Double Barrel Shotgun

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Project ZomboidItemsWeaponsFirearmsDouble Barrel Shotgun
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Double Barrel Shotgun
ShotgunDoublebarrel Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
4
Equipped
Two-handed
Slot attached
Back
Skill
Ammunition
Magazine size
2
Properties
Max condition
10
Performance
Damage
2–2.7
Range
0.61–9
Accuracy
80
Recoil
50
Noise radius
100
Knockback
0.8
Knockdown
8
Aiming time
20
Reload time
25
Technical
Item ID
Base.DoubleBarrelShotgun

A double barrel shotgun is a firearm that only fires two shots. The double barrel shotgun can be attached to the character's back for quick access and weight reduction.

Usage

The double barrel shotgun uses shotgun shells as its ammunition and fires 5 pellets per shot in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to the spread, the double barrel shotgun will generally kill zombies in one or two shots, regardless of the player's skill. The closer the target is to the player, the more damage that will be inflicted. Shotgun shells aren't required to be in the secondary slot and can remain in the player's inventory.

Pros Cons
  • Capable of hitting and killing several targets in one shot.
  • Higher accuracy and a more narrow spread than the JS-2000 shotgun. Which means it's easier to clear cramped choke-points like most hallways or an alley.
  • Suitable for survivors with a low aiming skill.
  • Fast reload speed.
  • Incapable of jamming.
  • Doesn't require magazines to operate.
  • Gun and ammo aren't too hard to find.
  • Loudness can be used to your advantage, if you want to lure a large amount of zombies out of an area.
  • One of the loudest firearms in the game, can be heard by zombies from up to 100 tiles away.
  • Lowest bullet capacity of any firearm in the game.
  • Only one attachment type.
  • Heavy, takes up the back attachment slot which can inconvenience survivors using a melee weapon that needs to be attached to their back.

Reloading

Double barrel shotguns can hold 2 shells. Like other firearms, the shotgun can be reloaded with R. To avoid using the contextual menu in the inventory, the shotgun can be reloaded or unloaded by holding R and selecting the desired action.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Attachments

There are currently no attachments that works with the double barrel shotgun.

Condition

The double barrel shotgun is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (60 + aiming x 2).

Repairing

Double barrel shotgun requires a minimum of 2 aiming, and requires another double barrel shotgun to repair. The aiming skill determines how much will be repaired and chance of being successful.

It should be noted that repairing the Double Barrel shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

The loot distributions can be found in the table(s) below.

DoubleBarrelShotgun distribution Show / Hide
Containers
Building / Room Container Rolls Chance
SafehouseLoot counter 4 10.0
all Bag_DuffelBagTINT 4 8.0
all Bag_ShotgunDblBag 1 200.0
all Bag_SurvivorBag 2 8.0
all wardrobe 4 0.01
armysurplus displaycase 4 8.0
changeroom locker 4 0.02
closet crate 4 0.01
closet metal_shelves 4 0.01
druglab metal_shelves 4 8.0
drugshack crate 4 8.0
garagestorage locker 4 8.0
pawnshop displaycase 4 8.0
pawnshopoffice locker 4 8.0

Buildings

Double Barrel shotguns can usually be found in various containers and cabinets, including crates and wardrobes. Shotgun shells can be found in kitchen cabinets, warehouses, or wardrobes. The best locations to find a double barrel would be police departments, gun-shops such as the one located in West Point and barricaded buildings.

Corpses

Shotguns can also be found on the corpses of suicide victims. Suicide victims are usually found inside of bathrooms inside of houses.

Zombies

Double barrel shotguns can sometimes be found attached to the backs of police officer zombies. Police zombies can usually be found at police departments, police barricade vehicle stories, crashed police cars and occasionally in a crowd of zombies.

Gallery

Trivia

  • For some reason, the double barrel shotgun doesn't fire two shots rapidly. There is a brief delay between shots, similar to how the JS-2000 functions. It's currently unknown whether this is a bug, an oversight, or a balancing decision.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item DoubleBarrelShotgun
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	9,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	DoubleBarrelShotgun,
        SoundVolume	=	200,
        MinAngle	=	0.9,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	4,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	Double Barrel Shotgun,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = DoubleBarrelShotgunBringToBear,
        SwingSound	=	DoubleBarrelShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = DoubleBarrelShotgunJam,
        SoundRadius	=	100,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	ShotgunDoublebarrel,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 50,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   DoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
		EquipSound = DoubleBarrelShotgunEquip,
		UnequipSound = DoubleBarrelShotgunUnEquip,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
		InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = DoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = doublebarrelshotgun,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
        StopPower = 40,
    }

See also