Log: Difference between revisions

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The log is an item that is generated when the player chops down a tree using the [[axe]]. In can be converted into 3 [[plank|planks]] with the [[saw]].
The log is an item that is generated when the player chops down a tree using the [[axe]]. In can be converted into 3 [[plank|planks]] with the [[saw]].


The log has a secondary purpose of crushing watermelons, but it is not as effective as slicing the water melon, something that is done by bladed weapons and the saw.
Incredibly heavy with a weight of 9, the player can combine logs using [[rope]] to reduce their weight to just a third. Up to 4 logs can be combined in this way.
 
Logs can also be used to create [[Log_Wall]]s, which are slightly stronger than the variety crafted using planks, and with the added benefit of requiring neither nails nor a saw to craft.
 
The log has a secondary purpose of crushing watermelons, though it is not as effective as slicing it with a bladed weapon.
 
==Crafting==
==Crafting==


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! class="unsortable" | Description
! class="unsortable" | Description
{{RecipeLookup|1007}}
{{RecipeLookup|1007}}
{{RecipeLookup|4021}}
{{RecipeLookup|4022}}
{{RecipeLookup|4023}}
{{RecipeLookup|1021}}
{{RecipeLookup|2015}}
{{RecipeLookup|2015}}
{{RecipeLookup|1021}}
|}
|}



Revision as of 21:51, 28 February 2015

Template:Items

The log is an item that is generated when the player chops down a tree using the axe. In can be converted into 3 planks with the saw.

Incredibly heavy with a weight of 9, the player can combine logs using rope to reduce their weight to just a third. Up to 4 logs can be combined in this way.

Logs can also be used to create Log_Walls, which are slightly stronger than the variety crafted using planks, and with the added benefit of requiring neither nails nor a saw to craft.

The log has a secondary purpose of crushing watermelons, though it is not as effective as slicing it with a bladed weapon.

Crafting

Name Recipe Description








































































Code

 item Log
	{
		Weight	=	9,
		Type	=	Normal,
		DisplayName	=	Log,
		Icon	=	Logs,
	}