Pistol
Pistol
The Pistol is a handgun chambered in 9×19mm. It uses a 15 round capacity magazine. The weapon most closely resembles a Smith and Wesson M&P9 TALO, although the weapon in game has numerous differences from its real life counterpart. Some of these differences include the slide coloration at the muzzle and different magazine capacities (17 in real life), among other differences universal to most semi-automatic handguns.
The Pistol can be found almost anywhere, albeit rarely. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.
Reloading
Reloading difficulty can be set to either Easy, Normal, or Hardcore. It is not possible to fire the weapon with the magazine removed. The trigger and hammer click when the last round in the magazine is fired, as if to indicate to the user that they are out of ammunition, although the firearm does not do this in real life.
Easy Mode
In-game description: Reloading handguns refills the weapon provided there is ammunition available.
Reloading the Pistol on Easy is accomplished simply by having 9×19mm rounds in the character's inventory and pressing 'R' while having the handgun equipped. Magazines are unavailable on Easy mode. The Pistol can also be reloaded by selecting the "Reload" option after right-clicking it.
Normal Mode
In-game description: Reloading ejects or inserts a magazine. Magazines must be reloaded separately.
Hardcore Mode
This setting appears to be broken, seemingly preventing any ammunition added to the firearm's magazine from saving properly.
Code
item Pistol { AmmoType = BerettaClip, ImpactSound = null, MaxRange = 18, WeaponSprite = Handgun, SoundVolume = 75, MinAngle = 0.5, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, MaxDamage = 2.8, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, WeaponWeight = 2, DisplayName = Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SwingSound = pistol, SoundRadius = 75, MinDamage = 1.5, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun, }
History
Alpha | |
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RC 1 | Added to the game. |