Game modes/zh-hant: Difference between revisions

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[[File:Title_Screen.png|400px|thumb|right|Title Screen]]
[[File:Title_Screen.png|400px|thumb|right|Title Screen]]


<!--  Outdated information. If 'Til Death Us Do Part becomes available again, edit to reflect the changes.
==Story Mode==
Story mode currently consists of two options:  (1) "Til Death Us Do Part", the story of Bob and Kate Smith, and (2) a filler for a community mod storyline. As of version 0.1.5d, stories do not work with the Linux client. As of 0.2.0r RC2.5, story mode has been temporarily disabled.
===[['Til Death Us Do Part]]===
The player then begins the game with what was referred to up through v0.1.4c of the game as the 'tutorial', in which the player takes on the role of Bob Smith. Bob Smith is a white middle aged resident of Knox County who does everything he can to help his disabled wife. 
-->
==生存模式==
生存模式是玩家開始遊戲最快捷的方式。 目前版本地圖固定在 Muldraugh 或 West Point  [[Knox County]], Kentucky, USA. 生存模式不能對殭屍進行設定, 殭屍的各種屬性已經預設好了,玩家將來可以選擇更多的故事腳本。
====臨時任務====
遊戲內世界緩慢變化。 1-4天,殭屍數量緩慢增加,第五天到達高峰。 水電資源最終會斷絕, 屆時玩家將依靠存水或水井, 吃不易腐敗的食物, 因為那時候電冰箱也不保鮮了。
有時候你能聽到直升機的聲音或者槍聲。目前這隻是用來吸引屍群的。在NPC再次引入后可能會有改變。
<!--  CURRENTLY DISABLED, edit back when reenabled
====NPC人物====
''NOTE: [[Version history|RC2.9]]版本中NPC不可用了(所以下面暫時不翻譯了).''
[[NPC]]s will roam around the map trying to survive in the apocalypse. These NPCs are able to carry supplies, wield items, use items, get hurt, become zombies, eat, drink, etc. NPCs need food and water for survival, and over time may compete against the player for food. The NPCs can be recruited by the player, to help the player fight, but they also consume the player's supplies. Once recruited, NPCs can be issued the following commands: "follow me", "guard the area", and "stay here". Also, if a NPC rejects a player's recruitment offer, both the player and the NPC will get angry. If the player keeps asking for recruitment, the NPC will eventually get so angry that he will want to duel the player. If NPCs are killed, they drop all of their supplies, which usually includes their weapon (if they have any), some food and water, and some other items. NPCs have "bravery", some NPCs are more brave than others. Those who are brave will stand and fight against numerous zombies. Cowards will run away at the sight of zombies. NPCs are also able to form groups amongst themselves, but these groups are never large or significant to the player, because there are only 7-9 NPCs in the entire map at any point. Because there are so few NPCs, most are loners. <br><br>
-->
[[Category:The Game World]]
[[Category:Gameplay]]


==遊戲風格==
===末日===
開始時間: 1993年7月9日
低調再低調,人命一條爾已,盡量避免衝突
===倖存者===
開始時間: 1993年7月9日
生存模式
===建築師===
開始時間: 1993年7月9日
快樂農場物語
==沙盒模式==
==沙盒模式==
===自訂殭屍===
自訂遊戲
玩家可以自定義頭型和膚色, 以及[[Occupation/zh|'''職業''']] 和 [[Traits/zh|'''特性''']]. 負面特性會增加點數而正面 [[Traits/zh|特性]] 將消耗點數, 所以你要正面特性的話,就要先選擇負面特性。  
玩家可以自定義頭型和膚色, 以及[[Occupation/zh|'''職業''']] 和 [[Traits/zh|'''特性''']]. 負面特性會增加點數而正面 [[Traits/zh|特性]] 將消耗點數, 所以你要正面特性的話,就要先選擇負面特性。  


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*'''嗅覺''': 獵狗, ''普通'',差
*'''嗅覺''': 獵狗, ''普通'',差


==堅守模式==
[[File:Last_Stand_Spawn.png|400px|thumb|right|Click for larger image]]
[[File:Last_Stand_Spawn.png|400px|thumb|right|Click for larger image]]
玩家堅守在一所房子里,有兩道門,周圍的箱子里有工具。 然後就防守一波一波到來的殭屍。周圍有森林,所以很容易逃進森林躲開殭屍。不過地圖很小,邊緣有墻。
==挑戰==
現在,每一波是按時間來。
===CDDA的一天===
 
===你只有一天===
[UPCOMING]In the next upcoming patch, there will be "challenges" added to Last Standing, as well as being able to create a character instead of the currently randomized character.
===凜冬將至===
 
===林中小屋背水一戰===
The contents of the crates in and at the back of the house never change.
===林中小屋背水一戰儲蓄資源===
Here's what they contain;
===濃霧降臨===
 
===王口島===
;First Floor Crate
===電影片場===
:9mm Rounds x40
===風暴即將來臨===
:Baseball Bat x2
:Kitchen Knife x4
:Pistol
:Shotgun
:Shotgun Shells x24
;Second Floor Crate
:Beta Blockers x4
:Flashlight x4
;Back Door Crates (x2)
:Hammer x2
:Nails x25
:Plank x10
 
The contents of all other crates are randomized.

Revision as of 06:03, 25 February 2022


Title Screen


遊戲風格

末日

開始時間: 1993年7月9日 低調再低調,人命一條爾已,盡量避免衝突

倖存者

開始時間: 1993年7月9日 生存模式

建築師

開始時間: 1993年7月9日 快樂農場物語

沙盒模式

自訂遊戲 玩家可以自定義頭型和膚色, 以及職業特性. 負面特性會增加點數而正面 特性 將消耗點數, 所以你要正面特性的話,就要先選擇負面特性。

殭屍 數量可以在 (none), (low), 普通(normal), (high), 瘋狂(insane)中選擇; 分佈可以選擇市區或者標準。 以後的版本可以改變倖存者的數量。 一天的時長可以選擇30分、1小時、2小時……5小時、12小時或者真實時間。水電切斷事件可以選擇幾個月甚至幾年以後

【需要注意的是,斷水斷電的時限設定只有上限,如果設定斷供時間是0~5年,由於設定只存在上限,也就是說五年以後一定會斷供,也存在從初進遊戲起就立即斷供的可能,而具體斷供時間這一點是隨機的】

拾取 概率可以選擇 非常稀有, 稀有, 普通, 常見, 充足.

殭屍信息 (屬性)可選擇。合適殭屍 (預設) 用了斜體。

  • 速度: 瘸子 (移動緩慢), 快瘸子, 或 衝刺
  • 力量: 超人, 普通, 弱
  • 血量: 厚, 普通, 脆
  • 傳染: 血+口水, 人人感染, 無 (玩家不會被感染)
  • 發病速度: 立即, 數秒, 數分, 數時, 數天, 數週, 永不
  • 復活時間: 立即, 數秒, 數分,數時, 數天, 數週
  • 知覺: 導航 + 用門, 導航, 基本導航
  • 記憶力: 長, 普通, 短, 無
  • 腐敗速度: 慢 + 弱, 慢, 弱, 無影響
  • 視野: 鷹眼, 普通, 差
  • 聽力: ;靈敏, 普通,差
  • 嗅覺: 獵狗, 普通,差
Click for larger image

挑戰

CDDA的一天

你只有一天

凜冬將至

林中小屋背水一戰

林中小屋背水一戰儲蓄資源

濃霧降臨

王口島

電影片場

風暴即將來臨