Pickaxe

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Pickaxe
PickAxe Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
Two-handed
Skill
Axe
Properties
Max condition
13
Performance
Damage type
Slash
Damage
1–2.2
Door damage
35
Tree damage
35
Range
0.61–1.5
Attack speed
0.8
Knockback
0.3
Knockdown
2
Technical
Item ID
Base.PickAxe

A pickaxe is a two-handed melee weapon.

Usage

Weapon

The pickaxe is a multi-attack weapon, capable of hitting three zombies at a time in a swing if "multi-hit" is enabled in the sandbox settings.

It has a chance to kill zombies in a single hit, making it useful for close-quarters combat. It has the advantage of having a greater damage output compared to other tools, making it a great weapon alongside its uses as a tool. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.

Compared to the more common axe, the pickaxe has slightly higher zombie damage at 1-2.2 damage compared to the Axe's 0.8-2 damage. However, it has a condition lower chance of 1/20 compared to the Axe's 1/35. This makes it a highly effective weapon, but it will break somewhat more quickly.

Breaking doors

It is very effective at breaking down doors, dealing 35 damage per hit.

Chopping trees

The pickaxe is an ideal harvesting device to cut down trees, dealing 35 damage per hit (equivalent to an axe).

Condition

The pickaxe has a maximum condition of 13. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (20 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/20 (5%)
0 4 1/22 (5%)
0 8 1/24 (4%)
4 0 1/24 (4%)
8 0 1/28 (4%)
4 4 1/26 (4%)
4 8 1/28 (4%)
8 8 1/32 (3%)
10 10 1/34 (3%)

Repairing

A pickaxe can be repaired with the following. Note that repairing the pickaxe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Item Repaired 1st Repair Materials =
55% Repaired, 100% Success

20% Repaired, 95% Success

10% Repaired, 95% Success

10% Repaired, 95% Success
PickAxe.png

Pickaxe

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

Scotchtape.png

Adhesive Tape (4 Uses)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all toolcabinet 4 0.5
bedroom crate 1 0.05
closet crate 4 0.5
firestorage metal_shelves 4 0.5
garagestorage counter 4 0.5
generalstore metal_shelves 4 0.5
metal_shelves 4 0.5
pawnshop counter 4 0.5
toolstorestorage metal_shelves 4 0.5

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item PickAxe
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.6,
        WeaponSprite	=	PickAxe,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.002,
        Categories	=	Axe,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	3,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	13,
        MaxHitCount	=	3,
        DoorDamage	=	35,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	PickAxe,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	PickAxe,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = PickAxeBreak,
        DoorHitSound = PickAxeHit,
		HitSound = PickAxeHit,
		HitFloorSound = PickAxeHit,
		SwingSound = PickAxeSwing,
        TreeDamage  =   35,
        MetalValue = 120,
        CriticalChance	=	25,
        CritDmgMultiplier = 9,
        MinDamage	=	1,
        MaxDamage	=	2.2,
        BaseSpeed = 0.8,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = DigPlow,
    }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix PickAxe
    {
       Require : PickAxe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=3,
       Fixer : Scotchtape=4,
    }

See also