Pepper

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Pepper
Pepper Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Nutrition
HungerMoodle Icon Hungry.png
-10
ThirstMoodle Icon Thirsty.png
+20
CaloriesCalories
0
CarbohydratesCarbohydrates
0
ProteinsProteins
0
FatFat
0
Effect
UnhappinessMoodle Icon Unhappy.png
+20
Technical
Item ID
Base.Pepper

Pepper is a non-perishable 'spice' food item used in cooking.

Usage

Pepper can be eaten raw, providing the player with some positive and negative effects. Pepper is more effective when used as cooking ingredient, as all negative effects are removed.

Crafting

Main article: Cooking

Evolved recipes

Pepper is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.

Product Nutrition
Soup
Soup
1
Stew
Stew
1
Salad
Salad
1
Stir Fry
Stir Fry
1
Roasted Vegetables
Roasted Vegetables
1
Sandwich
Sandwich
1
Burger
Burger
1
Pie (savory)
Pie (savory)
1
Rice Pot/Saucepan
Rice Pot/Saucepan
1
Pasta Pot/Saucepan
Pasta Pot/Saucepan
1
Taco
Taco
1
Burrito
Burrito
1
Pizza
Pizza
1
Beverage
Beverage
1

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
burgerkitchen counter 4 8
cafeteriakitchen counter 4 8
chinesekitchen counter 4 8
deepfry_kitchen counter 4 8
counter 4 8
italiankitchen counter 4 8
kitchen counter 4 8
mexicankitchen counter 4 8
seafoodkitchen counter 4 8
westernkitchen counter 4 8

Pepper can be found in kitchen counters.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Pepper
	{
		DisplayName = Pepper,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Pepper,
		CantBeFrozen = TRUE,
		EvolvedRecipe = Pizza:1;Soup:1;Stew:1;Pie:1;Stir fry Griddle Pan:1;Stir fry:1;Burger:1;Salad:1;Roasted Vegetables:1;RicePot:1;RicePan:1;PastaPot:1;PastaPan:1;Sandwich:1;Sandwich Baguette:1;Taco:1;Burrito:1;Beverage:1;Beverage2:1;Beer:1;Beer2:1,
		Spice = true,
		HungerChange = -10,
		ThirstChange = 20,
		UnhappyChange = 20,
		WorldStaticModel = Pepper,
		FoodType = NoExplicit,
		Tags = MinorIngredient,
	}

See also