Screws: Difference between revisions
m (Adjusted weight value for individual screws which was missing a decimal place, updated boxes description to provide more information.) |
m (Added link to mechanics skill for main description) |
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|primary_use = ''none'' | |primary_use = ''none'' | ||
|class_name = Base.Screws<br>Base.ScrewsBox | |class_name = Base.Screws<br>Base.ScrewsBox | ||
}}'''Screws''' are | }}'''Screws''' are components used in [[Mechanics]] | ||
==Usage== | ==Usage== | ||
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===Boxes=== | ===Boxes=== | ||
100 screws can be consolidated into a box of screws, but this currently doesn't provide any weight benefit/change as it normally does with nails and ammunition. (x100 unboxed screws still weighs 0.3 when it should 1.0) | 100 screws can be consolidated into a box of screws, but this currently doesn't provide any weight benefit/change as it normally does with nails and ammunition. | ||
(x100 unboxed screws still weighs 0.3 when it should be 1.0) | |||
== Crafting == | == Crafting == |
Revision as of 18:57, 25 March 2022
Screws | ||
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Screws | ||
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General | ||
Category | Item | |
Encumbrance |
Single: 0.01 Box: 0.3 | |
Function | none | |
Technical details | ||
Base ID |
Base.Screws Base.ScrewsBox |
Screws are components used in Mechanics
Usage
Screws are used in repairing vehicle parts. This is the only current use for them.
Boxes
100 screws can be consolidated into a box of screws, but this currently doesn't provide any weight benefit/change as it normally does with nails and ammunition. (x100 unboxed screws still weighs 0.3 when it should be 1.0)
Crafting
Template:Crafting table header
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Template:Crafting table footer
Distribution
Boxes of screws can be found in tool stores, factories, and sheds.
Dismantling some metal objects can yield several screws.
Code
From newitems.txt (Project Zomboid directory/media/scripts/)
Screws Retrieved: Build 41.65
item Screws { DisplayCategory = Material, Count = 5, Weight = 0.003, AlwaysWelcomeGift = TRUE, Type = Normal, DisplayName = Screws, Icon = Screws, MetalValue = 1, WorldStaticModel = Screws, }
Box of Screws Retrieved: Build 41.65
item ScrewsBox { DisplayCategory = Material, Weight = 0.3, Type = Normal, DisplayName = Box of Screws, Icon = ScrewsBox, MetalValue = 100, WorldStaticModel = ScrewsBox, }