Hood: Difference between revisions
No edit summary |
mNo edit summary |
||
Line 16: | Line 16: | ||
Having a hood fitted in a [[multiplayer]] game allows it to be locked using the [[Car Key|car key]], preventing other players from scrapping the vehicle for parts. | Having a hood fitted in a [[multiplayer]] game allows it to be locked using the [[Car Key|car key]], preventing other players from scrapping the vehicle for parts. | ||
==Item IDs== | |||
{| class="pztable" | |||
!Vehicle type | |||
!Class name | |||
|- | |||
|Standard | |||
|{{ID|Base.EngineDoor1}} | |||
|- | |||
|Heavy-Duty | |||
|{{ID|Base.EngineDoor2}} | |||
|- | |||
|Sport | |||
|{{ID|Base.EngineDoor3}} | |||
|} | |||
==Code== | ==Code== | ||
Line 63: | Line 78: | ||
}</pre> | }</pre> | ||
==See also== | ==See also== |
Revision as of 07:17, 24 February 2023
A hood is an item as part of a vehicle.
Usage
A hood is fitted onto the front of a vehicle to protect the engine from collisions.
Having a hood fitted in a multiplayer game allows it to be locked using the car key, preventing other players from scrapping the vehicle for parts.
Item IDs
Vehicle type | Class name |
---|---|
Standard | Base.EngineDoor1 |
Heavy-Duty | Base.EngineDoor2 |
Sport | Base.EngineDoor3 |
Code
From vehicleitems.txt (Project Zomboid directory/media/scripts/vehicles/) Retrieved: Build 41.78
item EngineDoor1 { DisplayCategory = VehicleMaintenance, Weight = 15.0, Type = Normal, DisplayName = Hood, Icon = EngineDoor, VehicleType = 1, ChanceToSpawnDamaged = 25, ConditionMax = 100, MechanicsItem = TRUE, WorldStaticModel = CarHood, } item EngineDoor2 { DisplayCategory = VehicleMaintenance, Weight = 15.0, Type = Normal, DisplayName = Hood, Icon = EngineDoor, VehicleType = 2, ChanceToSpawnDamaged = 25, ConditionMax = 100, MechanicsItem = TRUE, WorldStaticModel = CarHood, } item EngineDoor3 { DisplayCategory = VehicleMaintenance, Weight = 15.0, Type = Normal, DisplayName = Hood, Icon = EngineDoor, VehicleType = 3, ChanceToSpawnDamaged = 25, ConditionMax = 100, MechanicsItem = TRUE, WorldStaticModel = CarHood, }