Pistol: Difference between revisions

From PZwiki
Pistol
m (In Reloading, Easy Mode, replaced "9x19mm Parabellum" with "9mm Rounds" for linking purposes.)
(Will fix image transparency later. Will also need to get myself another in game sometime to see if it can be used one handed.)
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__NOTOC__
{{Languages}}
{{Languages}}
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<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">    '''Page Updated @ Version: 35.25'''    </div><!-- Code for Version Tag at top -->
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
{{Weapons
{{Weapons
|image = Pistol.png
|image = Pistol.png
|weapontype = Ranged
|weight = 2
|weapontype = Firearm
|ammo = [[9mm Rounds]]
|ammo = [[9mm Rounds]]
|weight = 2
|hands =
|mindamage = 1.5
|maxdamage = 2.8
|condition = 10
|degrade = 60 (1.66%)
|id = Base.Pistol
}}
}}


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<pre>item Pistol
<pre>item Pistol
{
{
AmmoType = BerettaClip,
AmmoType = BerettaClip,
ImpactSound = null,
ImpactSound = null,
MaxRange = 18,
MaxRange = 10,
WeaponSprite = Handgun,
WeaponSprite = Handgun,
SoundVolume = 75,
SoundVolume = 75,
MinAngle = 0.5,
MinAngle = 0.95,
Type = Weapon,
Type = Weapon,
MinimumSwingTime = 0.5,
MinimumSwingTime = 0.5,
ToHitModifier = 1.5,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 60,
ConditionLowerChanceOneIn = 60,
Weight = 2,
Weight = 2,
SplatNumber = 3,
SplatN.umber = 3,
PushBackMod = 0.3,
PushBackMod = 0.3,
MaxDamage = 2.8,
MaxDamage = 1.6,
SubCategory = Firearm,
SubCategory = Firearm,
ConditionMax = 10,
ConditionMax = 10,
ShareDamage = FALSE,
ShareDamage = FALSE,
MaxHitCount = 1,
MaxHitCount = 1,
IsAimedFirearm = TRUE,
IsAimedFirearm = TRUE,
DoorDamage = 5,
DoorDamage = 5,
UseEndurance = FALSE,
UseEndurance = FALSE,
SwingAnim = Handgun,
SwingAnim = Handgun,
WeaponWeight = 2,
WeaponWeight = 2,
DisplayName = Pistol,
DisplayName = Pistol,
MinRange = 0.61,
MinRange = 0.61,
SwingTime = 0.5,
SwingTime = 0.5,
MultipleHitConditionAffected = FALSE,
MultipleHitConditionAffected = FALSE,
SwingSound = pistol,
SwingSound = Weapons/Firearm/9mmShot,
SoundRadius = 75,
SoundRadius = 150,
MinDamage = 1.5,
MinDamage = 1,
SplatSize = 3,
SplatSize = 3,
KnockdownMod = 2,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
SplatBloodOnNoDeath = TRUE,
Icon = HandGun,
Icon = HandGun,
 
RunAnim = Run_Weapon2,
CriticalChance = 20,
AimingPerkCritModifier = 10,
AimingPerkRangeModifier = 1.5,
HitChance = 45,
AimingPerkHitChanceModifier = 15,
AimingPerkMinAngleModifier = 0.05,
RecoilDelay = 20,
SoundGain = 1.5,
ClipSize = 15,
ReloadTime = 10,
AimingTime = 40,
BreakSound  =  PZ_MetalSnap,
MetalValue = 30,
}</pre>
}</pre>



Revision as of 09:29, 30 December 2016


Page Updated @ Version: 35.25
   Navigation - Main Index -> The Game World -> Items -> Weapons -> Pistol   

Template:Weapons

The Pistol is a handgun chambered in 9×19mm. It uses a 15 round capacity magazine. The weapon most closely resembles a Smith and Wesson M&P9 TALO, although the weapon in game has numerous differences from its real life counterpart.

The Pistol can be found almost anywhere, albeit rarely. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.

Reloading

Reloading difficulty can be set to either Easy, Normal, or Hardcore. It is not possible to fire the weapon with the magazine removed. The trigger and hammer click when the last round in the magazine is fired, as if to indicate to the user that they are out of ammunition.

Easy Mode

In-game description: Reloading handguns refills the weapon provided there is ammunition available.

Reloading the Pistol on Easy is accomplished simply by having 9mm Round in the character's inventory and pressing 'R' while having the handgun equipped. Magazines are unavailable on Easy mode. The Pistol can also be reloaded by selecting the "Reload" option after right-clicking it.

Normal Mode

In-game description: Reloading ejects or inserts a magazine. Magazines must be reloaded separately.

Hardcore Mode

In-game description: Reloading ejects or inserts a magazine. Magazines must be reloaded separately. Weapons must be racked before firing to ensure a round is chambered. This allows the pistol to hold one additional round, as when you rack it it becomes 14+1, and if you eject the magazine you can load in another bullet, reinsert it, and have 15+1 rounds.

Code

item Pistol
{
	AmmoType	=	BerettaClip,
	ImpactSound	=	null,
	MaxRange	=	10,
	WeaponSprite	=	Handgun,
	SoundVolume	=	75,
	MinAngle	=	0.95,
	Type	=	Weapon,
	MinimumSwingTime	=	0.5,
	ToHitModifier	=	1.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	ProjectileCount	=	1,
	ConditionLowerChanceOneIn	=	60,
	Weight	=	2,
	SplatN.umber	=	3,
	PushBackMod	=	0.3,
	MaxDamage	=	1.6,
	SubCategory	=	Firearm,
	ConditionMax	=	10,
	ShareDamage	=	FALSE,
	MaxHitCount	=	1,
	IsAimedFirearm	=	TRUE,
	DoorDamage	=	5,
	UseEndurance	=	FALSE,
	SwingAnim	=	Handgun,
	WeaponWeight	=	2,
	DisplayName	=	Pistol,
	MinRange	=	0.61,
	SwingTime	=	0.5,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	Weapons/Firearm/9mmShot,
	SoundRadius	=	150,
	MinDamage	=	1,
	SplatSize	=	3,
	KnockdownMod	=	2,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	HandGun,
	RunAnim	=	Run_Weapon2,
	CriticalChance = 20,
	AimingPerkCritModifier = 10,
	AimingPerkRangeModifier = 1.5,
	HitChance = 45,
	AimingPerkHitChanceModifier = 15,
	AimingPerkMinAngleModifier = 0.05,
	RecoilDelay = 20,
	SoundGain = 1.5,
	ClipSize = 15,
	ReloadTime = 10,
	AimingTime = 40,
	BreakSound  =   PZ_MetalSnap,
	MetalValue = 30,
}

History

Alpha
RC 1 Added to the game.

See Also

Template:Navbox/Weapons