Locket: Difference between revisions

From PZwiki
m (→‎top: category project: "The Game World")
m (Minor)
Line 1: Line 1:
{{Languages}}
{{Languages}}
{{Header|Project Zomboid|Items|version=Version 41|incver=78.16}}
{{Header|Project Zomboid|Items|version=Version 41|incver=78.16}}
{{Reupload}}<!--Missing 3D model-->
{{Infobox item
{{Infobox item
| display_name = Locket
| display_name = Locket
Line 12: Line 13:
| class_name = Base.Locket
| class_name = Base.Locket
}}
}}
A '''locket''' is currently a useless {{T|item}}, and often considered as ''junk''.
A '''locket''' is currently a useless item, and often considered as ''junk''.


==Usage==
==Usage==
A locket is a jewelry item and has no use, being added purely for the purpose of clutter, creating more realism for the {{T|player}} when looting.  
A locket is a jewelry item and has no use, being added purely for the purpose of clutter, creating more realism for the player when looting.  


==Distribution==
==Distribution==

Revision as of 01:36, 11 January 2024

Frame.png
This article contains outdated/low-quality images.
Please help the PZwiki by uploading an improved/updated version of the image(s) found on this page.
Locket
[[File:||200px|class=pixelart]]
General
Category
Junk
Encumbrance
Moodle Icon HeavyLoad.png
0.5
Function
None
Properties
Material
Metal
Metal quantity
10
Technical
Item ID
Base.Locket

A locket is currently a useless item, and often considered as junk.

Usage

A locket is a jewelry item and has no use, being added purely for the purpose of clutter, creating more realism for the player when looting.

Distribution

A locket can be found on corpses, in purses and in some stores.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item Locket
{
  DisplayCategory   = Junk,
  Weight            = 0.5,
  Type              = Normal,
  DisplayName       = Locket,
  Icon              = Locket,
  MetalValue        = 10,
  WorldStaticModel  = Locket,
}

See also