Barbed Fence: Difference between revisions
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According to the | According to the description, Barbed Fence is supposed to have a chance to scratch, however, this is not implemented as of yet. | ||
In addition to the [[Barbed Wire|barbed wire]], you also will need a [[Wooden Stake|wooden stake]] to be placed in order to make the barbed fence. | In addition to the [[Barbed Wire|barbed wire]], you also will need a [[Wooden Stake|wooden stake]] to be placed in order to make the barbed fence. |
Revision as of 09:33, 5 April 2021
Barbed wire fences can help wall off and defend an area, while still allowing you to see through them.
According to the description, Barbed Fence is supposed to have a chance to scratch, however, this is not implemented as of yet.
In addition to the barbed wire, you also will need a wooden stake to be placed in order to make the barbed fence. Currently, each barbed wire will provide one tile of fencing, with or without the wooden stake.
Crafting
Output | Ingredients | Description | Skill Level | |||||||||||
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Code
From ISBuildMenu.lua (media/lua/client/BuildingObjects/ISUI)
local barbedOption = subMenu:addOption(getText("ContextMenu_Barbed_Fence"), worldobjects, ISBuildMenu.onBarbedFence, square, player); local tooltip2 = ISBuildMenu.canBuild(0,0,0,0,1,5,barbedOption, player); -- we add that we need a Barbed wire too if not getSpecificPlayer(player):getInventory():contains("BarbedWire") and not ISBuildMenu.cheat then tooltip2.description = tooltip2.description .. " <RGB:1,0,0>" .. getItemText("Barbed wire") .. " 0/1 "; barbedOption.onSelect = nil; barbedOption.notAvailable = true; else tooltip2.description = tooltip2.description .. " <RGB:1,1,1>" .. getItemText("Barbed wire") .. " 1 "; end tooltip2:setName(getText("ContextMenu_Barbed_Fence")); tooltip2.description = getText("Tooltip_craft_barbedFenceDesc") .. tooltip2.description; tooltip2:setTexture("fencing_01_20"); ISBuildMenu.requireHammer(barbedOption) ISBuildMenu.onBarbedFence = function(worldobjects, square, player) -- sprite, northSprite, corner local fence = ISWoodenWall:new("fencing_01_20", "fencing_01_21", nil); -- we can place our fence every where -- fence.canBeAlwaysPlaced = true; fence.hoppable = true; fence.canBarricade = false fence.modData["xp:Woodwork"] = 5; fence.modData["need:Base.BarbedWire"] = "1"; fence.player = player fence.name = "Barbed Fence" getCell():setDrag(fence, player); end
History
Alpha | |
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IWBUMS Build 35.7 | Fixed wired fence wire check before building |
2.9.9.17 | Increased the spawn rate |