Keytar

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Keytar
Keytar Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
One-handed
Slot attached
Back
Skill
Properties
Max condition
2
Performance
Damage
0.2–0.7
Door damage
3
Tree damage
10
Range
0.58–1.25
Attack speed
1.2
Knockback
0.3
Knockdown
1.9
Crit chance
20%
Technical
Item ID
Base.Keytar

A keytar is a long blunt melee weapon.

Usage

Weapon

The keytar can attack up to 2 enemies at a time dealing a maximum of 0.7 damage to enemies (unless a critical hit) from up to 1.25 tiles away at an attack speed of 1.2.

Breaking doors

It can be used to bash down doors, but it is ineffective, dealing only 3 damage per hit.

Chopping trees

It is not very effective at chopping down trees, dealing 10 damage per hit. Note: Even if you wanted to chop down trees with a keytar, you'll likely going to break it even with max skills relating with it (From my testing its 6 hits to one tree being chopped Including some crazy 32 hits which chopped two trees down. The average is 15)

Condition

The keytar has a maximum condition of 2. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/3 (33%)
0 4 1/5 (20%)
0 8 1/7 (14%)
4 0 1/7 (14%)
8 0 1/11 (9%)
4 4 1/9 (11%)
4 8 1/11 (9%)
8 8 1/15 (7%)
10 10 1/17 (6%)

Repairing

The keytar cannot be repaired.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
BandPractice crate 4 2
all wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
wardrobe 4 0.01
bedroom crate 4 6
crate 1 0.2
wardrobe 4 0.01
closet metal_shelves 4 6
pawnshop shelves 4 4

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Keytar
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.25,
        MinAngle	=	0.72,
        WeaponSprite	=	Keytar,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	2,
        MaxHitCount	=	2,
        DoorDamage	=	3,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	Keytar,
        MinRange	=	0.58,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Keytar,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   KeytarBreak,
        DoorHitSound = KeytarHit,
		HitSound = KeytarHit,
		HitFloorSound = KeytarHit,
		SwingSound = KeytarSwing,
        TreeDamage  =   10,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.7,
        BaseSpeed = 1.2,
        AttachmentType = Guitar,
    }

See also