Screwdriver

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Revision as of 07:37, 18 July 2018 by Vaileasys (talk | contribs)


The Game WorldItemsToolsScrewdriver

Template:WeaponsThe screwdriver is a weapon that is mostly found in the Hardware store and a couple of crates scattered around town. In times of emergency, the screwdriver will more than take care of a single undead attacker, but it is unfit for long term survival.



It has finite durability and it has a low damage, requiring many well placed hits to kill a single undead. It is however able to do a jaw stab and kill a zombie instantly if you allow a zombie close enough. It also cannot be repaired, which makes it useless for its main function of disassembly and assembly of electronic items once broken.

Taking on undead with a screwdriver is risky as you can only hit one zombie at a time, and potentially with more than 1 zombie in a fight you could be open to being injured.

If a screwdriver and saw is in the player's inventory, an option appears when right-clicking player-made objects (water barrels, crates, etc) to Dismantle the chosen object. Some of the materials that went into making an item will be returned to the player's inventory upon successfully dismantling it. Finally, the screwdriver can be used to add attachments to weapons which can alter weapon properties such as range, weight, damage, etc.

Crafting

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Code

	
	item Screwdriver
		MaxRange			= 0.9,
		WeaponSprite			= Knife,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		KnockBackOnNoDeath		= FALSE,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Improvised;Blade,
		ConditionLowerChanceOneIn	= 7,
		Weight				= 0.4,
		SplatN.umber			= 0,
		PushBackMod			= 0.3,
		MaxDamage			= 0.5,
		SubCategory			= Stab,
		AimingMod			= 0.8,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		IsAimedHandWeapon		= TRUE,
		DoorDamage			= 1,
		SwingAnim			= Stab,
		WeaponWeight			= 0.4,
		DisplayName			= Screwdriver,
		MinRange			= 0.61,
		SwingTime			= 2,
		MinDamage			= 0.2,
		KnockdownMod			= 0,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= Screwdriver,
		RunAnim				= Run_Weapon2,
        	IdleAnim			= Idle_Weapon2,
        	CloseKillMove 			= Jaw_Stab,
        	BreakSound  			= PZ_MetalSnap,
        	TreeDamage  			= 1,
        	EnduranceMod 			= 0.5,
        	MetalValue 			= 5,

Template:Navbox/WeaponsTemplate:Navbox/Tools