Scissors

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Revision as of 20:12, 3 May 2017 by MalonyJenkins (talk | contribs) (Replaced Navigation System with Header Version, Confirmed and Updated Code to include metal value, Updated Weapon Template, Cleared Old Categories.)


Template:WeaponsScissors are an emergency starting weapon which can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. However with every hit on a zombie guarenteeing item condition falling by 1, and having a max of 10, it means you only get at max 10 hits with the scissors before it breaks.



The scissors are a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character.











Code

	
	item Scissors
		MaxRange			= 0.9,
		WeaponSprite			= Knife,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blade,
		Weight				= 0.4,
		ConditionLowerChanceOneIn	= 1,
		PushBackMod			= 0.3,
		MaxDamage			= 0.3,
		SubCategory			= Stab,
		AimingMod			= 0.8,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		IsAimedHandWeapon		= TRUE,
		DoorDamage			= 1,
		SwingAnim			= Stab,
		CriticalChance			= 5,
		WeaponWeight			= 0.4,
		DisplayName			= Scissors,
		MinRange			= 0.61,
		SwingTime			= 2,
		MinDamage			= 0.2,
		KnockdownMod			= 0,
		Icon				= Scissors,
		TreeDamage  			= 0,
		EnduranceMod 			= 0.5,
		MetalValue 			= 8,

Template:Navbox/Weapons