Crowbar

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Revision as of 19:00, 3 May 2017 by MalonyJenkins (talk | contribs) (Correcting Page Layout due to changes.)


Template:WeaponsThe Crowbar is a blunt weapon that currently has the sprite of a baseball bat. However, it has different properties than a Baseball Bat.



The Crowbar has a very high durability and it can deal a good amount of damage to an enemy. (currently 1/70 swings causes durability loss).

The crowbar is also capable of breaking down doors doing 8 damage per swing, although it may not be as efficient as the Axe (35 damage) or the Sledgehammer (40 dmg). The crowbar has a fairly long reach that allows a wielder to fight off enemies at a decent distance. The crowbar is a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character.

The crowbar is usually found in warehouse crates and in tool shelves in sheds or warehouses. The crowbar cannot be repaired.





Code

	
	item Crowbar
		MaxRange			= 1.2,
		WeaponSprite			= Baseballbat,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		KnockBackOnNoDeath 		= TRUE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		Weight				= 3,
		ConditionLowerChanceOneIn	= 70,
		PushBackMod			= 0.5,
		MinDamage			= 0.6,
		MaxDamage			= 1.1,
		SubCategory			= Swinging,
		ConditionMax			= 15,
		MaxHitCount			= 1,
		DoorDamage			= 8,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 10,
		WeaponWeight			= 4,
		DisplayName			= Crowbar,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		KnockdownMod			= 0,
		Icon				= Crowbar,
		RunAnim				= Run_Weapon2,
		BreakSound  			= PZ_MetalSnap,
		TreeDamage  			= 1,
		MetalValue 			= 150,


See Also

Template:Navbox/Tools Template:Navbox/Weapons