Screws: Difference between revisions
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==Crafting== | ==Crafting== | ||
===General=== | ===General=== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|screws | |||
|box_of_screws | |||
}} | |||
===Metalworking=== | ===Metalworking=== | ||
{{Crafting | {{Crafting/sandbox2 | ||
|hood2 | |||
|trunk_lid2 | |||
}} | |||
==Distribution== | ==Distribution== |
Revision as of 14:25, 3 April 2024
Base.ScrewsBox
Screws are components used in Mechanics
Overview
Boxes of screws contain 100 screws. You can turn a box of screws into 100 screws and vice versa using the crafting menus. Unlike boxes of nails or ammunition, boxes of screws do not provide any encumbrance reductions for you over unboxed screws. They weigh the same amount.
Usage
Screws are used in repairing vehicle parts. This is currently the only use for them.
Crafting
General
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Screws ×100 |
Box of Screws ×1 | none | none | none | none |
Box of Screws |
Screws ×100 | none | none | none | none |
Metalworking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Hood |
Hood ×1 Screws ×8 Metal Sheet ×1 |
none | Mechanics 2 | none | 1 Mechanics |
Trunk Lid |
Hood ×1 Screws ×8 Metal Sheet ×1 |
none | Mechanics 2 | none | 1 Mechanics |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
bedroom | crate | 1 | 0.8 |
cabinetfactory | crate | 4 | 8 |
carsupply | counter | 4 | 8 |
closet | crate | 4 | 8 |
garagestorage | counter | 4 | 8 |
gasstorage | counter | 4 | 8 |
metalshipping | metal_shelves | 4 | 8 |
pawnshop | counter | 4 | 8 |
toolstore | counter | 4 | 4 |
toolstorestorage | metal_shelves | 4 | 8 |
Disassembling some metal objects can also yield screws.
Code
Base.Screws
Source: ProjectZomboid\media\scripts\newitems.txt
item Screws
{
DisplayCategory = Material,
Count = 5,
Weight = 0.003,
AlwaysWelcomeGift = TRUE,
Type = Normal,
DisplayName = Screws,
Icon = Screws,
MetalValue = 1,
WorldStaticModel = Screws,
}
Base.ScrewsBox
Source: ProjectZomboid\media\scripts\newitems.txt
item ScrewsBox
{
DisplayCategory = Material,
Weight = 0.3,
Type = Normal,
DisplayName = Box of Screws,
Icon = ScrewsBox,
MetalValue = 100,
WorldStaticModel = ScrewsBox,
}