Build 38: Difference between revisions

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* Fixed Evolved recipe drinks not being able to be drunk when an item could be added to it (the coffee bug).
* Fixed Evolved recipe drinks not being able to be drunk when an item could be added to it (the coffee bug).
* Fixed Crafting issue with Hot Cuppa.
* Fixed Crafting issue with Hot Cuppa.
====IWBUMS Build 38.13====
Date:18th September 2017<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/22595-released-iwbums-build-3812/&do=findComment&comment=261673 IWBUMS Build 38.13]
<font style="color:red">[Bug Fix]</font>
* Fixed flies sound looping in MP & being way too loud. (multiple zones were created)
* Fixed general experience points bug: We need feedback there, if people with broken save could tell us if now they have correct amount of xp points to next level, that'd be great.
====IWBUMS Build 38.12====
Date:13rd September 2017<br>
Forum:[https://theindiestone.com/forums/index.php?/topic/22595-released-iwbums-build-3812/&do=findComment&comment=261548 IWBUMS Build 38.12]
<font style="color:green">[New]</font>
* Can use CTRL + A to select all items in a container.
* Command console in Debug now autosuggests functions and shows return types.
* Command console version now accurately reflects the current version of the game.
* Items used for fuel in campfires can now be used for fuel in BBQs.
* Sheet of paper can now be written on.
<font style="color:blue">[Balance]</font>
* Tweaked heat cut off value for recipes.
<font style="color:red">[Bug Fix]</font>
* Fixed issue with player-made fences.
* Fixed issue with player-built roof/floors blocking overview.
* Fixed random zombies strength not being able to destroy windows/doors.





Revision as of 04:40, 19 September 2017

Build 38

Date:IWBUMS Build 38:13rd June 2017
Forum:Build 38

[New]

  • New map area added! The town of Riverside and the Knox Heights Country Club are now ripe and ready for exploration. It can be found west of West Point. [Foraging zones etc still need to be added, but survival can commence!]
  • Added an easy way for modders to add columns to their scrolling lists.
  • [MP] Added an UI for admin to manage player's inventory.
  • [MP] When a server save will occur all client will be unable to perform anything (paused, server option).
  • [MP] Got rid of TransactionID while it's bugged & it made server saving longer.
  • [MP] Optimization to limit the amount of zombie placement and zombie movement data that’s shared between players. Released in preparation for the Wednesday community megatest.
  • First Aid kits now spawn with sterilized bandages, rather than regular bandages.
  • Can now sterilize cloth bandages in a boiling pot of water.
  • Mattress can now be made using a suture needle as well as a regular needle.
  • You can now add spices as first item in pasta/rice (eg. marinara).
  • Updated credits.
  • Large piles of rotten corpses will make you feel ill and sad if you stay close to them for extended periods.
  • You can now dig graves with a shovel. (Ability to bury multiple bodies in the same grave will come in 38.2)
    • If you're carrying a corpse, you can bury it in an empty grave.
  • Added new sub menu in carpentry "Misc".
    • In "Misc" you'll find a wooden cross, acairn and a wooden memorial picket to go alongside the graves you dig.
  • Changes in clothing:
    • Clothing can now become dirty over extended periods, dependant on your activities.
    • Fighting zombies will make your clothing bloody.
    • If you're wearing dirty or bloody clothing over an open wound then chances of infection (normal infection, not zombie) will increase.
    • Clothing now also has durability, every time you get hit you'll lose a little.
    • Some clothing is more resistant than others.
  • Added new sandbox options:
    • Generator Spawn: Increase/decrease the chance of electrical generators spawning on the map.
    • Generator Fuel Consumption: Impacts how much fuel is consumed by generators. A generator that needs no fuel should be set to 0.0. (Replaces GeneratorFuelConsumed server option)
    • Randomized House Chance: Increase/decrease probability of discovering randomized safe house on the map: either burnt out, containing loot stashes, dead survivor bodies etc.
    • Annotated Map Chance: Impacts on how often a looted map will have annotations marked on it by a deceased survivor.
    • Zombie Construction Damage: Governs whether or not zombies can destroy player constructions and defences.
    • Free Trait Points: Adds free points during character creation.
    • Player-built Construction Strength: Gives player-built constructions extra hit points so they are more resistant to zombie damage.
    • Day/Night Active Zombies: Governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower, and tend not to give chase.
    • Nocturnal Darkness: Governs how dark it gets at night. Don't forget your flashlight
    • Injury Severity: Increase and decrease the impact that injuries have on your body, and their healing time.
    • Bone Fracture: Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls.
    • Time Before Corpse Removal: N umber of in-game hours before zombie corpses are automatically removed from the map. (Replaces former HoursForCorpseRemoval server option).
    • Decaying Corpse Health Impact: Governs impact that nearby decaying bodies has on the player's health and emotions
    • Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)
    • Added random selection on zombie's: Strength, Toughness and Cognition.
    • Fire spread (previously No Fire spread on server): allow or not spreading fire.
  • TV and Radio programmes now have an impact on the character's moodles. If watching an instructional show then an XP multiplier is received.
  • [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point.
  • Changed how custom maps are loaded:
    • After selecting your mod, you now arrive on the "select spawn location" screen and no more "select map" screen to avoid confusion.
    • Every map mods enabled is now loaded, including their spawnpoints.
    • It means you don't need to code your own multiple maps mod to load more than one.
    • Added a mod order UI, use it if you have conflicts (copy a cell over existing one) in your modded map!
  • Changes on world view:
    • Building levels above the player are ONLY hidden for the "current building".
    • "Current building" defined as the building you're inside OR if you're outside, the building blocking our view of the player character OR a building whose window you're look through.
    • To peek through a window stand adjacent and face it.
    • Building levels are also hidden when the nearest visible zombie is behind a building. So if your character looks behind the back wall of a building and there's a zombie there the building's floors will be hidden just as they would if you walked behind the building.
    • Building exterior walls are no longer stencilled to transparent when you're outside unless they are actually blocking the view of your character.


[Optimization]

  • Optimized Garbage Collection
  • Added WorldReuserThread
  • LightingJNI optimized
  • Fixed surge in memory usage of 2-300 MB that can stall the game
  • Optimized map loading
  • Fixed: Voice Manager being enabled in SP. [Should give slight improvement in FPS, especially on slower systems]


[Bug Fix]

  • Fixed zombie memory "none" sandbox option not working.
  • Fixed a bug with season making moon not afecting ambient lights at night.
  • Fixed water pouring bug.
  • Fixed lampost still active when electricity was down.
  • Fixed being able to build thing inside player's safehouse.
  • Fixed being able to climb through windows into a player's safehouse.
  • Fixed bodies corpses zone sometimes overlapping.
  • Fixed bodies corpse zone not being properly synced in multiplayer.
  • Fixed bugs on the new riverside map.
  • Fixed lot of UI non-working with a gamepad.
  • Large amount of smaller items will now correctly fill up container space available.
  • Book Reading is now interrupted when player aims a weapon.
  • Fixed Characters losing fraction of xp on save.
  • Added missing "spawn point" options in the server settings GUI.
  • Added missing world filler.
  • Fixed possible bug with alarm being reset.
  • Fixed Rare bug with the craftingUI.
  • Fixed Mod order button being missplaced.
  • Fixed Bug with the getLightFoodMod() calculation.
  • Fixed Evolved recipe drinks not being able to be drunk when an item could be added to it (the coffee bug).
  • Fixed Crafting issue with Hot Cuppa.


IWBUMS Build 38.13

Date:18th September 2017
Forum:IWBUMS Build 38.13

[Bug Fix]

  • Fixed flies sound looping in MP & being way too loud. (multiple zones were created)
  • Fixed general experience points bug: We need feedback there, if people with broken save could tell us if now they have correct amount of xp points to next level, that'd be great.


IWBUMS Build 38.12

Date:13rd September 2017
Forum:IWBUMS Build 38.12

[New]

  • Can use CTRL + A to select all items in a container.
  • Command console in Debug now autosuggests functions and shows return types.
  • Command console version now accurately reflects the current version of the game.
  • Items used for fuel in campfires can now be used for fuel in BBQs.
  • Sheet of paper can now be written on.


[Balance]

  • Tweaked heat cut off value for recipes.


[Bug Fix]

  • Fixed issue with player-made fences.
  • Fixed issue with player-built roof/floors blocking overview.
  • Fixed random zombies strength not being able to destroy windows/doors.


IWBUMS Build 38.11

Date:5th September 2017
Forum:IWBUMS Build 38.11

[New]

  • First Aid kits now spawn with sterilized bandages, rather than regular bandages.
  • Can now sterilize cloth bandages in a boiling pot of water.
  • Mattress can now be made using a suture needle as well as a regular needle.
  • You can now add spices as first item in pasta/rice (eg. marinara).
  • Updated community translations.
  • Updated credits.


[Balance]

  • Balanced flies on bodies sound.


[Optimization]

  • Optimized Garbage Collection
  • Added WorldReuserThread
  • LightingJNI optimized
  • Fixed surge in memory usage of 2-300 MB that can stall the game
  • Optimized map loading
  • Fixed: Voice Manager being enabled in SP. [Should give slight improvement in FPS, especially on slower systems]


[Bug Fix]

  • Fixed: Sync bug. "Player turns on light and stays in the room. When another player approaches the same building, the light will turn off."
  • Fixed: Stopped it always raining when loading/starting a game.
  • Fixed: " ' " problems in new riverside description.
  • Fixed: Rare bug with the craftingUI.
  • Fixed: Mod order button being missplaced.
  • Fixed: Bug with the getLightFoodMod() calculation.
  • Fixed: Evolved recipe drinks not being able to be drunk when an item could be added to it (the coffee bug).
  • Fixed: Crafting issue with Hot Cuppa.
  • Fixed: Various map bugs and issues.


IWBUMS Build 38.10

Date:30th August 2017
Forum:IWBUMS Build 38.10

[New]

  • Added some missing road lines on the map.

[Bug Fix]

  • Added missing "spawn point" options in the server settings GUI.
  • Fixed tutorial/challenges maps not being loaded.
  • Added missing world filler.
  • Fixed possible bug with alarm being reset.
  • Fixed bunch of bugs on the map.


IWBUMS Build 38.9

Date:29th August 2017
Forum:IWBUMS Build 38.9

[New]

  • Added many new zones (foraging, trapping, respawn..) to riverside.


[Balance]

  • Sleeping outside in rain will wake players up, unless they are in a tent or under a player made structure with roof.


[Bug Fix]

  • Fixed bodies corpses zone sometimes overlapping.
  • Fixed bodies corpse zone not being properly synced in multiplayer.
  • Fixed bugs on the new riverside map.
  • Fixed lot of UI non-working with a gamepad.
  • Large amount of smaller items will now correctly fill up container space available.
  • Book Reading is now interrupted when player aims a weapon.
  • Fixed Characters losing fraction of xp on save.


IWBUMS Build 38.8

Date:25th August 2017
Forum:IWBUMS Build 38.8

[New]

  • New map area added! The town of Riverside and the Knox Heights Country Club are now ripe and ready for exploration. It can be found west of West Point. [Foraging zones etc still need to be added, but survival can commence!]
  • Added back tanglewood world views code and server save optimization.


IWBUMS Build 38.7

Date:23rd August 2017
Forum:IWBUMS Build 38.7

[New]

  • [MP] Optimization to limit the amount of zombie placement and zombie movement data that’s shared between players. Released in preparation for the Wednesday community megatest.
  • Added cells copy conflicts for modded maps.
  • Added a mod order UI, use it if you have conflicts in your modded map!


[Bug Fix]

  • Fixed new custom maps loader not overriding vanilla cells.
  • Fixed bleeding after healing a scratch.


IWBUMS Build 38.6

Date:8th August 2017
Forum:IWBUMS Build 38.6

  • Added Japanese radio translaton.
  • Fixed new custom map loader not overriding vanilla cells.
  • Map updated to include room defs on flat roof/canopy squares to eliminate ugy blacked out overhangs in new rendering system
  • Removed deprecated tile culling code -- this was removing anything that tried to render between the player and the camera in a small radius around the player. This was a catch all for overhangs and canopies that should all * now be hidden more cleanly.
  • Improved the logic that hides the upper levels of buildings when player is not indoors (no room def in the square) and the building might obscure our view of them -- should hide the building when you're behind it but also * when you're under a canopy the belongs to it
  • Fixed blood splatters rendering on hidden upper floors of buildings
  • Player-built walls should become transparent just like pre-built ones do when they are obscuring play
  • Player-built floors should become hidden just like pre-built ones
  • Improved visibility when peeking through windows. Walls should become transparent to fully reveal rooms.
  • Improved "window peeking" to include doors with glass.
  • Peeking through doors and windows should be blocked by blinds and curtains
  • CTRL key no longer gets trapped by the inventory and fails to work in combat
  • Items that can't be made frozen by freezers would often be spawned ‘frozen’ in freezers, and then would never melt. Unfreezable items no longer spawn frozen in freezers.
  • Salmon no longer shows nutritional information without the nutritionist trait.
  • Crafting recipes using logs now give XP for carpentry – just as with planks. A notched plank created using a log, for example, now gives XP – just as it would with a plank.
  • Rice can now be transferred to bowls – previously cooked rice wouldn't let you transfer without adding another ingredient.
  • Fixed reading books not ending when last page was read.
  • Turning oven on or off from oven setting panel is now synced with inventory bar.
  • Several missing movable items are now movable. Thanks Svarog.
  • Many general Map bugs fixed.
  • MP: Server Saving message now appears as a central Spiffo image notification.


IWBUMS Build 38.5

Date:18th July 2017
Forum:IWBUMS Build 38.5

[New]

  • Changed how bodies make you ill, previously the bodies count was set on the current zone (and it could be really big) now a custom 30x30 tiles zone is created, meaning bodies illness/flies will spread only on 30 tiles.


[Balance]

  • Changed how bleeding from a scratch evolve, it should now resolve faster to avoid bleeding while the scratch is over.


[Bug Fix]

  • Fixed flies sound emitter overlapping.
  • Fixed possible lags due to bodies on ground.
  • Fixed problem with custom map loading (conflict detector on his way!).
  • Added missing recipes with dirty rags.
  • Added missing recipe for cleaning shoes.


IWBUMS Build 38.4

Date:26th June 2017
Forum:IWBUMS Build 38.4

[New]

  • Changed how custom maps are loaded:
    • After selecting your mod, you now arrive on the "select spawn location" screen. There is no longer a "select map" screen - to avoid confusion.
    • Every map mod that's enabled is now loaded, including their spawnpoints.
    • This means you don't need to code your own 'multiple maps mod' to load up more than one.
  • New sandbox option:
    • Fire spread (previously No Fire spread on server): allow or not spreading fire.
  • [MP] When a server save occurs all player action is paused for a very brief time. Currently a server option. This will hopefully reduce lag and side-effects of players performing actions during the save.
  • [MP] Got rid of TransactionID while it's bugged & it made server saving longer.
  • Changes on world view:
    • Building levels above the player are ONLY hidden for the "current building".
    • "Current building" defined as the building you're inside OR if you're outside, the building blocking our view of the player character OR a building whose window you're look through.
    • To peek through a window stand adjacent and face it.
    • Building levels are also hidden when the nearest visible zombie is behind a building. So if your character looks behind the back wall of a building and there's a zombie there the building's floors will be hidden just as they would if you walked behind the building.
    • Building exterior walls are no longer stencilled to transparent when you're outside unless they are actually ** blocking the view of your character.


[Balance]

  • Lowered flies sound.
  • Changed graves sprites for a 2 tiles instead of 3. (smaller graves)


IWBUMS Build 38.3

Date:20th June 2017
Forum:IWBUMS Build 38.3

[New]

  • Ripping dirty or bloody clothing will result in dirty rags.
  • Added radio and tv sounds.

[Balance]

  • Lowered flies's sound and radius.
  • Now tie flie's sound to ambient volume option.

[Bug Fix]

  • Now spawn the correct "new" soap (to wash clothings!).
  • Fixed being able to build wooden cross on top of other tiles.
  • Fixed being able to bury corpse on each tiles of the graves.
  • Fixed zombies & players being able to damage the graves.
  • Now run the lua test for each possible items of a recipe.
  • Fixed trying to wash clothings from not a clothing (clicking on soap..) not working.
  • Fixed dedicated server bug with flies sound.
  • Fixed multi trigger radio effects with multiple devices near player.


IWBUMS Build 38.2

Date:14th June 2017
Forum:IWBUMS Build 38.2

[New]

  • [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point.
  • Zombies clothing will now have great chance of being dirty or bloody (or both!).
  • Added ambient flies sounds if lot of zombies corpses are on a zone.
  • New sandbox options:
  • Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)
  • Added random selection on zombie's: Strength, Toughness and Cognition.


[Balance]

  • Lowered a lot the effect of dead bodies over illness.
  • You can now add up to 5 corpses into a single graves.
  • Moved night darkness sandbox option to World category instead of Nature.
  • Increased the darkness when selecting "Pitch Black" in sandbox option.
  • Increased a tad the nutrition values of fishes & berries.


[Bug Fix]

  • Fixed being able to dig graves over graves if directions were different.
  • Fixed Burry into Bury. (another RJ-ism!)
  • Fixed lampost still active when electricity was down.
  • Fixed being able to build thing inside player's safehouse.
  • Fixed being able to climb through windows into a player's safehouse.
  • Fixed a bug when making player's clothing bloody.
  • Fixed bug when picking/dropping a zombie not updating zone's bodies count.
  • Fixed bunch of bugs in dead bodies counting for illness.


IWBUMS Build 38.1

NO OFFICIAL NOTE