Nailed Baseball Bat: Difference between revisions
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(Redesigned page, updated code, added categories, corrected and re-arranged description. Will review code for repairs shortly.) |
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{{languages}} | __NOTOC__ | ||
{{languages|Nailed Baseball Bat}} | |||
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour --> | |||
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt"> '''Page Updated @ Version: 34.28''' </div><!-- Code for Version Tag at top --> | |||
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt"> '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]] </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space --> | |||
{{Weapons | {{Weapons | ||
|image = Baseballbatnails.png | |image = Baseballbatnails.png | ||
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|weight = 2.0 | |weight = 2.0 | ||
}} | }} | ||
The | A craftable improvement on the basic [[Baseball Bat|baseball bat]] which does more damage, generally killing [[Zombies]] with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for. | ||
<br><br> | |||
However, it has lower durability than a standard baseball bat, and one should only expect it to survive two to three dozen battles. It is recommended to have a backup weapon on long trips, as the spiked baseball bat is likely to break during repeat confrontations. | |||
<br><br> | |||
The nailed baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat. | |||
<br><br> | |||
It can also be used to bash down [[Door|door]]s, causing 7 damage per swing. They are not found naturally but can be found on the bodies of dead survivors, but it is quicker reliable to craft one, as the unmodified bat spawns in many locations in the world. | |||
== Crafting == | == Crafting == | ||
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|} | |} | ||
== | == Materials to Repair == | ||
<nowiki> | <nowiki> | ||
fixing Fix Nailed Baseball Bat | fixing Fix Nailed Baseball Bat | ||
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} | } | ||
</nowiki> | </nowiki> | ||
== Code == | == Code == | ||
<nowiki>item BaseballBatNails | <nowiki> | ||
item BaseballBatNails | |||
MaxRange = 1.5, | MaxRange = 1.5, | ||
WeaponSprite = | WeaponSprite = BaseballbatSpiked, | ||
MinAngle = 0.2, | MinAngle = 0.2, | ||
Type = Weapon, | Type = Weapon, | ||
MinimumSwingTime = 3, | MinimumSwingTime = 3, | ||
KnockBackOnNoDeath = TRUE, | KnockBackOnNoDeath = TRUE, | ||
SwingAmountBeforeImpact = 0.02, | SwingAmountBeforeImpact = 0.02, | ||
Categories = Blunt, | Categories = Blunt, | ||
ConditionLowerChanceOneIn = | ConditionLowerChanceOneIn = 10, | ||
Weight = 2, | Weight = 2, | ||
SplatN.umber = 1, | |||
PushBackMod = 0.5, | PushBackMod = 0.5, | ||
MaxDamage = 1.5, | MaxDamage = 1.5, | ||
SubCategory = Swinging, | SubCategory = Swinging, | ||
ConditionMax = | ConditionMax = 15, | ||
MaxHitCount = 2, | MaxHitCount = 2, | ||
DoorDamage = 7, | DoorDamage = 7, | ||
IdleAnim = Idle_Weapon2, | IdleAnim = Idle_Weapon2, | ||
SwingAnim = Bat, | SwingAnim = Bat, | ||
CriticalChance = 15, | CriticalChance = 15, | ||
WeaponWeight = 2, | WeaponWeight = 2, | ||
DisplayName = | DisplayName = Spiked Baseball Bat, | ||
MinRange = 0.61, | MinRange = 0.61, | ||
SwingTime = 3, | SwingTime = 3, | ||
HitAngleMod = -30, | HitAngleMod = -30, | ||
MinDamage = 1, | MinDamage = 1, | ||
KnockdownMod = | KnockdownMod = 2, | ||
SplatBloodOnNoDeath = TRUE, | SplatBloodOnNoDeath = TRUE, | ||
Icon = | Icon = BaseballBatNails, | ||
RunAnim = Run_Weapon2, | RunAnim = Run_Weapon2, | ||
TwoHandWeapon = TRUE, | |||
BreakSound = PZ_WoodSnap, | |||
TreeDamage = 1, | |||
</nowiki> | |||
==See Also== | ==See Also== | ||
* [[ | * [[Baseball Bat]] | ||
{{Navbox/Weapons}} | {{Navbox/Weapons}} | ||
[[Category: | [[Category:Items]] | ||
[[Category:Version | [[Category:Weapons]] | ||
[[Category:Version 34.28]] |
Revision as of 18:06, 4 September 2016
A craftable improvement on the basic baseball bat which does more damage, generally killing Zombie with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for.
However, it has lower durability than a standard baseball bat, and one should only expect it to survive two to three dozen battles. It is recommended to have a backup weapon on long trips, as the spiked baseball bat is likely to break during repeat confrontations.
The nailed baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat.
It can also be used to bash down doors, causing 7 damage per swing. They are not found naturally but can be found on the bodies of dead survivors, but it is quicker reliable to craft one, as the unmodified bat spawns in many locations in the world.
Crafting
Output | Recipe | Description | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Materials to Repair
fixing Fix Nailed Baseball Bat { Require : BaseballBatNails, Fixer : Woodglue=2; Woodwork=2, Fixer : DuctTape=2, Fixer : Glue=2, Fixer : Scotchtape=4, Fixer : Nails, }
Code
item BaseballBatNails MaxRange = 1.5, WeaponSprite = BaseballbatSpiked, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, ConditionLowerChanceOneIn = 10, Weight = 2, SplatN.umber = 1, PushBackMod = 0.5, MaxDamage = 1.5, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 7, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 15, WeaponWeight = 2, DisplayName = Spiked Baseball Bat, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, MinDamage = 1, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = BaseballBatNails, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = PZ_WoodSnap, TreeDamage = 1,