Build 38: Difference between revisions
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===Build 38=== | |||
Date:IWBUMS Build 38 13th June 2017<br> | |||
Forum:[https://theindiestone.com/forums/index.php?/topic/22595-released-iwbums-build-382/ Build 38] | |||
<font style="color:green">[New]</font> | |||
* New map area added! The town of Riverside and the Knox Heights Country Club are now ripe and ready for exploration. It can be found west of West Point. [Foraging zones etc still need to be added, but survival can commence!] | |||
* Added an easy way for modders to add columns to their scrolling lists. | |||
* [MP] Added an UI for admin to manage player's inventory. | |||
* [MP] When a server save will occur all client will be unable to perform anything (paused, server option). | |||
* [MP] Got rid of TransactionID while it's bugged & it made server saving longer. | |||
* [MP] Optimization to limit the amount of zombie placement and zombie movement data that’s shared between players. Released in preparation for the Wednesday community megatest. | |||
* Large piles of rotten corpses will make you feel ill and sad if you stay close to them for extended periods. | |||
* You can now dig graves with a shovel. (Ability to bury multiple bodies in the same grave will come in 38.2) | |||
** If you're carrying a corpse, you can bury it in an empty grave. | |||
* Added new sub menu in carpentry "Misc". | |||
** In "Misc" you'll find a wooden cross, acairn and a wooden memorial picket to go alongside the graves you dig. | |||
* Changes in clothing: | |||
** Clothing can now become dirty over extended periods, dependant on your activities. | |||
** Fighting zombies will make your clothing bloody. | |||
** If you're wearing dirty or bloody clothing over an open wound then chances of infection (normal infection, not zombie) will increase. | |||
** Clothing now also has durability, every time you get hit you'll lose a little. | |||
** Some clothing is more resistant than others. | |||
* Added new sandbox options: | |||
** Generator Spawn: Increase/decrease the chance of electrical generators spawning on the map. | |||
** Generator Fuel Consumption: Impacts how much fuel is consumed by generators. A generator that needs no fuel should be set to 0.0. (Replaces GeneratorFuelConsumed server option) | |||
** Randomized House Chance: Increase/decrease probability of discovering randomized safe house on the map: either burnt out, containing loot stashes, dead survivor bodies etc. | |||
** Annotated Map Chance: Impacts on how often a looted map will have annotations marked on it by a deceased survivor. | |||
** Zombie Construction Damage: Governs whether or not zombies can destroy player constructions and defences. | |||
** Free Trait Points: Adds free points during character creation. | |||
** Player-built Construction Strength: Gives player-built constructions extra hit points so they are more resistant to zombie damage. | |||
** Day/Night Active Zombies: Governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower, and tend not to give chase. | |||
** Nocturnal Darkness: Governs how dark it gets at night. Don't forget your flashlight | |||
** Injury Severity: Increase and decrease the impact that injuries have on your body, and their healing time. | |||
** Bone Fracture: Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls. | |||
** Time Before Corpse Removal: N umber of in-game hours before zombie corpses are automatically removed from the map. (Replaces former HoursForCorpseRemoval server option). | |||
** Decaying Corpse Health Impact: Governs impact that nearby decaying bodies has on the player's health and emotions | |||
** Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.) | |||
** Added random selection on zombie's: Strength, Toughness and Cognition. | |||
** Fire spread (previously No Fire spread on server): allow or not spreading fire. | |||
* TV and Radio programmes now have an impact on the character's moodles. If watching an instructional show then an XP multiplier is received. | |||
* [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point. | |||
* Changed how custom maps are loaded: | |||
** After selecting your mod, you now arrive on the "select spawn location" screen and no more "select map" screen to avoid confusion. | |||
** Every map mods enabled is now loaded, including their spawnpoints. | |||
** It means you don't need to code your own multiple maps mod to load more than one. | |||
** Added a mod order UI, use it if you have conflicts (copy a cell over existing one) in your modded map! | |||
* Changes on world view: | |||
** Building levels above the player are ONLY hidden for the "current building". | |||
** "Current building" defined as the building you're inside OR if you're outside, the building blocking our view of the player character OR a building whose window you're look through. | |||
** To peek through a window stand adjacent and face it. | |||
** Building levels are also hidden when the nearest visible zombie is behind a building. So if your character looks behind the back wall of a building and there's a zombie there the building's floors will be hidden just as they would if you walked behind the building. | |||
** Building exterior walls are no longer stencilled to transparent when you're outside unless they are actually blocking the view of your character. | |||
<font style="color:blue">[Balance]</font> | |||
* Increase player's constructions hit points. | |||
* Removed starting year sandbox option. | |||
* Increased a tad the nutrition values of fishes & berries. | |||
* Sleeping outside in rain will wake players up, unless they are in a tent or under a player made structure with roof. | |||
<font style="color:red">[Bug Fix]</font> | |||
* Fixed zombie memory "none" sandbox option not working. | |||
* Fixed a bug with season making moon not afecting ambient lights at night. | |||
* Fixed water pouring bug. | |||
* Fixed lampost still active when electricity was down. | |||
* Fixed being able to build thing inside player's safehouse. | |||
* Fixed being able to climb through windows into a player's safehouse. | |||
* Fixed bodies corpses zone sometimes overlapping. | |||
* Fixed bodies corpse zone not being properly synced in multiplayer. | |||
* Fixed bugs on the new riverside map. | |||
* Fixed lot of UI non-working with a gamepad. | |||
* Large amount of smaller items will now correctly fill up container space available. | |||
* Book Reading is now interrupted when player aims a weapon. | |||
* Fixed Characters losing fraction of xp on save. | |||
* Added missing "spawn point" options in the server settings GUI. | |||
* Added missing world filler. | |||
* Fixed possible bug with alarm being reset. | |||
====IWBUMS Build 38.10==== | |||
Date:30th August 2017<br> | |||
Forum:[https://theindiestone.com/forums/index.php?/topic/22595-released-iwbums-build-389/&do=findComment&comment=260961 IWBUMS Build 38.10] | |||
<font style="color:green">[New]</font> | |||
* Added some missing road lines on the map. | |||
<font style="color:red">[Bug Fix]</font> | |||
* Added missing "spawn point" options in the server settings GUI. | |||
* Fixed tutorial/challenges maps not being loaded. | |||
* Added missing world filler. | |||
* Fixed possible bug with alarm being reset. | |||
* Fixed bunch of bugs on the map. | |||
====IWBUMS Build 38.9==== | |||
Date:29th August 2017<br> | |||
Forum:[https://theindiestone.com/forums/index.php?/topic/22595-released-iwbums-build-389/&do=findComment&comment=260890 IWBUMS Build 38.9] | |||
<font style="color:green">[New]</font> | |||
* Added many new zones (foraging, trapping, respawn..) to riverside. | |||
<font style="color:blue">[Balance]</font> | |||
* Sleeping outside in rain will wake players up, unless they are in a tent or under a player made structure with roof. | |||
<font style="color:red">[Bug Fix]</font> | |||
* Fixed bodies corpses zone sometimes overlapping. | |||
* Fixed bodies corpse zone not being properly synced in multiplayer. | |||
* Fixed bugs on the new riverside map. | |||
* Fixed lot of UI non-working with a gamepad. | |||
* Large amount of smaller items will now correctly fill up container space available. | |||
* Book Reading is now interrupted when player aims a weapon. | |||
* Fixed Characters losing fraction of xp on save. | |||
====IWBUMS Build 38.8==== | |||
Date:25th August 2017<br> | |||
Forum:[https://theindiestone.com/forums/index.php?/topic/22595-released-iwbums-build-389/&do=findComment&comment=260703 IWBUMS Build 38.8] | |||
<font style="color:green">[New]</font> | |||
* New map area added! The town of Riverside and the Knox Heights Country Club are now ripe and ready for exploration. It can be found west of West Point. [Foraging zones etc still need to be added, but survival can commence!] | |||
* Added back tanglewood world views code and server save optimization. | |||
====IWBUMS Build 38.7==== | |||
Date:23th August 2017<br> | |||
Forum:[https://theindiestone.com/forums/index.php?/topic/22595-released-iwbums-build-389/&do=findComment&comment=260592 IWBUMS Build 38.7] | |||
<font style="color:green">[New]</font> | |||
* [MP] Optimization to limit the amount of zombie placement and zombie movement data that’s shared between players. Released in preparation for the Wednesday community megatest. | |||
* Added cells copy conflicts for modded maps. | |||
* Added a mod order UI, use it if you have conflicts in your modded map! | |||
<font style="color:red">[Bug Fix]</font> | |||
* Fixed new custom maps loader not overriding vanilla cells. | |||
* Fixed bleeding after healing a scratch. | |||
====IWBUMS Build 38.6==== | |||
Date:8th August 2017<br> | |||
Forum:[https://theindiestone.com/forums/index.php?/topic/22595-released-iwbums-build-389/&do=findComment&comment=260127 IWBUMS Build 38.6] | |||
* Added Japanese radio translaton. | |||
* Fixed new custom map loader not overriding vanilla cells. | |||
* Map updated to include room defs on flat roof/canopy squares to eliminate ugy blacked out overhangs in new rendering system | |||
* Removed deprecated tile culling code -- this was removing anything that tried to render between the player and the camera in a small radius around the player. This was a catch all for overhangs and canopies that should all * now be hidden more cleanly. | |||
* Improved the logic that hides the upper levels of buildings when player is not indoors (no room def in the square) and the building might obscure our view of them -- should hide the building when you're behind it but also * when you're under a canopy the belongs to it | |||
* Fixed blood splatters rendering on hidden upper floors of buildings | |||
* Player-built walls should become transparent just like pre-built ones do when they are obscuring play | |||
* Player-built floors should become hidden just like pre-built ones | |||
* Improved visibility when peeking through windows. Walls should become transparent to fully reveal rooms. | |||
* Improved "window peeking" to include doors with glass. | |||
* Peeking through doors and windows should be blocked by blinds and curtains | |||
* CTRL key no longer gets trapped by the inventory and fails to work in combat | |||
* Items that can't be made frozen by freezers would often be spawned ‘frozen’ in freezers, and then would never melt. Unfreezable items no longer spawn frozen in freezers. | |||
* Salmon no longer shows nutritional information without the nutritionist trait. | |||
* Crafting recipes using logs now give XP for carpentry – just as with planks. A notched plank created using a log, for example, now gives XP – just as it would with a plank. | |||
* Rice can now be transferred to bowls – previously cooked rice wouldn't let you transfer without adding another ingredient. | |||
* Fixed reading books not ending when last page was read. | |||
* Turning oven on or off from oven setting panel is now synced with inventory bar. | |||
* Several missing movable items are now movable. Thanks Svarog. | |||
* Many general Map bugs fixed. | |||
* MP: Server Saving message now appears as a central Spiffo image notification. | |||
====IWBUMS Build 38.5==== | |||
Date:18th July 2017<br> | |||
Forum:[https://theindiestone.com/forums/index.php?/topic/22595-released-iwbums-build-389/&do=findComment&comment=259509 IWBUMS Build 38.5] | |||
<font style="color:green">[New]</font> | |||
* Changed how bodies make you ill, previously the bodies count was set on the current zone (and it could be really big) now a custom 30x30 tiles zone is created, meaning bodies illness/flies will spread only on 30 tiles. | |||
<font style="color:blue">[Balance]</font> | |||
* Changed how bleeding from a scratch evolve, it should now resolve faster to avoid bleeding while the scratch is over. | |||
<font style="color:red">[Bug Fix]</font> | |||
* Fixed flies sound emitter overlapping. | |||
* Fixed possible lags due to bodies on ground. | |||
* Fixed problem with custom map loading (conflict detector on his way!). | |||
* Added missing recipes with dirty rags. | |||
* Added missing recipe for cleaning shoes. | |||
====IWBUMS Build 38.4==== | |||
Date:26th June 2017<br> | |||
Forum:[https://theindiestone.com/forums/index.php?/topic/22595-released-iwbums-build-389/&do=findComment&comment=258645 IWBUMS Build 38.4] | |||
<font style="color:green">[New]</font> | |||
* Changed how custom maps are loaded: | |||
** After selecting your mod, you now arrive on the "select spawn location" screen. There is no longer a "select map" screen - to avoid confusion. | |||
** Every map mod that's enabled is now loaded, including their spawnpoints. | |||
** This means you don't need to code your own 'multiple maps mod' to load up more than one. | |||
* New sandbox option: | |||
** Fire spread (previously No Fire spread on server): allow or not spreading fire. | |||
* [MP] When a server save occurs all player action is paused for a very brief time. Currently a server option. This will hopefully reduce lag and side-effects of players performing actions during the save. | |||
* [MP] Got rid of TransactionID while it's bugged & it made server saving longer. | |||
* Changes on world view: | |||
** Building levels above the player are ONLY hidden for the "current building". | |||
** "Current building" defined as the building you're inside OR if you're outside, the building blocking our view of the player character OR a building whose window you're look through. | |||
** To peek through a window stand adjacent and face it. | |||
** Building levels are also hidden when the nearest visible zombie is behind a building. So if your character looks behind the back wall of a building and there's a zombie there the building's floors will be hidden just as they would if you walked behind the building. | |||
** Building exterior walls are no longer stencilled to transparent when you're outside unless they are actually ** blocking the view of your character. | |||
<font style="color:blue">[Balance]</font> | |||
* Lowered flies sound. | |||
* Changed graves sprites for a 2 tiles instead of 3. (smaller graves) | |||
====IWBUMS Build 38.3==== | |||
Date:20th June 2017<br> | |||
Forum:[https://theindiestone.com/forums/index.php?/topic/22595-released-iwbums-build-389/&do=findComment&comment=258340 IWBUMS Build 38.3] | |||
<font style="color:green">[New]</font> | |||
* Ripping dirty or bloody clothing will result in dirty rags. | |||
* Added radio and tv sounds. | |||
<font style="color:blue">[Balance]</font> | |||
* Lowered flies's sound and radius. | |||
* Now tie flie's sound to ambient volume option. | |||
<font style="color:red">[Bug Fix]</font> | |||
* Now spawn the correct "new" soap (to wash clothings!). | |||
* Fixed being able to build wooden cross on top of other tiles. | |||
* Fixed being able to bury corpse on each tiles of the graves. | |||
* Fixed zombies & players being able to damage the graves. | |||
* Now run the lua test for each possible items of a recipe. | |||
* Fixed trying to wash clothings from not a clothing (clicking on soap..) not working. | |||
* Fixed dedicated server bug with flies sound. | |||
* Fixed multi trigger radio effects with multiple devices near player. | |||
====IWBUMS Build 38.2==== | |||
Date:14th June 2017<br> | |||
Forum:[https://theindiestone.com/forums/index.php?/topic/22595-released-iwbums-build-389/&do=findComment&comment=258034 IWBUMS Build 38.2] | |||
<font style="color:green">[New]</font> | |||
* [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point. | |||
* Zombies clothing will now have great chance of being dirty or bloody (or both!). | |||
* Added ambient flies sounds if lot of zombies corpses are on a zone. | |||
* New sandbox options: | |||
* Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.) | |||
* Added random selection on zombie's: Strength, Toughness and Cognition. | |||
<font style="color:blue">[Balance]</font> | |||
* Lowered a lot the effect of dead bodies over illness. | |||
* You can now add up to 5 corpses into a single graves. | |||
* Moved night darkness sandbox option to World category instead of Nature. | |||
* Increased the darkness when selecting "Pitch Black" in sandbox option. | |||
* Increased a tad the nutrition values of fishes & berries. | |||
<font style="color:red">[Bug Fix]</font> | |||
* Fixed being able to dig graves over graves if directions were different. | |||
* Fixed Burry into Bury. (another RJ-ism!) | |||
* Fixed lampost still active when electricity was down. | |||
* Fixed being able to build thing inside player's safehouse. | |||
* Fixed being able to climb through windows into a player's safehouse. | |||
* Fixed a bug when making player's clothing bloody. | |||
* Fixed bug when picking/dropping a zombie not updating zone's bodies count. | |||
* Fixed bunch of bugs in dead bodies counting for illness. | |||
====IWBUMS Build 38.1==== | |||
NO OFFICIAL NOTE |
Revision as of 08:09, 1 September 2017
Build 38
Date:IWBUMS Build 38 13th June 2017
Forum:Build 38
[New]
- New map area added! The town of Riverside and the Knox Heights Country Club are now ripe and ready for exploration. It can be found west of West Point. [Foraging zones etc still need to be added, but survival can commence!]
- Added an easy way for modders to add columns to their scrolling lists.
- [MP] Added an UI for admin to manage player's inventory.
- [MP] When a server save will occur all client will be unable to perform anything (paused, server option).
- [MP] Got rid of TransactionID while it's bugged & it made server saving longer.
- [MP] Optimization to limit the amount of zombie placement and zombie movement data that’s shared between players. Released in preparation for the Wednesday community megatest.
- Large piles of rotten corpses will make you feel ill and sad if you stay close to them for extended periods.
- You can now dig graves with a shovel. (Ability to bury multiple bodies in the same grave will come in 38.2)
- If you're carrying a corpse, you can bury it in an empty grave.
- Added new sub menu in carpentry "Misc".
- In "Misc" you'll find a wooden cross, acairn and a wooden memorial picket to go alongside the graves you dig.
- Changes in clothing:
- Clothing can now become dirty over extended periods, dependant on your activities.
- Fighting zombies will make your clothing bloody.
- If you're wearing dirty or bloody clothing over an open wound then chances of infection (normal infection, not zombie) will increase.
- Clothing now also has durability, every time you get hit you'll lose a little.
- Some clothing is more resistant than others.
- Added new sandbox options:
- Generator Spawn: Increase/decrease the chance of electrical generators spawning on the map.
- Generator Fuel Consumption: Impacts how much fuel is consumed by generators. A generator that needs no fuel should be set to 0.0. (Replaces GeneratorFuelConsumed server option)
- Randomized House Chance: Increase/decrease probability of discovering randomized safe house on the map: either burnt out, containing loot stashes, dead survivor bodies etc.
- Annotated Map Chance: Impacts on how often a looted map will have annotations marked on it by a deceased survivor.
- Zombie Construction Damage: Governs whether or not zombies can destroy player constructions and defences.
- Free Trait Points: Adds free points during character creation.
- Player-built Construction Strength: Gives player-built constructions extra hit points so they are more resistant to zombie damage.
- Day/Night Active Zombies: Governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower, and tend not to give chase.
- Nocturnal Darkness: Governs how dark it gets at night. Don't forget your flashlight
- Injury Severity: Increase and decrease the impact that injuries have on your body, and their healing time.
- Bone Fracture: Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls.
- Time Before Corpse Removal: N umber of in-game hours before zombie corpses are automatically removed from the map. (Replaces former HoursForCorpseRemoval server option).
- Decaying Corpse Health Impact: Governs impact that nearby decaying bodies has on the player's health and emotions
- Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)
- Added random selection on zombie's: Strength, Toughness and Cognition.
- Fire spread (previously No Fire spread on server): allow or not spreading fire.
- TV and Radio programmes now have an impact on the character's moodles. If watching an instructional show then an XP multiplier is received.
- [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point.
- Changed how custom maps are loaded:
- After selecting your mod, you now arrive on the "select spawn location" screen and no more "select map" screen to avoid confusion.
- Every map mods enabled is now loaded, including their spawnpoints.
- It means you don't need to code your own multiple maps mod to load more than one.
- Added a mod order UI, use it if you have conflicts (copy a cell over existing one) in your modded map!
- Changes on world view:
- Building levels above the player are ONLY hidden for the "current building".
- "Current building" defined as the building you're inside OR if you're outside, the building blocking our view of the player character OR a building whose window you're look through.
- To peek through a window stand adjacent and face it.
- Building levels are also hidden when the nearest visible zombie is behind a building. So if your character looks behind the back wall of a building and there's a zombie there the building's floors will be hidden just as they would if you walked behind the building.
- Building exterior walls are no longer stencilled to transparent when you're outside unless they are actually blocking the view of your character.
[Balance]
- Increase player's constructions hit points.
- Removed starting year sandbox option.
- Increased a tad the nutrition values of fishes & berries.
- Sleeping outside in rain will wake players up, unless they are in a tent or under a player made structure with roof.
[Bug Fix]
- Fixed zombie memory "none" sandbox option not working.
- Fixed a bug with season making moon not afecting ambient lights at night.
- Fixed water pouring bug.
- Fixed lampost still active when electricity was down.
- Fixed being able to build thing inside player's safehouse.
- Fixed being able to climb through windows into a player's safehouse.
- Fixed bodies corpses zone sometimes overlapping.
- Fixed bodies corpse zone not being properly synced in multiplayer.
- Fixed bugs on the new riverside map.
- Fixed lot of UI non-working with a gamepad.
- Large amount of smaller items will now correctly fill up container space available.
- Book Reading is now interrupted when player aims a weapon.
- Fixed Characters losing fraction of xp on save.
- Added missing "spawn point" options in the server settings GUI.
- Added missing world filler.
- Fixed possible bug with alarm being reset.
IWBUMS Build 38.10
Date:30th August 2017
Forum:IWBUMS Build 38.10
[New]
- Added some missing road lines on the map.
[Bug Fix]
- Added missing "spawn point" options in the server settings GUI.
- Fixed tutorial/challenges maps not being loaded.
- Added missing world filler.
- Fixed possible bug with alarm being reset.
- Fixed bunch of bugs on the map.
IWBUMS Build 38.9
Date:29th August 2017
Forum:IWBUMS Build 38.9
[New]
- Added many new zones (foraging, trapping, respawn..) to riverside.
[Balance]
- Sleeping outside in rain will wake players up, unless they are in a tent or under a player made structure with roof.
[Bug Fix]
- Fixed bodies corpses zone sometimes overlapping.
- Fixed bodies corpse zone not being properly synced in multiplayer.
- Fixed bugs on the new riverside map.
- Fixed lot of UI non-working with a gamepad.
- Large amount of smaller items will now correctly fill up container space available.
- Book Reading is now interrupted when player aims a weapon.
- Fixed Characters losing fraction of xp on save.
IWBUMS Build 38.8
Date:25th August 2017
Forum:IWBUMS Build 38.8
[New]
- New map area added! The town of Riverside and the Knox Heights Country Club are now ripe and ready for exploration. It can be found west of West Point. [Foraging zones etc still need to be added, but survival can commence!]
- Added back tanglewood world views code and server save optimization.
IWBUMS Build 38.7
Date:23th August 2017
Forum:IWBUMS Build 38.7
[New]
- [MP] Optimization to limit the amount of zombie placement and zombie movement data that’s shared between players. Released in preparation for the Wednesday community megatest.
- Added cells copy conflicts for modded maps.
- Added a mod order UI, use it if you have conflicts in your modded map!
[Bug Fix]
- Fixed new custom maps loader not overriding vanilla cells.
- Fixed bleeding after healing a scratch.
IWBUMS Build 38.6
Date:8th August 2017
Forum:IWBUMS Build 38.6
- Added Japanese radio translaton.
- Fixed new custom map loader not overriding vanilla cells.
- Map updated to include room defs on flat roof/canopy squares to eliminate ugy blacked out overhangs in new rendering system
- Removed deprecated tile culling code -- this was removing anything that tried to render between the player and the camera in a small radius around the player. This was a catch all for overhangs and canopies that should all * now be hidden more cleanly.
- Improved the logic that hides the upper levels of buildings when player is not indoors (no room def in the square) and the building might obscure our view of them -- should hide the building when you're behind it but also * when you're under a canopy the belongs to it
- Fixed blood splatters rendering on hidden upper floors of buildings
- Player-built walls should become transparent just like pre-built ones do when they are obscuring play
- Player-built floors should become hidden just like pre-built ones
- Improved visibility when peeking through windows. Walls should become transparent to fully reveal rooms.
- Improved "window peeking" to include doors with glass.
- Peeking through doors and windows should be blocked by blinds and curtains
- CTRL key no longer gets trapped by the inventory and fails to work in combat
- Items that can't be made frozen by freezers would often be spawned ‘frozen’ in freezers, and then would never melt. Unfreezable items no longer spawn frozen in freezers.
- Salmon no longer shows nutritional information without the nutritionist trait.
- Crafting recipes using logs now give XP for carpentry – just as with planks. A notched plank created using a log, for example, now gives XP – just as it would with a plank.
- Rice can now be transferred to bowls – previously cooked rice wouldn't let you transfer without adding another ingredient.
- Fixed reading books not ending when last page was read.
- Turning oven on or off from oven setting panel is now synced with inventory bar.
- Several missing movable items are now movable. Thanks Svarog.
- Many general Map bugs fixed.
- MP: Server Saving message now appears as a central Spiffo image notification.
IWBUMS Build 38.5
Date:18th July 2017
Forum:IWBUMS Build 38.5
[New]
- Changed how bodies make you ill, previously the bodies count was set on the current zone (and it could be really big) now a custom 30x30 tiles zone is created, meaning bodies illness/flies will spread only on 30 tiles.
[Balance]
- Changed how bleeding from a scratch evolve, it should now resolve faster to avoid bleeding while the scratch is over.
[Bug Fix]
- Fixed flies sound emitter overlapping.
- Fixed possible lags due to bodies on ground.
- Fixed problem with custom map loading (conflict detector on his way!).
- Added missing recipes with dirty rags.
- Added missing recipe for cleaning shoes.
IWBUMS Build 38.4
Date:26th June 2017
Forum:IWBUMS Build 38.4
[New]
- Changed how custom maps are loaded:
- After selecting your mod, you now arrive on the "select spawn location" screen. There is no longer a "select map" screen - to avoid confusion.
- Every map mod that's enabled is now loaded, including their spawnpoints.
- This means you don't need to code your own 'multiple maps mod' to load up more than one.
- New sandbox option:
- Fire spread (previously No Fire spread on server): allow or not spreading fire.
- [MP] When a server save occurs all player action is paused for a very brief time. Currently a server option. This will hopefully reduce lag and side-effects of players performing actions during the save.
- [MP] Got rid of TransactionID while it's bugged & it made server saving longer.
- Changes on world view:
- Building levels above the player are ONLY hidden for the "current building".
- "Current building" defined as the building you're inside OR if you're outside, the building blocking our view of the player character OR a building whose window you're look through.
- To peek through a window stand adjacent and face it.
- Building levels are also hidden when the nearest visible zombie is behind a building. So if your character looks behind the back wall of a building and there's a zombie there the building's floors will be hidden just as they would if you walked behind the building.
- Building exterior walls are no longer stencilled to transparent when you're outside unless they are actually ** blocking the view of your character.
[Balance]
- Lowered flies sound.
- Changed graves sprites for a 2 tiles instead of 3. (smaller graves)
IWBUMS Build 38.3
Date:20th June 2017
Forum:IWBUMS Build 38.3
[New]
- Ripping dirty or bloody clothing will result in dirty rags.
- Added radio and tv sounds.
[Balance]
- Lowered flies's sound and radius.
- Now tie flie's sound to ambient volume option.
[Bug Fix]
- Now spawn the correct "new" soap (to wash clothings!).
- Fixed being able to build wooden cross on top of other tiles.
- Fixed being able to bury corpse on each tiles of the graves.
- Fixed zombies & players being able to damage the graves.
- Now run the lua test for each possible items of a recipe.
- Fixed trying to wash clothings from not a clothing (clicking on soap..) not working.
- Fixed dedicated server bug with flies sound.
- Fixed multi trigger radio effects with multiple devices near player.
IWBUMS Build 38.2
Date:14th June 2017
Forum:IWBUMS Build 38.2
[New]
- [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point.
- Zombies clothing will now have great chance of being dirty or bloody (or both!).
- Added ambient flies sounds if lot of zombies corpses are on a zone.
- New sandbox options:
- Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)
- Added random selection on zombie's: Strength, Toughness and Cognition.
[Balance]
- Lowered a lot the effect of dead bodies over illness.
- You can now add up to 5 corpses into a single graves.
- Moved night darkness sandbox option to World category instead of Nature.
- Increased the darkness when selecting "Pitch Black" in sandbox option.
- Increased a tad the nutrition values of fishes & berries.
[Bug Fix]
- Fixed being able to dig graves over graves if directions were different.
- Fixed Burry into Bury. (another RJ-ism!)
- Fixed lampost still active when electricity was down.
- Fixed being able to build thing inside player's safehouse.
- Fixed being able to climb through windows into a player's safehouse.
- Fixed a bug when making player's clothing bloody.
- Fixed bug when picking/dropping a zombie not updating zone's bodies count.
- Fixed bunch of bugs in dead bodies counting for illness.
IWBUMS Build 38.1
NO OFFICIAL NOTE