Mapping

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ModdingMapping
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This page was last updated for an older version (41.50).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
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Mapping

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Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.

Tools

The latest release of the TileZed, WorldZed and Tilesets available on The Indie Stone forums – TileZed can also be downloaded and compiled from the source code on GitHub, or they can be installed (currently only for Windows), as Project Zomboid Modding Tools if the game is owned on Steam.

For creating terrain bitmaps Random Mapzoid by mendonca can be used.

Topics

Below are various topics and resources - help us keep them up to date!

Selecting a cell

Modding the existing Knox Country map is done by overriding an existing 300x300 tile cell. The entire cell must be replaced, including its terrain data and any structures within it — this means it is not possible to simply place a single building in an existing cell without remaking all the surrounding buildings as well. Use the the reference map to find the cell coordinates you wish to replace.