Hunting Rifle
Hunting Rifle
Template:Weapons The Hunting rifle is a long range bolt-action rifle. It uses a clip with a capacity of 5 rounds .308 Round. The weapon has a large range, a long recoil delay, high critical chance and deals high damage compared to other weapons, but it takes some practise (aiming skill). The weapon is very loud and will attract nearby zombies in a large area.
The rifle is also closely related to the varmint rifle, which has higher maximum damage, higher hit chance and lower recoil delay, but has lower minimum damage, lower critical chance and is a lot louder.
You can also modify the weapon with 8 types of modifications.
The hunting rifle along with the varmint rifle can be found in the gun shop (above Twiggy's) in West Point.
Reloading
Reloading difficulty can be set to either Easy, Normal, or Hardcore.
Easy mode
In-game description: Reloading handguns refills the weapon provided there is ammunition available.
Normal mode
In-game description: Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.
Hardcore mode
In-game description: Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately. Weapons must be racked before firing to ensure a round is chambered.
Modifications
There are 8 types of modifications which can be added to the rifle:
They can all be added to the rifle using a screwdriver.
Code
item HuntingRifle { AmmoType = 308Bullets, ImpactSound = null, MaxRange = 10, WeaponSprite = Shotgun, SoundVolume = 20, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 3, SplatNumber = 3, PushBackMod = 0.3, MaxDamage = 2, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, WeaponWeight = 2, DisplayName = Hunting Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SwingSound = shotgun, SoundRadius = 150, MinDamage = 1.2, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = RifleHunting, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, AimingPerkCritModifier = 15, HitChance = 25, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 3, RecoilDelay = 100, PiercingBullets = TRUE, SoundGain = 2, ClipSize = 5, ReloadTime = 20, AimingTime = 15, RequiresEquippedBothHands = TRUE, BreakSound = PZ_MetalSnap, }
History
Build | |
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28 | Added to the game. |