Barbed Fence

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Revision as of 09:33, 5 April 2021 by Thing II (talk | contribs) (Removed unnecessary reference to LUA (it's in the items description))


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Barbed wire fences can help wall off and defend an area, while still allowing you to see through them.


According to the description, Barbed Fence is supposed to have a chance to scratch, however, this is not implemented as of yet.

In addition to the barbed wire, you also will need a wooden stake to be placed in order to make the barbed fence. Currently, each barbed wire will provide one tile of fencing, with or without the wooden stake.

Crafting

Output Ingredients Description Skill Level












Code

From ISBuildMenu.lua (media/lua/client/BuildingObjects/ISUI)

local barbedOption = subMenu:addOption(getText("ContextMenu_Barbed_Fence"), worldobjects, ISBuildMenu.onBarbedFence, square, player);
local tooltip2 = ISBuildMenu.canBuild(0,0,0,0,1,5,barbedOption, player);
	-- we add that we need a Barbed wire too
	if not getSpecificPlayer(player):getInventory():contains("BarbedWire") and not ISBuildMenu.cheat then
		tooltip2.description = tooltip2.description .. " <RGB:1,0,0>" .. getItemText("Barbed wire") .. " 0/1 ";
		barbedOption.onSelect = nil;
		barbedOption.notAvailable = true;
	else
		tooltip2.description = tooltip2.description .. " <RGB:1,1,1>" .. getItemText("Barbed wire") .. " 1 ";
	end
	tooltip2:setName(getText("ContextMenu_Barbed_Fence"));
	tooltip2.description = getText("Tooltip_craft_barbedFenceDesc") .. tooltip2.description;
	tooltip2:setTexture("fencing_01_20");
	ISBuildMenu.requireHammer(barbedOption)


ISBuildMenu.onBarbedFence = function(worldobjects, square, player)
-- sprite, northSprite, corner
	local fence = ISWoodenWall:new("fencing_01_20", "fencing_01_21", nil);
	-- we can place our fence every where
--	fence.canBeAlwaysPlaced = true;
	fence.hoppable = true;
    fence.canBarricade = false
    fence.modData["xp:Woodwork"] = 5;
	fence.modData["need:Base.BarbedWire"] = "1";
	fence.player = player
	fence.name = "Barbed Fence"
    getCell():setDrag(fence, player);
end

History

Alpha
IWBUMS Build 35.7 Fixed wired fence wire check before building
2.9.9.17 Increased the spawn rate


See also

Template:Navbox/Construction