{Navbox/Construction}}
{{Navbox/Construction}}
[[Category:Spiffo's Construction Crew (Project)]]
[[Category:Spiffo's Construction Crew (Project)]]

Revision as of 15:39, 11 May 2019


Template:Items

Barbed wire fences can help wall off and defend an area, while still allowing you to see through them.


According to the LUA file Barbed Fence is supposed to have a chance to scratch, however, this is not implemented as of yet.

(tooltip2.description = "Slows movement and can inflict surface wounds " )

In addition to the barbed wire, you also will need a wooden stake to be placed in order to make the barbed fence. Currently, each barbed wire will provide one tile of fencing, with or without the wooden stake.

Crafting

Output Ingredients Description Skill Level












Code

From ISBuildMenu.lua (media/lua/client/BuildingObjects/ISUI)

local barbedOption = subMenu:addOption(getText("ContextMenu_Barbed_Fence"), worldobjects, ISBuildMenu.onBarbedFence, square, player);
local tooltip2 = ISBuildMenu.canBuild(0,0,0,0,1,5,barbedOption, player);
	-- we add that we need a Barbed wire too
	if not getSpecificPlayer(player):getInventory():contains("BarbedWire") and not ISBuildMenu.cheat then
		tooltip2.description = tooltip2.description .. " <RGB:1,0,0>" .. getItemText("Barbed wire") .. " 0/1 ";
		barbedOption.onSelect = nil;
		barbedOption.notAvailable = true;
	else
		tooltip2.description = tooltip2.description .. " <RGB:1,1,1>" .. getItemText("Barbed wire") .. " 1 ";
	end
	tooltip2:setName(getText("ContextMenu_Barbed_Fence"));
	tooltip2.description = getText("Tooltip_craft_barbedFenceDesc") .. tooltip2.description;
	tooltip2:setTexture("fencing_01_20");
	ISBuildMenu.requireHammer(barbedOption)


ISBuildMenu.onBarbedFence = function(worldobjects, square, player)
-- sprite, northSprite, corner
	local fence = ISWoodenWall:new("fencing_01_20", "fencing_01_21", nil);
	-- we can place our fence every where
--	fence.canBeAlwaysPlaced = true;
	fence.hoppable = true;
    fence.canBarricade = false
    fence.modData["xp:Woodwork"] = 5;
	fence.modData["need:Base.BarbedWire"] = "1";
	fence.player = player
	fence.name = "Barbed Fence"
    getCell():setDrag(fence, player);
end

History

Alpha
IWBUMS Build 35.7 Fixed wired fence wire check before building
2.9.9.17 Increased the spawn rate


See also

Template:Navbox/Construction