Barbed Fence

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Revision as of 23:34, 9 May 2017 by MalonyJenkins (talk | contribs) (→‎Code: Addition of full code for barbed wire in lua files. First section relates to needing a hammer and wire to activate the option, 2nd section relates to consumption and placement.)
The Game WorldItemsBarbed Fence
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Template:Items Barbed wire fences can help wall off and defend an area, while still allowing you to see through them.


According to the LUA file Barbed Fence is supposed to have a chance to scratch, however, this is not implemented as of yet.

(tooltip2.description = "A barbed wire fence, it's slowing your movement and can scratch you " )

In addition to the barbed wire, you also will need a wooden stake to be placed in order to make the barbed fence. Currently, each barbed wire will provide one tile of fencing, with or without the wooden stake.

Crafting

Output Ingredients Description Skill Level












Code

From ISBuildMenu.lua (media/lua/client/BuildingObjects/ISUI)

local barbedOption = subMenu:addOption(getText("ContextMenu_Barbed_Fence"), worldobjects, ISBuildMenu.onBarbedFence, square, player);
local tooltip2 = ISBuildMenu.canBuild(0,0,0,0,1,5,barbedOption, player);
	-- we add that we need a Barbed wire too
	if not getSpecificPlayer(player):getInventory():contains("BarbedWire") and not ISBuildMenu.cheat then
		tooltip2.description = tooltip2.description .. " <RGB:1,0,0>" .. getItemText("Barbed wire") .. " 0/1 ";
		barbedOption.onSelect = nil;
		barbedOption.notAvailable = true;
	else
		tooltip2.description = tooltip2.description .. " <RGB:1,1,1>" .. getItemText("Barbed wire") .. " 1 ";
	end
	tooltip2:setName(getText("ContextMenu_Barbed_Fence"));
	tooltip2.description = getText("Tooltip_craft_barbedFenceDesc") .. tooltip2.description;
	tooltip2:setTexture("fencing_01_20");
	ISBuildMenu.requireHammer(barbedOption)


ISBuildMenu.onBarbedFence = function(worldobjects, square, player)
-- sprite, northSprite, corner
	local fence = ISWoodenWall:new("fencing_01_20", "fencing_01_21", nil);
	-- we can place our fence every where
--	fence.canBeAlwaysPlaced = true;
	fence.hoppable = true;
    fence.canBarricade = false
    fence.modData["xp:Woodwork"] = 5;
	fence.modData["need:Base.BarbedWire"] = "1";
	fence.player = player
	fence.name = "Barbed Fence"
    getCell():setDrag(fence, player);
end

History

Alpha
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See Also

Template:Navbox/Construction