Hockey Stick: Difference between revisions

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__NOTOC__{{languages|Hockey stick}}
__NOTOC__
{{notice|Standard}}
{{languages|Hockey stick}}
{{header|The Game World|Items|Weapons|Melee Weapons|version=Version 37|incver=8}}{{Weapons|image = HockeyStick.png |weapontype = Melee |ammo = None|hands = One/Two Handed|weight = 2.0|mindamage = 0.3|maxdamage = 0.7|condition = 10|degrade = 5|id = HockeyStick}}'''The''' [[Hockey stick|Hockey Stick]] is an weapon of modest weight and a fairly long range of 1.6 (for a melee weapon). Unfortunately, the hockey stick has poor durability and damage output, so it is recommended to have a backup weapon at hand when going on extended missions.  
{{header|The Game World|Items|Weapons|Melee Weapons|version=Version 37|incver=8}}{{Weapons|image = HockeyStick.png |weapontype = Melee |ammo = None|hands = One/Two Handed|weight = 2.0|mindamage = 0.3|maxdamage = 0.7|condition = 10|degrade = 5|id = HockeyStick}}'''The''' [[Hockey stick|Hockey Stick]] is an weapon of modest weight and a fairly long range of 1.6 (for a melee weapon). Unfortunately, the hockey stick has poor durability and damage output, so it is recommended to have a backup weapon at hand when going on extended missions.  
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Revision as of 19:39, 24 May 2021


WhiskeyHalf.png
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Template:WeaponsThe Hockey Stick is an weapon of modest weight and a fairly long range of 1.6 (for a melee weapon). Unfortunately, the hockey stick has poor durability and damage output, so it is recommended to have a backup weapon at hand when going on extended missions.



It is also a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character.













Code

	
	item HockeyStick
		MaxRange			= 1.6,
		WeaponSprite			= HockeyStick,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		Weight				= 2,
		ConditionLowerChanceOneIn	= 5,
		PushBackMod			= 0.6,
		MinDamage			= 0.3,
		MaxDamage			= 0.7,
		SubCategory			= Swinging,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		DoorDamage			= 5,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 10,
		WeaponWeight			= 4,
		DisplayName			= Hockey Stick,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		KnockdownMod			= 0,
		Icon				= HockeyStick,
		RunAnim				= Run_Weapon2,
        	TwoHandWeapon 			= TRUE,
        	TreeDamage  			= 0,
        	EnduranceMod 			= 0.6,

Template:Navbox/Weapons