Scissors: Difference between revisions
No edit summary |
(Include fact that scissors are used for tailoring(ripping denim/leather for their scraps). Correct a spelling error.) |
||
Line 4: | Line 4: | ||
{{notice|improve}} | {{notice|improve}} | ||
{{Weapons|image = Scissors.png |weapontype = Melee |ammo = None|hands = One handed|weight = 0.4|mindamage = 0.2|maxdamage = 0.3|condition = 10|degrade = 1|id = Scissors}} | {{Weapons|image = Scissors.png |weapontype = Melee |ammo = None|hands = One handed|weight = 0.4|mindamage = 0.2|maxdamage = 0.3|condition = 10|degrade = 1|id = Scissors}} | ||
[[Scissors]] are an emergency starting weapon which can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. However with every hit on a zombie | [[Scissors]] are an emergency starting weapon and [[tailoring]] tool which can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. However with every hit on a zombie guaranteeing item condition falling by 1, and having a max of 10, it means you only get at max 10 hits with the scissors before it breaks. Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps. | ||
<br><br> | <br><br> | ||
The scissors are a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character. | The scissors are a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character. |
Revision as of 23:47, 23 May 2021
Template:Weapons
Scissors are an emergency starting weapon and tailoring tool which can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. However with every hit on a zombie guaranteeing item condition falling by 1, and having a max of 10, it means you only get at max 10 hits with the scissors before it breaks. Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps.
The scissors are a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character.
Code
item Scissors MaxRange = 0.9, WeaponSprite = Knife, MinAngle = 0, Type = Weapon, MinimumSwingTime = 2, SwingAmountBeforeImpact = 0.02, Categories = Blade, Weight = 0.4, ConditionLowerChanceOneIn = 1, PushBackMod = 0.3, MaxDamage = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 10, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, CriticalChance = 5, WeaponWeight = 0.4, DisplayName = Scissors, MinRange = 0.61, SwingTime = 2, MinDamage = 0.2, KnockdownMod = 0, Icon = Scissors, TreeDamage = 0, EnduranceMod = 0.5, MetalValue = 8,