Pistol: Difference between revisions

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Pistol
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{{Languages}}
{{Weapons
{{Weapons
|image = Pistol.png
|image = Pistol.png
|weapontype = Ranged  
|weapontype = Ranged  
|ammo = [[9mm Bullets]]
|ammunition = [[http://pzwiki.net/wiki/Items#Ammo|9×19mm rounds]]
|weight = 1
|weight = 2.0
}}
}}


== Summary ==


The pistol is an addition in version 2.0 r RC 1.
The '''Pistol''' is a handgun chambered in [http://en.wikipedia.org/wiki/9%C3%9719mm_Parabellum 9×19mm]. It uses a 15 round capacity magazine. The weapon most closely resembles a [http://www.smith-wesson.com/wcsstore/SmWesson2/upload/images/firearms/zoom_lg/151151_01_lg.jpg Smith and Wesson M&P9 TALO], although the weapon in game has numerous differences from its real life counterpart. Some of these differences include the slide coloration at the muzzle and different magazine capacities (17 in real life), among other differences universal to most semi-automatic handguns.


It is a semi-automatic sidearm that is capable of dealing very high damage onto both human and undead enemies. Like all firearms in Project Zomboid, the pistol generates a lot of noise, which tends to attract the undead to the wielder of the pistol.
The Pistol can be found almost anywhere, albeit rarely. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.
 
It can be found in [[cabinet]]s and possibly storage [[crate]]s.  


== Reloading ==
== Reloading ==
Reloading difficulty can be set to either Easy, Normal, or Hardcore. It is not possible to fire the weapon with the magazine removed. The trigger and hammer click when the last round in the magazine is fired, as if to indicate to the user that they are out of ammunition, although the firearm does not do this in real life.
=== Easy Mode ===
In-game description: Reloading handguns refills the weapon provided there is ammunition available.


It uses reloading system: You need to have the pistol in the Main slot then press R,after that the magazine goes into the main slot and then you need to hold down R then it starts loading bullets into the magazine,it can load up to 15 bullets into the magazine.When you are done put the pistol back into the main inventory slot press R to load the magazine into the pistol and then you are free to blast away.
Reloading the Pistol on Easy is accomplished simply by having [[9×19mm rounds]] in the character's inventory and pressing 'R' while having the handgun equipped. Magazines are unavailable on Easy mode. The Pistol can also be reloaded by selecting the "Reload" option after right-clicking it.
 
=== Normal Mode ===
In-game description: Reloading ejects or inserts a magazine. Magazines must be reloaded separately.
=== Hardcore Mode ===
This setting appears to be broken, seemingly preventing any ammunition added to the firearm's magazine from saving properly.
==Code==
==Code==
<pre>item Pistol
<pre>item Pistol

Revision as of 10:19, 11 February 2014

Template:Weapons


The Pistol is a handgun chambered in 9×19mm. It uses a 15 round capacity magazine. The weapon most closely resembles a Smith and Wesson M&P9 TALO, although the weapon in game has numerous differences from its real life counterpart. Some of these differences include the slide coloration at the muzzle and different magazine capacities (17 in real life), among other differences universal to most semi-automatic handguns.

The Pistol can be found almost anywhere, albeit rarely. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.

Reloading

Reloading difficulty can be set to either Easy, Normal, or Hardcore. It is not possible to fire the weapon with the magazine removed. The trigger and hammer click when the last round in the magazine is fired, as if to indicate to the user that they are out of ammunition, although the firearm does not do this in real life.

Easy Mode

In-game description: Reloading handguns refills the weapon provided there is ammunition available.

Reloading the Pistol on Easy is accomplished simply by having 9×19mm rounds in the character's inventory and pressing 'R' while having the handgun equipped. Magazines are unavailable on Easy mode. The Pistol can also be reloaded by selecting the "Reload" option after right-clicking it.

Normal Mode

In-game description: Reloading ejects or inserts a magazine. Magazines must be reloaded separately.

Hardcore Mode

This setting appears to be broken, seemingly preventing any ammunition added to the firearm's magazine from saving properly.

Code

item Pistol
{
AmmoType	=	BerettaClip,
		ImpactSound	=	null,
		MaxRange	=	18,
		WeaponSprite	=	Handgun,
		SoundVolume	=	75,
		MinAngle	=	0.5,
		Type	=	Weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		WeaponWeight	=	2,
		DisplayName	=	Pistol,
		MinRange	=	0.61,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	pistol,
		SoundRadius	=	75,
		MinDamage	=	1.5,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HandGun,

}

History

Alpha
RC 1 Added to the game.

See Also

Template:Navbox/Weapons