Fishing Tackle

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Fishing Tackle
FishingTackle Model.png
FishingTackle2 Model.png
General
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Function
Fishing lure
Technical
Item ID
Base.FishingTackle
Base.FishingTackle2
Increases chance of catching fish. Attach to Fishing Rod before use.
— In-game tooltip.

A fishing tackle is a bright piece of plastic shaped like a fish to lure larger fish and can come in two variants: blue and orange.

Usage

It is used when fishing as bait.

Distribution

The loot distributions can be found in the table(s) below.

FishingTackle distribution Show / Hide
Containers
Building / Room Container Rolls Chance
all Outfit_Fisherman 1 10.0
bedroom crate 1 1.0
camping counter 4 20.0
camping counter 4 10.0
closet crate 4 20.0
closet crate 4 10.0
Vehicles
Vehicle Type/Location Rolls Chance
FishermanGloveBox 4 10
FishermanGloveBox 4 20
FishermanTruckBed 4 10
FishermanTruckBed 4 20
FishingTackle2 distribution Show / Hide
Containers
Building / Room Container Rolls Chance
all Outfit_Fisherman 1 10.0
camping counter 4 10.0
camping counter 4 20.0
Vehicles
Vehicle Type/Location Rolls Chance
FishermanGloveBox 4 10
FishermanGloveBox 4 20
FishermanTruckBed 4 10
FishermanTruckBed 4 20

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Fishing Tackle FishingTackle
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FishingTackle
    {
        DisplayCategory = Fishing,
        Type				=			Normal,
        DisplayName			=		    Fishing Tackle,
        Icon				=			FishingTackle,
        Weight				=			0.1,
        FishingLure         =           true,
        Tooltip = Tooltip_FishingTackle,
        SurvivalGear = TRUE,
        WorldStaticModel = FishingTackle,
    }

Fishing Tackle FishingTackle2
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FishingTackle2
    {
        DisplayCategory = Fishing,
        Type				=			Normal,
        DisplayName			=		    Fishing Tackle,
        Icon				=			FishingTackle2,
        Weight				=			0.1,
        FishingLure         =           true,
        Tooltip = Tooltip_FishingTackle,
        SurvivalGear = TRUE,
        WorldStaticModel = FishingTackle2,
    }

See also