Log Wall
carpentry_02_81
A log wall is a constructable wall that can be made by beginner carpenters.
Usage
It can be used to improve carpentry early on, as it requires no carpentry level to construct, however, it requires a large number of raw materials. A log wall can withstand a lot of damage, particularly if the player as the handy skill, which only applies to log walls. The log wall cannot be decorated like a wooden wall.
Be aware that if you have rope in your inventory, the ropes can be consumed when building the wall, instead of ripped sheets. Consider putting ropes away before starting construction.
Crafting
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Log Wall |
One of: Ripped Sheets ×4 Twine ×4 Rope ×2 Each of: Log ×4 |
Hammer (tag) |
none | none | 1.25 Carpentry |
Health
Skill level | HP without handy | HP with handy |
---|---|---|
0 | 400 HP | 500 HP |
1 | 450 HP | 550 HP |
2 | 500 HP | 600 HP |
3 | 550 HP | 650 HP |
4 | 600 HP | 700 HP |
5 | 650 HP | 750 HP |
6 | 700 HP | 800 HP |
7 | 750 HP | 850 HP |
8 | 800 HP | 900 HP |
9 | 850 HP | 950 HP |
10 | 900 HP | 1000 HP |
Code
function ISWoodenWall:getHealth()
if self.sprite == "carpentry_02_80" then -- log walls are stronger
return 400 + buildUtil.getWoodHealth(self);
else
return 200 + buildUtil.getWoodHealth(self);
end
end
buildUtil.getWoodHealth = function(ISItem)
if not ISItem or not ISItem.player then
return 100;
end
local playerObj = getSpecificPlayer(ISItem.player)
local health = (playerObj:getPerkLevel(Perks.Woodwork) * 50);
if playerObj:HasTrait("Handy") then
health = health + 100;
end
return health;
end