Hood: Difference between revisions

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==Code==
==Code==
'''''From vehicleitems.txt (Project Zomboid directory/media/scripts/vehicles/)'''''
'''''From vehicleitems.txt (Project Zomboid directory/media/scripts/vehicles/)'''''
{{Retrieved|version=41|incver=78}}
{{Retrieved|version=41|incver=78.16}}
  <pre>
  <pre>
     item EngineDoor1
     item EngineDoor1
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         WorldStaticModel = CarHood,
         WorldStaticModel = CarHood,
     }</pre>
     }</pre>


==See also==
==See also==

Revision as of 22:14, 24 February 2023

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Hood
General
Category
Item
Encumbrance
Moodle Icon HeavyLoad.png
15.0
Function
Protects the engine
Install/Uninstall
Tool(s)

A hood is an item as part of a vehicle.

Usage

A hood is fitted onto the front of a vehicle to protect the engine from collisions.

Having a hood fitted in a multiplayer game allows it to be locked using the car key, preventing other players from scrapping the vehicle for parts.

Item IDs

Vehicle type Class name
Standard Base.EngineDoor1
Heavy-Duty Base.EngineDoor2
Sport Base.EngineDoor3

Code

From vehicleitems.txt (Project Zomboid directory/media/scripts/vehicles/) Retrieved: Build 41.78.16

    item EngineDoor1
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	15.0,
        Type	=	Normal,
        DisplayName	=	Hood,
        Icon	=	EngineDoor,
        VehicleType =   1,
        ChanceToSpawnDamaged = 25,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarHood,
    }

    item EngineDoor2
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	15.0,
        Type	=	Normal,
        DisplayName	=	Hood,
        Icon	=	EngineDoor,
        VehicleType =   2,
        ChanceToSpawnDamaged = 25,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarHood,
    }

    item EngineDoor3
    {
        DisplayCategory = VehicleMaintenance,
        Weight	=	15.0,
        Type	=	Normal,
        DisplayName	=	Hood,
        Icon	=	EngineDoor,
        VehicleType =   3,
        ChanceToSpawnDamaged = 25,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = CarHood,
    }

See also