Hammer

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Revision as of 15:58, 6 June 2018 by Vaileasys (talk | contribs)


Template:Tools The hammer is considered one of the most fundamental items in the game because of its use in fortification. The hammer can be used either as a weapon or as a tool to build a variety of different structures and items in game (see below). It's used primarily in combination with Wooden Planks and Nails to create helpful barricades which increase the strength of doors, windows, etc and also makes them inaccessible.

When used as a weapon, the hammer is powerful enough to kill a zombie. The hammer has a short range and a low knock back, so a wielder should be careful about missing. It can also be used to bash down doors or break windows, but is rather slow at doing so.

Due to its light weight and high durability, the hammer is excellent for 1:1 situations where the survivor can use the push mechanic (allow the zombie to get close, then swing) then use the hammer to finish the downed foe. The Hammer is a poor weapon to use when fighting groups of zombies due to its low chance of knockdown and max hit of 1.

Crafting

Name Recipe Description Skill Level












































































































Require

    fixing Fix Hammer
    {
       Require : Hammer,

       Fixer : Woodglue; Woodwork=1,
       Fixer : DuctTape,
       Fixer : Glue=2,
       Fixer : Scotchtape=3,
    }
 

Code

item Hammer
		MaxRange			= 1,
		WeaponSprite			= Hammer,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		KnockBackOnNoDeath		= TRUE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		ConditionLowerChanceOneIn	= 30,
		Weight				= 1,
		SplatNumber			= 0,
		PushBackMod			= 0.5,
		MaxDamage			= 1,
		SubCategory			= Swinging,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		DoorDamage			= 9,
		CanBarricade			= TRUE,
		SwingAnim			= Bat,
		WeaponWeight			= 1,
		DisplayName			= Hammer,
		MinRange			= 0.61,
		SwingTime			= 3,
		MinDamage			= 0.5,
		KnockdownMod			= 0,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= Hammer,
		RunAnim				= Run_Weapon2,
		IdleAnim			= Idle_Weapon2,
		BreakSound  			= PZ_MetalSnap,
		TreeDamage  			= 1,

See Also

Template:Navbox/ToolsTemplate:Navbox/Weapons