Screws

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Revision as of 14:00, 26 February 2023 by Faalagorn (talk | contribs) (→‎Crafting: Replace recipes)

{

Screws
Screws
Box of Screws
General
Category Item
Encumbrance
Heavy Load
Single: 0.01
Box: 0.3
Function Repairing vehicle parts
Technical details
Base ID Base.Screws
Base.ScrewsBox

Screws are components used in Mechanics

Usage

Screws are used in repairing vehicle parts. This is the only current use for them.

Boxes

100 screws can be consolidated into a box of screws, but this currently doesn't provide any encumbrance benefit/change as it normally does with nails and ammunition. (x100 unboxed screws still weighs 0.3 when it should be 1.0)

Crafting

General

Product XP gained Skill(s) Recipe Ingredient 1
Screws.png
Screws x100
0 XP none Box of Screws
Box of Screws
(consumed)
Box of Screws
Box of Screws
0 XP none Screws.png
Screws x100
(consumed)

Metalworking

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
EngineDoor.png
Hood
1 Mechanics Mechanics 2 EngineDoor.png
Hood
(consumed)
Screws.png
Screws x8
(keep)
SheetMetal.png
Metal Sheet
(consumed)
EngineDoor.png
Trunk Lid
1 Mechanics Mechanics 2 EngineDoor.png
Hood
(consumed)
Screws.png
Screws x8
(keep)
SheetMetal.png
Metal Sheet
(consumed)

Distribution

Boxes of screws can be found in tool stores, factories, and sheds.

Dismantling some metal objects can yield several screws.

Code

From newitems.txt (Project Zomboid directory/media/scripts/)

Screws Screws.png Retrieved: Build 41.65

	item Screws
    {
        DisplayCategory     = Material,
        Count	            = 5,
        Weight	            = 0.003,
        AlwaysWelcomeGift   = TRUE,
        Type	            = Normal,
        DisplayName	    = Screws,
        Icon	            = Screws,
        MetalValue          = 1,
        WorldStaticModel    = Screws,
    }

Box of Screws ScrewsBox.png Retrieved: Build 41.65

	item ScrewsBox
    {
        DisplayCategory     = Material,
        Weight	            = 0.3,
        Type	            = Normal,
        DisplayName	    = Box of Screws,
        Icon	            = ScrewsBox,
        MetalValue          = 100,
        WorldStaticModel    = ScrewsBox,
    }

See also