Sawed-off JS-2000 Shotgun: Difference between revisions

From PZwiki
No edit summary
(removed typo and added details)
Line 9: Line 9:




A [[Shotgun]] with a sawed-off (shortened) barrel. Like the regular Shotgun, the Sawed-Off Shotgun is noisy, and will attract zombies towards the [[player]]. The Sawed-Off Shotgun uses the same ammunition as a standard Shotgun ([[shotgun shells]]), but the sawed-off barrel creates a larger cone of fire, thus drastically increasing the immediate spread of a fired shotgun shell at the expense of ranged accuracy. As a result, it is capable of easily taking out clumped up zombies close to the Player, but is not recommend for use against single targets or targets at range. As with the standard Shotgun, its noise makes it into a last-ditch [[weapon]], as it can quickly draw a horde of zombies to your location. A Sawed-Off Shotgung also has the benefit of a greatly reduced weight.
A [[Shotgun]] with a sawed-off (shortened) barrel. Like the regular Shotgun, the Sawed-Off Shotgun is noisy, and will attract zombies towards the [[player]]. The Sawed-Off Shotgun uses the same ammunition as a standard Shotgun ([[shotgun shells]]), but the sawed-off barrel creates a larger cone of fire, thus drastically increasing the immediate spread of a fired shotgun shell at the expense of ranged accuracy. As a result, it is capable of easily taking out clumped up zombies close to the Player, but is not recommend for use against single targets or targets at range. As with the standard Shotgun, its noise makes it into a last-ditch [[weapon]], as it can quickly draw a horde of zombies to your location. A Sawed-Off Shotgun also has the benefit of a greatly reduced weight.


Pros:
Pros:
Line 21: Line 21:
Cons:
Cons:


1) Noise.
1) Produces Noise when used, alerting zombies to your presence.


2) Causes less damage to a single target than the Shotgun.
2) Causes less damage to a single target than the Shotgun.

Revision as of 21:29, 1 April 2012


Template:Weapons


A Shotgun (disambiguation) with a sawed-off (shortened) barrel. Like the regular Shotgun, the Sawed-Off Shotgun is noisy, and will attract zombies towards the player. The Sawed-Off Shotgun uses the same ammunition as a standard Shotgun (shotgun shells), but the sawed-off barrel creates a larger cone of fire, thus drastically increasing the immediate spread of a fired shotgun shell at the expense of ranged accuracy. As a result, it is capable of easily taking out clumped up zombies close to the Player, but is not recommend for use against single targets or targets at range. As with the standard Shotgun, its noise makes it into a last-ditch weapon, as it can quickly draw a horde of zombies to your location. A Sawed-Off Shotgun also has the benefit of a greatly reduced weight.

Pros:

1) Wider angle of fire, so it can quickly kill a large group of zombies close-up, giving you time and space to escape.

2) It's a good home-defense weapon, perfect for shooting out of windows if you are completely surrounded and have no way to take out the Z-heads quietly.

3) It's a safe way to exterminate hostile NPC's (if they happen to group in one place or you just want to attract the horde to "that unlucky guy who didn't follow").

Cons:

1) Produces Noise when used, alerting zombies to your presence.

2) Causes less damage to a single target than the Shotgun.

3) A saw must be found first before it can be crafted.


Crafting

Name Recipe Description












Code

item ShotgunSawnoff
{
	Type				=			Weapon,
	DisplayName			=			Sawn off Shotgun,
	Icon				=			Shotgun,
	Ranged				=			true,
	MinAngle			=			0.58,
	MaxDamage			=			1.4,
	MinDamage			=			1.0,
	MaxRange 			= 			6.0,
	SwingAnim			=			Rifle,
	WeaponSprite		        =			shotgunsawn,
	SwingSound			=			shotgun,
	SoundVolume			=			250,
	SoundRadius			=			250,
	AngleFalloff		        =			true,
	ToHitModifier		        =			2.5,
	NPCSoundBoost 		        =			1.5,
	Weight				=			15,
	WeaponWeight 		        =			1.8,
	DoorDamage			=			20,
	MinimumSwingTime 	        = 			0,
	SwingTime			=			33,
	SwingAmountBeforeImpact         = 		        0.0,
	PushBackMod			=			0.3,
	SplatNumber			=			5,
	KnockBackOnNoDeath  	        = 			false,
	SplatBloodOnNoDeath             = 			true,
	ImpactSound			=			null,
	RangeFalloff		        =			true,
	UseEndurance		        =			falsze,
	ShareDamage			=			false,
	AmmoType			=			ShotgunShells,
	ConditionLowerChanceOneIn       = 	                3,
	ConditionMax 			= 	                75,
	MultipleHitConditionAffected    = 	                false,
}

Template:Navbox/Weapons