Screws: Difference between revisions
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{{Languages}}{{Header|The Game World|Items|type=Construction|version=Version 40|incver=26}} | {{Languages}}{{Header|The Game World|Items|type=Construction|version=Version 40|incver=26}}{{Infobox normal | ||
|display_name=Screws | |display_name=Screws | ||
|name_colour=Construction | |name_colour=Construction |
Revision as of 14:01, 26 February 2023
Screws | ||
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General | ||
Category | Item | |
Encumbrance |
Single: 0.01 Box: 0.3 | |
Function | Repairing vehicle parts | |
Technical details | ||
Base ID |
Base.Screws Base.ScrewsBox |
Screws are components used in Mechanics
Usage
Screws are used in repairing vehicle parts. This is the only current use for them.
Boxes
100 screws can be consolidated into a box of screws, but this currently doesn't provide any encumbrance benefit/change as it normally does with nails and ammunition. (x100 unboxed screws still weighs 0.3 when it should be 1.0)
Crafting
General
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Screws x100 |
0 XP | none | Box of Screws (consumed) | |
Box of Screws |
0 XP | none | Screws x100 (consumed) |
Metalworking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Hood |
1 Mechanics | Mechanics 2 | Hood (consumed) |
Screws x8 (keep) |
Metal Sheet (consumed) | |
Trunk Lid |
1 Mechanics | Mechanics 2 | Hood (consumed) |
Screws x8 (keep) |
Metal Sheet (consumed) |
Distribution
Boxes of screws can be found in tool stores, factories, and sheds.
Dismantling some metal objects can yield several screws.
Code
From newitems.txt (Project Zomboid directory/media/scripts/)
Screws Retrieved: Build 41.65
item Screws { DisplayCategory = Material, Count = 5, Weight = 0.003, AlwaysWelcomeGift = TRUE, Type = Normal, DisplayName = Screws, Icon = Screws, MetalValue = 1, WorldStaticModel = Screws, }
Box of Screws Retrieved: Build 41.65
item ScrewsBox { DisplayCategory = Material, Weight = 0.3, Type = Normal, DisplayName = Box of Screws, Icon = ScrewsBox, MetalValue = 100, WorldStaticModel = ScrewsBox, }