Rolling Pin

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Revision as of 21:12, 12 September 2016 by MalonyJenkins (talk | contribs) (Redesigned page, + Navbar, +Categories, renewed description - added benefits/downsides of the weapon, + corrected code. + crafting recipes)


Page Updated @ Version: 34.28
   Navigation - Main Index -> The Game World -> Items -> Weapons -> Rolling Pin   

Template:Weapons The Rolling Pin is melee weapon which has moderate durability, but has a less than average ability to knock down zombies.

The Rolling Pin has a medium swing rate but does not put out much damage either. It is a shorter range weapon, with a max range of 1, (in comparison to a Baseball Bat which has 1.5) It can be found in kitchen counters in various houses. The Rolling Pin currently at Build 34.28 cannot be repaired.

The rolling pin is a single attack weapon, meaning it can only hit one zombie at a time (compared to the baseball bat which can hit 2). Attacking more than one zombie should be taken with care as only one zombie will be stopped per hit and others could get in close enough to damage the character. The rolling pin does 5 door damage, but no tree damage.

Crafting

The Rolling pin can be used to create various recipes if a character picked a chef profession or has learnt the correct recipe magazines in relation to cooking.

Name Recipe Description Skill Level
























Code

	
	item RollingPin
		MaxRange			= 1,
		WeaponSprite			= Baseballbat,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		Weight				= 1.5,
		ConditionLowerChanceOneIn	= 14,
		PushBackMod			= 0.5,
		MaxDamage			= 0.6,
		MinDamage			= 0.4,
		SubCategory			= Swinging,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		DoorDamage			= 5,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 10,
		WeaponWeight			= 1.5,
		DisplayName			= Rolling Pin,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		KnockdownMod			= 0,
		Icon				= RollingPin,
		RunAnim				= Run_Weapon2,
		TreeDamage  			= 0,
		EnduranceMod 			= 1.4,

Template:Navbox/Weapons Template:Navbox/Tools