Nailed Baseball Bat: Difference between revisions

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Nailed Baseball Bat
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(Redesigned page, updated code, added categories, corrected and re-arranged description. Will review code for repairs shortly.)
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{{languages}}
__NOTOC__
 
{{languages|Nailed Baseball Bat}}
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour -->
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
{{Weapons
{{Weapons
|image = Baseballbatnails.png  
|image = Baseballbatnails.png  
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|weight = 2.0
|weight = 2.0
}}
}}
A craftable improvement on the basic [[baseball bat]] which does more damage, generally killing [[zombies]] with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for. However, it has lower durability than a standard baseball bat, and one should only expect it to survive two to three dozen battles. It is recommended to have a backup weapon on long trips, as the spiked baseball bat is likely to break during repeat confrontations. The spiked baseball bat is of moderate weight, because of the combined weight of the bat and the nails.


The spiked baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so.
A craftable improvement on the basic [[Baseball Bat|baseball bat]] which does more damage, generally killing [[Zombies]] with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for.
 
<br><br>
The [[spiked baseball bat]] can also be used to bash down [[door]]s. They are most commonly found on the bodies of survivors, but it is more reliable to craft it, as the majority of the survivors actually prefer the unmodified bat.
However, it has lower durability than a standard baseball bat, and one should only expect it to survive two to three dozen battles. It is recommended to have a backup weapon on long trips, as the spiked baseball bat is likely to break during repeat confrontations.
<br><br>
The nailed baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat.
<br><br>
It can also be used to bash down [[Door|door]]s, causing 7 damage per swing. They are not found naturally but can be found on the bodies of dead survivors, but it is quicker reliable to craft one, as the unmodified bat spawns in many locations in the world.


== Crafting ==  
== Crafting ==  
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|}
|}


== Require ==
== Materials to Repair ==
  <nowiki>
  <nowiki>
     fixing Fix Nailed Baseball Bat
     fixing Fix Nailed Baseball Bat
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     }
     }
  </nowiki>
  </nowiki>
== Code ==
== Code ==
  <nowiki>item BaseballBatNails
  <nowiki>
{
item BaseballBatNails
MaxRange = 1.5,
MaxRange = 1.5,
WeaponSprite = Baseballbat,
WeaponSprite = BaseballbatSpiked,
MinAngle = 0.2,
MinAngle = 0.2,
Type = Weapon,
Type = Weapon,
MinimumSwingTime = 3,
MinimumSwingTime = 3,
KnockBackOnNoDeath = TRUE,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.02,
SwingAmountBeforeImpact = 0.02,
Categories = Blunt,
Categories = Blunt,
ConditionLowerChanceOneIn = 30,
ConditionLowerChanceOneIn = 10,
Weight = 2,
Weight = 2,
SplatNumber = 1,
SplatN.umber = 1,
PushBackMod = 0.5,
PushBackMod = 0.5,
MaxDamage = 1.5,
MaxDamage = 1.5,
SubCategory = Swinging,
SubCategory = Swinging,
ConditionMax = 10,
ConditionMax = 15,
MaxHitCount = 2,
MaxHitCount = 2,
DoorDamage = 7,
DoorDamage = 7,
IdleAnim = Idle_Weapon2,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
SwingAnim = Bat,
CriticalChance = 15,
CriticalChance = 15,
WeaponWeight = 2,
WeaponWeight = 2,
DisplayName = Nailed Baseball Bat,
DisplayName = Spiked Baseball Bat,
MinRange = 0.61,
MinRange = 0.61,
SwingTime = 3,
SwingTime = 3,
HitAngleMod = -30,
HitAngleMod = -30,
MinDamage = 1,
MinDamage = 1,
KnockdownMod = 1,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
SplatBloodOnNoDeath = TRUE,
Icon = BaseballBat,
Icon = BaseballBatNails,
RunAnim = Run_Weapon2,
RunAnim = Run_Weapon2,
 
        TwoHandWeapon = TRUE,
        BreakSound  = PZ_WoodSnap,
        TreeDamage  = 1,
</nowiki>


}</nowiki>
== History ==
{| class="wikitable" width="550" style="text-align:center;"
|-
! Pre Alpha || 
|-
| Initial || Added to the game.
|}


==See Also==
==See Also==
* [[baseball bat]]
* [[Baseball Bat]]


{{Navbox/Weapons}}
{{Navbox/Weapons}}
[[Category:weapons]]
[[Category:Items]]
[[Category:Version 0.2.0p]]
[[Category:Weapons]]
[[Category:Version 34.28]]

Revision as of 18:06, 4 September 2016


Page Updated @ Version: 34.28
   Navigation - Main Index -> The Game World -> Items -> Weapons -> Nailed Baseball Bat   

Template:Weapons

A craftable improvement on the basic baseball bat which does more damage, generally killing Zombie with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for.

However, it has lower durability than a standard baseball bat, and one should only expect it to survive two to three dozen battles. It is recommended to have a backup weapon on long trips, as the spiked baseball bat is likely to break during repeat confrontations.

The nailed baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat.

It can also be used to bash down doors, causing 7 damage per swing. They are not found naturally but can be found on the bodies of dead survivors, but it is quicker reliable to craft one, as the unmodified bat spawns in many locations in the world.

Crafting

Output Recipe Description












Materials to Repair

    fixing Fix Nailed Baseball Bat
    {
       Require : BaseballBatNails,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
       Fixer : Nails,
    }
 

Code

	
	item BaseballBatNails
		MaxRange			= 1.5,
		WeaponSprite			= BaseballbatSpiked,
		MinAngle			= 0.2,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		KnockBackOnNoDeath		= TRUE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		ConditionLowerChanceOneIn	= 10,
		Weight				= 2,
		SplatN.umber			= 1,
		PushBackMod			= 0.5,
		MaxDamage			= 1.5,
		SubCategory			= Swinging,
		ConditionMax			= 15,
		MaxHitCount			= 2,
		DoorDamage			= 7,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 15,
		WeaponWeight			= 2,
		DisplayName			= Spiked Baseball Bat,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		MinDamage			= 1,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= BaseballBatNails,
		RunAnim				= Run_Weapon2,
        	TwoHandWeapon 			= TRUE,
        	BreakSound  			= PZ_WoodSnap,
        	TreeDamage  			= 1,


See Also

Template:Navbox/Weapons