Scissors: Difference between revisions
(Replaced Navigation System with Header Version, Confirmed and Updated Code to include metal value, Updated Weapon Template, Cleared Old Categories.) |
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{{languages|Scissors}} | {{languages|Scissors}} | ||
{{header|The Game World|Items|Weapons|version=Version 37|incver=8}}{{Weapons|image = Scissors.png |weapontype = Melee |ammo = None|hands = One handed|weight = 0.4|mindamage = 0.2|maxdamage = 0.3|condition = 10|degrade = 1|id = Scissors}}[[Scissors]] are an emergency starting weapon which can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. However with every hit on a zombie guarenteeing item condition falling by 1, and having a max of 10, it means you only get at max 10 hits with the scissors before it breaks. | {{header|The Game World|Items|Weapons|version=Version 37|incver=8}} | ||
{{notice|improve}} | |||
{{Weapons|image = Scissors.png |weapontype = Melee |ammo = None|hands = One handed|weight = 0.4|mindamage = 0.2|maxdamage = 0.3|condition = 10|degrade = 1|id = Scissors}} | |||
[[Scissors]] are an emergency starting weapon which can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. However with every hit on a zombie guarenteeing item condition falling by 1, and having a max of 10, it means you only get at max 10 hits with the scissors before it breaks. | |||
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The scissors are a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character. | The scissors are a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character. |
Revision as of 17:12, 23 May 2021
Template:Weapons
Scissors are an emergency starting weapon which can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. However with every hit on a zombie guarenteeing item condition falling by 1, and having a max of 10, it means you only get at max 10 hits with the scissors before it breaks.
The scissors are a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character.
Code
item Scissors MaxRange = 0.9, WeaponSprite = Knife, MinAngle = 0, Type = Weapon, MinimumSwingTime = 2, SwingAmountBeforeImpact = 0.02, Categories = Blade, Weight = 0.4, ConditionLowerChanceOneIn = 1, PushBackMod = 0.3, MaxDamage = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 10, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, CriticalChance = 5, WeaponWeight = 0.4, DisplayName = Scissors, MinRange = 0.61, SwingTime = 2, MinDamage = 0.2, KnockdownMod = 0, Icon = Scissors, TreeDamage = 0, EnduranceMod = 0.5, MetalValue = 8,