Cube: Difference between revisions
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{{Infobox item | {{Infobox item | ||
| display_name = Cube | | display_name = Cube | ||
| name_colour = | | name_colour = | ||
| name_text_colour = | | name_text_colour = | ||
| model = CubePuzzle Model.png | | model = CubePuzzle Model.png | ||
| model_width = 200px | | model_width = 200px | ||
Line 31: | Line 31: | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" |Chance | ||
|- | |- | ||
| rowspan="1"|bedroom | | rowspan="1"|bedroom | ||
| [[wardrobe]] | | [[wardrobe]] | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
|- | |- | ||
| rowspan="1"|classroom | | rowspan="1"|classroom | ||
| [[desk]] | | [[desk]] | ||
| 4 | | 4 | ||
| 4 | | 4 | ||
|- | |- | ||
| rowspan="3"|closet | | rowspan="3"|closet | ||
| [[crate]] | | [[crate]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
Line 54: | Line 54: | ||
|1 | |1 | ||
|- | |- | ||
| rowspan="1"|garagestorage | | rowspan="1"|garagestorage | ||
| [[crate]] | | [[crate]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
| rowspan="2"|generalstore | | rowspan="2"|generalstore | ||
| [[shelves]] | | [[shelves]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- |
Revision as of 06:51, 28 February 2024
A cube is currently a useless item, and often considered as junk.
Usage
A cube has no use, being added purely for the purpose of clutter, creating more realism for the player when looting. In the future, they might be usable to entertain the player.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
bedroom | wardrobe | 4 | 2 |
classroom | desk | 4 | 4 |
closet | crate | 4 | 1 |
crate | 4 | 1 | |
crate | 4 | 1 | |
garagestorage | crate | 4 | 1 |
generalstore | shelves | 4 | 1 |
shelves | 4 | 2 |
Trivia
The cube seen in game is based on the real life Rubik's Cube.
Code
Source: ProjectZomboid\media\scripts\newitems.txt
item Cube
{
DisplayCategory = Junk,
Weight = 0.2,
Type = Normal,
DisplayName = Cube,
Icon = Cube,
StaticModel = CubePuzzle,
WorldStaticModel = Cube_Ground,
}