Build 38
Build 38
Date:IWBUMS Build 38:13rd June 2017
Forum:Build 38
[New]
- New map area added! The town of Riverside and the Knox Heights Country Club are now ripe and ready for exploration. It can be found west of West Point. [Foraging zones etc still need to be added, but survival can commence!]
- Added an easy way for modders to add columns to their scrolling lists.
- [MP] Added an UI for admin to manage player's inventory.
- [MP] When a server save will occur all client will be unable to perform anything (paused, server option).
- [MP] Got rid of TransactionID while it's bugged & it made server saving longer.
- [MP] Optimization to limit the amount of zombie placement and zombie movement data that’s shared between players. Released in preparation for the Wednesday community megatest.
- First Aid kits now spawn with sterilized bandages, rather than regular bandages.
- Can now sterilize cloth bandages in a boiling pot of water.
- Mattress can now be made using a suture needle as well as a regular needle.
- You can now add spices as first item in pasta/rice (eg. marinara).
- Updated credits.
- Large piles of rotten corpses will make you feel ill and sad if you stay close to them for extended periods.
- You can now dig graves with a shovel. (Ability to bury multiple bodies in the same grave will come in 38.2)
- If you're carrying a corpse, you can bury it in an empty grave.
- Added new sub menu in carpentry "Misc".
- In "Misc" you'll find a wooden cross, acairn and a wooden memorial picket to go alongside the graves you dig.
- Changes in clothing:
- Clothing can now become dirty over extended periods, dependant on your activities.
- Fighting zombies will make your clothing bloody.
- If you're wearing dirty or bloody clothing over an open wound then chances of infection (normal infection, not zombie) will increase.
- Clothing now also has durability, every time you get hit you'll lose a little.
- Some clothing is more resistant than others.
- Added new sandbox options:
- Generator Spawn: Increase/decrease the chance of electrical generators spawning on the map.
- Generator Fuel Consumption: Impacts how much fuel is consumed by generators. A generator that needs no fuel should be set to 0.0. (Replaces GeneratorFuelConsumed server option)
- Randomized House Chance: Increase/decrease probability of discovering randomized safe house on the map: either burnt out, containing loot stashes, dead survivor bodies etc.
- Annotated Map Chance: Impacts on how often a looted map will have annotations marked on it by a deceased survivor.
- Zombie Construction Damage: Governs whether or not zombies can destroy player constructions and defences.
- Free Trait Points: Adds free points during character creation.
- Player-built Construction Strength: Gives player-built constructions extra hit points so they are more resistant to zombie damage.
- Day/Night Active Zombies: Governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower, and tend not to give chase.
- Nocturnal Darkness: Governs how dark it gets at night. Don't forget your flashlight
- Injury Severity: Increase and decrease the impact that injuries have on your body, and their healing time.
- Bone Fracture: Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls.
- Time Before Corpse Removal: N umber of in-game hours before zombie corpses are automatically removed from the map. (Replaces former HoursForCorpseRemoval server option).
- Decaying Corpse Health Impact: Governs impact that nearby decaying bodies has on the player's health and emotions
- Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)
- Added random selection on zombie's: Strength, Toughness and Cognition.
- Fire spread (previously No Fire spread on server): allow or not spreading fire.
- TV and Radio programmes now have an impact on the character's moodles. If watching an instructional show then an XP multiplier is received.
- [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point.
- Changed how custom maps are loaded:
- After selecting your mod, you now arrive on the "select spawn location" screen and no more "select map" screen to avoid confusion.
- Every map mods enabled is now loaded, including their spawnpoints.
- It means you don't need to code your own multiple maps mod to load more than one.
- Added a mod order UI, use it if you have conflicts (copy a cell over existing one) in your modded map!
- Changes on world view:
- Building levels above the player are ONLY hidden for the "current building".
- "Current building" defined as the building you're inside OR if you're outside, the building blocking our view of the player character OR a building whose window you're look through.
- To peek through a window stand adjacent and face it.
- Building levels are also hidden when the nearest visible zombie is behind a building. So if your character looks behind the back wall of a building and there's a zombie there the building's floors will be hidden just as they would if you walked behind the building.
- Building exterior walls are no longer stencilled to transparent when you're outside unless they are actually blocking the view of your character.
[Optimization]
- Optimized Garbage Collection
- Added WorldReuserThread
- LightingJNI optimized
- Fixed surge in memory usage of 2-300 MB that can stall the game
- Optimized map loading
- Fixed: Voice Manager being enabled in SP. [Should give slight improvement in FPS, especially on slower systems]
[Bug Fix]
- Fixed zombie memory "none" sandbox option not working.
- Fixed a bug with season making moon not afecting ambient lights at night.
- Fixed water pouring bug.
- Fixed lampost still active when electricity was down.
- Fixed being able to build thing inside player's safehouse.
- Fixed being able to climb through windows into a player's safehouse.
- Fixed bodies corpses zone sometimes overlapping.
- Fixed bodies corpse zone not being properly synced in multiplayer.
- Fixed bugs on the new riverside map.
- Fixed lot of UI non-working with a gamepad.
- Large amount of smaller items will now correctly fill up container space available.
- Book Reading is now interrupted when player aims a weapon.
- Fixed Characters losing fraction of xp on save.
- Added missing "spawn point" options in the server settings GUI.
- Added missing world filler.
- Fixed possible bug with alarm being reset.
- Fixed Rare bug with the craftingUI.
- Fixed Mod order button being missplaced.
- Fixed Bug with the getLightFoodMod() calculation.
- Fixed Evolved recipe drinks not being able to be drunk when an item could be added to it (the coffee bug).
- Fixed Crafting issue with Hot Cuppa.
IWBUMS Build 38.11
Date:5th September 2017
Forum:IWBUMS Build 38.11
[New]
- First Aid kits now spawn with sterilized bandages, rather than regular bandages.
- Can now sterilize cloth bandages in a boiling pot of water.
- Mattress can now be made using a suture needle as well as a regular needle.
- You can now add spices as first item in pasta/rice (eg. marinara).
- Updated community translations.
- Updated credits.
[Balance]
- Balanced flies on bodies sound.
[Optimization]
- Optimized Garbage Collection
- Added WorldReuserThread
- LightingJNI optimized
- Fixed surge in memory usage of 2-300 MB that can stall the game
- Optimized map loading
- Fixed: Voice Manager being enabled in SP. [Should give slight improvement in FPS, especially on slower systems]
[Bug Fix]
- Fixed: Sync bug. "Player turns on light and stays in the room. When another player approaches the same building, the light will turn off."
- Fixed: Stopped it always raining when loading/starting a game.
- Fixed: " ' " problems in new riverside description.
- Fixed: Rare bug with the craftingUI.
- Fixed: Mod order button being missplaced.
- Fixed: Bug with the getLightFoodMod() calculation.
- Fixed: Evolved recipe drinks not being able to be drunk when an item could be added to it (the coffee bug).
- Fixed: Crafting issue with Hot Cuppa.
- Fixed: Various map bugs and issues.
IWBUMS Build 38.10
Date:30th August 2017
Forum:IWBUMS Build 38.10
[New]
- Added some missing road lines on the map.
[Bug Fix]
- Added missing "spawn point" options in the server settings GUI.
- Fixed tutorial/challenges maps not being loaded.
- Added missing world filler.
- Fixed possible bug with alarm being reset.
- Fixed bunch of bugs on the map.
IWBUMS Build 38.9
Date:29th August 2017
Forum:IWBUMS Build 38.9
[New]
- Added many new zones (foraging, trapping, respawn..) to riverside.
[Balance]
- Sleeping outside in rain will wake players up, unless they are in a tent or under a player made structure with roof.
[Bug Fix]
- Fixed bodies corpses zone sometimes overlapping.
- Fixed bodies corpse zone not being properly synced in multiplayer.
- Fixed bugs on the new riverside map.
- Fixed lot of UI non-working with a gamepad.
- Large amount of smaller items will now correctly fill up container space available.
- Book Reading is now interrupted when player aims a weapon.
- Fixed Characters losing fraction of xp on save.
IWBUMS Build 38.8
Date:25th August 2017
Forum:IWBUMS Build 38.8
[New]
- New map area added! The town of Riverside and the Knox Heights Country Club are now ripe and ready for exploration. It can be found west of West Point. [Foraging zones etc still need to be added, but survival can commence!]
- Added back tanglewood world views code and server save optimization.
IWBUMS Build 38.7
Date:23rd August 2017
Forum:IWBUMS Build 38.7
[New]
- [MP] Optimization to limit the amount of zombie placement and zombie movement data that’s shared between players. Released in preparation for the Wednesday community megatest.
- Added cells copy conflicts for modded maps.
- Added a mod order UI, use it if you have conflicts in your modded map!
[Bug Fix]
- Fixed new custom maps loader not overriding vanilla cells.
- Fixed bleeding after healing a scratch.
IWBUMS Build 38.6
Date:8th August 2017
Forum:IWBUMS Build 38.6
- Added Japanese radio translaton.
- Fixed new custom map loader not overriding vanilla cells.
- Map updated to include room defs on flat roof/canopy squares to eliminate ugy blacked out overhangs in new rendering system
- Removed deprecated tile culling code -- this was removing anything that tried to render between the player and the camera in a small radius around the player. This was a catch all for overhangs and canopies that should all * now be hidden more cleanly.
- Improved the logic that hides the upper levels of buildings when player is not indoors (no room def in the square) and the building might obscure our view of them -- should hide the building when you're behind it but also * when you're under a canopy the belongs to it
- Fixed blood splatters rendering on hidden upper floors of buildings
- Player-built walls should become transparent just like pre-built ones do when they are obscuring play
- Player-built floors should become hidden just like pre-built ones
- Improved visibility when peeking through windows. Walls should become transparent to fully reveal rooms.
- Improved "window peeking" to include doors with glass.
- Peeking through doors and windows should be blocked by blinds and curtains
- CTRL key no longer gets trapped by the inventory and fails to work in combat
- Items that can't be made frozen by freezers would often be spawned ‘frozen’ in freezers, and then would never melt. Unfreezable items no longer spawn frozen in freezers.
- Salmon no longer shows nutritional information without the nutritionist trait.
- Crafting recipes using logs now give XP for carpentry – just as with planks. A notched plank created using a log, for example, now gives XP – just as it would with a plank.
- Rice can now be transferred to bowls – previously cooked rice wouldn't let you transfer without adding another ingredient.
- Fixed reading books not ending when last page was read.
- Turning oven on or off from oven setting panel is now synced with inventory bar.
- Several missing movable items are now movable. Thanks Svarog.
- Many general Map bugs fixed.
- MP: Server Saving message now appears as a central Spiffo image notification.
IWBUMS Build 38.5
Date:18th July 2017
Forum:IWBUMS Build 38.5
[New]
- Changed how bodies make you ill, previously the bodies count was set on the current zone (and it could be really big) now a custom 30x30 tiles zone is created, meaning bodies illness/flies will spread only on 30 tiles.
[Balance]
- Changed how bleeding from a scratch evolve, it should now resolve faster to avoid bleeding while the scratch is over.
[Bug Fix]
- Fixed flies sound emitter overlapping.
- Fixed possible lags due to bodies on ground.
- Fixed problem with custom map loading (conflict detector on his way!).
- Added missing recipes with dirty rags.
- Added missing recipe for cleaning shoes.
IWBUMS Build 38.4
Date:26th June 2017
Forum:IWBUMS Build 38.4
[New]
- Changed how custom maps are loaded:
- After selecting your mod, you now arrive on the "select spawn location" screen. There is no longer a "select map" screen - to avoid confusion.
- Every map mod that's enabled is now loaded, including their spawnpoints.
- This means you don't need to code your own 'multiple maps mod' to load up more than one.
- New sandbox option:
- Fire spread (previously No Fire spread on server): allow or not spreading fire.
- [MP] When a server save occurs all player action is paused for a very brief time. Currently a server option. This will hopefully reduce lag and side-effects of players performing actions during the save.
- [MP] Got rid of TransactionID while it's bugged & it made server saving longer.
- Changes on world view:
- Building levels above the player are ONLY hidden for the "current building".
- "Current building" defined as the building you're inside OR if you're outside, the building blocking our view of the player character OR a building whose window you're look through.
- To peek through a window stand adjacent and face it.
- Building levels are also hidden when the nearest visible zombie is behind a building. So if your character looks behind the back wall of a building and there's a zombie there the building's floors will be hidden just as they would if you walked behind the building.
- Building exterior walls are no longer stencilled to transparent when you're outside unless they are actually ** blocking the view of your character.
[Balance]
- Lowered flies sound.
- Changed graves sprites for a 2 tiles instead of 3. (smaller graves)
IWBUMS Build 38.3
Date:20th June 2017
Forum:IWBUMS Build 38.3
[New]
- Ripping dirty or bloody clothing will result in dirty rags.
- Added radio and tv sounds.
[Balance]
- Lowered flies's sound and radius.
- Now tie flie's sound to ambient volume option.
[Bug Fix]
- Now spawn the correct "new" soap (to wash clothings!).
- Fixed being able to build wooden cross on top of other tiles.
- Fixed being able to bury corpse on each tiles of the graves.
- Fixed zombies & players being able to damage the graves.
- Now run the lua test for each possible items of a recipe.
- Fixed trying to wash clothings from not a clothing (clicking on soap..) not working.
- Fixed dedicated server bug with flies sound.
- Fixed multi trigger radio effects with multiple devices near player.
IWBUMS Build 38.2
Date:14th June 2017
Forum:IWBUMS Build 38.2
[New]
- [MP] Added a "Level Up" button on the player stats UI to quickly level up a perk without using global point.
- Zombies clothing will now have great chance of being dirty or bloody (or both!).
- Added ambient flies sounds if lot of zombies corpses are on a zone.
- New sandbox options:
- Clothing Degradation: Governs how quickly clothing degrades, becomes dirty and bloodied. (Can be disabled.)
- Added random selection on zombie's: Strength, Toughness and Cognition.
[Balance]
- Lowered a lot the effect of dead bodies over illness.
- You can now add up to 5 corpses into a single graves.
- Moved night darkness sandbox option to World category instead of Nature.
- Increased the darkness when selecting "Pitch Black" in sandbox option.
- Increased a tad the nutrition values of fishes & berries.
[Bug Fix]
- Fixed being able to dig graves over graves if directions were different.
- Fixed Burry into Bury. (another RJ-ism!)
- Fixed lampost still active when electricity was down.
- Fixed being able to build thing inside player's safehouse.
- Fixed being able to climb through windows into a player's safehouse.
- Fixed a bug when making player's clothing bloody.
- Fixed bug when picking/dropping a zombie not updating zone's bodies count.
- Fixed bunch of bugs in dead bodies counting for illness.
IWBUMS Build 38.1
NO OFFICIAL NOTE