Saxophone

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Saxophone
Saxophone Model.png
General
Category
Instrument
Encumbrance
Moodle Icon HeavyLoad.png
3
Equipped
One-handed
Slot attached
Back
Skill
Properties
Max condition
5
Performance
Damage
0.4–0.8
Door damage
5
Tree damage
0
Range
0.61–1.2
Attack speed
0.9
Knockback
0.3
Knockdown
2
Crit chance
70%
Technical
Item ID
Base.Saxophone

A saxophone is a long blunt melee weapon.

Usage

Weapon

The saxophone can attack up to 2 enemies at a time dealing a maximum of 0.8 damage to enemies (unless a critical hit) from up to 1.2 tiles away at an attack speed of 0.9.

Breaking doors

It can be used to bash down doors, dealing 5 damage per hit.

Condition

The saxophone has a maximum condition of 5. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/2 (50%)
0 4 1/4 (25%)
0 8 1/6 (17%)
4 0 1/6 (17%)
8 0 1/10 (10%)
4 4 1/8 (13%)
4 8 1/10 (10%)
8 8 1/14 (7%)
10 10 1/16 (6%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bedroom crate 4 4
crate 1 0.4
wardrobe 4 0.01
closet metal_shelves 4 4
musicstore shelves 4 6

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Saxophone
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.2,
        WeaponSprite	=	Saxophone,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Saxophone,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Saxophone,
        BreakSound  =   SaxophoneBreak,
        DoorHitSound = SaxophoneHit,
		HitSound = SaxophoneHit,
		HitFloorSound = SaxophoneHit,
		SwingSound = SaxophoneSwing,
        TreeDamage  =   0,
        CriticalChance	=	70,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 0.9,
        AttachmentType = BigWeapon,
    }

See also