Burglar Alarm: Difference between revisions

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{{Header|Project Zomboid|Game mechanics}}
{{header|The Game World|version=Version 41|incver=56}}
{{Page version|41.78.16}}
{{About|the alarm that is triggered when entering a house|the home alarm item|Home Alarm}}
{{About|the sound hazard when entering buildings|the home security device|Home Alarm}}
'''Burglar Alarm''' is a potential challenge players may face when exploring buildings in ''Project Zomboid''.


Not to be confused with a [[House Alarm]] the Burglar Alarm is a potential hazard you can encounter when looting buildings in Project Zomboid.
==Danger==
Tripping a '''Burglar Alarm''' triggers a deafening siren [[noise]] that emanates from the affected building or vehicle. This happens when a player or a zombie breaches a house or car either through a door or window. In standard game settings, approximately 10% of all houses have this security feature. After a brief pause of three seconds, the alarm blares for roughly twenty in-game minutes, covering a sound radius of about 600 tiles—more than double the distance of the sound produced by a [[Sawed-off JS-2000 Shotgun|sawn-off shotgun]]. Given zombies' affinity for noises, large groups will flock towards the sound's origin.


==Danger==
==Countermeasures==
When burglar alarms are tripped, a loud siren [[noise]] can be heard coming from the building it is tripped by when a player/zombie enters a house via the door or window. With default settings, about 10% of houses are alarmed. After a three-second delay, the burglar alarm sounds for about twenty in-game minutes with a sound radius of about 600 tiles, which is over twice the distance that sound from a [[Sawn Off_Shotgun|Sawn Off Shotgun]] will travel. Since zombies are attracted to sound, massive hordes of zombies will be attracted to the alarm's location.
For now, there isn't a direct method to neutralize a triggered alarm. The safest strategy is to vacate the premises and nearby vicinity, expecting zombies to converge from all directions.


==Ways to Deal with Alarms==
==External links==
As of currently, there is no real counterplay when you trip an alarm. Your best course of action is to abandon the building and the surrounding area and be ready for zombies to be heading from every direction.
*[https://www.youtube.com/watch?v=8cKTnoklawM Burglar Alarm YouTube]

Latest revision as of 11:03, 4 March 2024

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PlushSpiffo.pngThis article is about the sound hazard when entering buildings. For the home security device, see Home Alarm.

Burglar Alarm is a potential challenge players may face when exploring buildings in Project Zomboid.

Danger

Tripping a Burglar Alarm triggers a deafening siren noise that emanates from the affected building or vehicle. This happens when a player or a zombie breaches a house or car either through a door or window. In standard game settings, approximately 10% of all houses have this security feature. After a brief pause of three seconds, the alarm blares for roughly twenty in-game minutes, covering a sound radius of about 600 tiles—more than double the distance of the sound produced by a sawn-off shotgun. Given zombies' affinity for noises, large groups will flock towards the sound's origin.

Countermeasures

For now, there isn't a direct method to neutralize a triggered alarm. The safest strategy is to vacate the premises and nearby vicinity, expecting zombies to converge from all directions.

External links