Gravel Bag: Difference between revisions
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| rowspan="5"|factory | |rowspan="5"|factory | ||
| [[crate]] | |[[crate]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|1 | |1 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|2 | |2 | ||
|- | |- | ||
|[[crate]] | |[[crate]] | ||
|4 | |4 | ||
|5 | |5 | ||
|} | |} |
Revision as of 08:43, 20 March 2024
A gravel bag is a sack or similar container that has been filled with gravel. These bags can be used to either create gravel paths, or stacked together to create durable gravel barricades.
Usage
A gravel bag is a heavy, but very sturdy, sack containing gravel. It can be used to path gravel paths. Users can path up to four tiles of gravel with a full bag of gravel.
Gravel bags can also withstand gunshots. Stacking three of these bags together will craft a protective and bulletproof gravel bag wall that can be hopped over by holding E
or "Climb Through" with the right-click menu.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Gravel Bag Wall |
1.25 Carpentry | none | Hammer (tag) (keep) |
Gravel Bag x3 (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
factory | crate | 4 | 1 |
crate | 4 | 1 | |
crate | 4 | 2 | |
crate | 4 | 2 | |
crate | 4 | 5 |
Code
Source: ProjectZomboid\media\scripts\items.txt
item Gravelbag
{
DisplayCategory = Material,
Weight = 2,
Type = Drainable,
UseWhileEquipped = FALSE,
UseDelta = 0.25,
DisplayName = Gravel Bag,
Icon = Gravelbag,
ReplaceOnDeplete = EmptySandbag,
ReplaceInSecondHand = Bag_Sandbag_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_Sandbag_RHand holdingbagright,
WorldStaticModel = GravelBag,
Tooltip = Tooltip_item_empty_sack_container,
}