Modding: Difference between revisions

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== Specifics ==
== Specifics ==


=== List of Item Parameters <ref> http://theindiestone.com/community/viewtopic.php?f=27&t=3654 </ref> ===
=== List of Item Parameters ===
Many contributions made by forum member InnocentSam.<ref> http://theindiestone.com/community/viewtopic.php?f=27&t=3654 </ref>
{| class="wikitable"
{| class="wikitable"
!style="background:#dbdbdb;"|Parameter Name
!style="background:#dbdbdb;"|Parameter Name

Revision as of 02:22, 5 September 2011

License Info

By purchasing Project Zomboid, you are permitted to:

  • Change the base files in any way you like, provided that those changes do not result in the game being playable without purchasing.
  • Distribute the files in any way as you like, providing the files you distribute are not useable by themselves, or accompanied with freely available downloadable files, to play the game without purchasing.
  • Use art, music, video footage or intellectual property of Project Zomboid for creative purposes in any way you like, providing the end result is related in some way to Project Zomboid, states Project Zomboid as its influence and origin, and is for non-commercial use only.

You are not permitted to:

  • Modify the demo in any way beyond cosmetic graphical/sound/musical changes.
  • Modify the base files to include malicious code.

Specifics

List of Item Parameters

Many contributions made by forum member InnocentSam.[1]

Parameter Name Effect / Description Example
General
Type Item-type, describes how the item behaves. Food
Display Name The item's name as it appears displayed to the player. Axe
Icon The item's icon as it appears displayed to the player. This parameter looks inside "media/texturepacks/ui.txt" and will call any sprite with the prefix "Item_". IckySticks
Weight Item's weight, used for encumbrance. 0.1
Consumables
IsCookable Whether the item can be cooked. Boolean (0 or 1)
MinutesToCook How many in-game minutes the item must be in an oven for it to cook. 5
MinutesToBurn Length of time the item must be in an oven for it to be burnt. Usually double the value of 'MinutesToCook'. 10
HungerChange Value applied to player's current hunger points. Positive increases hunger. -30
DaysFresh How many days it takes for a food item to begin rotting. 5
DaysTotallyRotten How many days it takes for a food item to become entirely rotten. 12
DangerousUncooked Whether the food item will negatively affect the player in an uncooked state. Boolean (0 or 1)
RequireInHandOrInventory Requires a specified item to be inside the player's inventory before the item may be used. CanOpener
Alcoholic Whether the item effects the player in a similar way to Bourbon. Boolean (0 or 1)
UseSelf Whether the item is consumed after use. Boolean (0 or 1)
OtherHandRequire Requires a specified item to be held by the player in their second quick-slot before the item may be used. Lighter
Weapons
MinDamage Minimum damage the weapon will inflict. 1
MaxDamage Maximum damage the weapon may ever inflict. 100
MaxRange Maximum range the weapon is effective. 5
MaxHitCount Maximum amount of enemies the weapon will hit at one time. 1
PhysicsObject Requires more research. Boolean (0 or 1)
SwingAnim Name of animation which is ran when the weapon is fired/swung. Fill in
WeaponSprite Name of sprite, the image used to display the weapon. Fill in
DoorDamage Damage inflicted by the item on doors. 20
MinimumSwingTime Requires more research. 10
SwingAmountBeforeImpact Requires more research. 5
PushBackMod Distance that enemies are pushed back. 10
SplatNumber Blood effects used when an enemy is injured by the weapon. 2
ImpactSound Name of sound used on impact. Fill in
SwingSound Name of sound used when firing/swinging weapon. Fill in
SoundVolume Defines the volume of a chosen sound. Fill in
SoundRadius Radius in which the sound may be heard in the game world from it's point of origin. 6
ToHitModifier Requires more research. Fill in
NPCSoundBoost Requires more research. Fill in
RangeFalloff Requires more research. Fill in
UseEndurance Whether the weapon causes exhaustion. Boolean (0 or 1)

References