Stone Axe: Difference between revisions
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{{languages|Stone Axe}} | {{languages|Stone Axe}} | ||
{{header|The Game World|Items|Tools|version=Version 37|incver=8}}{{Tools | {{header|The Game World|Items|Tools|version=Version 37|incver=8}}{{Tools | ||
|image = | |image = AxeStone.png | ||
|primaryuse= Chopping Trees | |primaryuse= Chopping Trees | ||
|otheruses= Kill Zombies, Destroy Doors | |otheruses= Kill Zombies, Destroy Doors | ||
|weight = 2.0 | |weight = 2.0 | ||
}}A | }}A '''stone axe''' (also known as '''raw axe''') is a tool that is crafted by a player and cannot be naturally found. It is similar to a [[Axe|axe]] and uses the same sprite ingame, but has much less durability and damage. Once the axe breaks it is unrepairable. | ||
Stone axes are primarily used to cut down trees but are less efficient at doing so, but can be utilised to also take out doors or be used as a weapon, albiet its swing rate is slow. | Stone axes are primarily used to cut down trees but are less efficient at doing so, but can be utilised to also take out doors or be used as a weapon, albiet its swing rate is slow. | ||
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* [[Foraging]] | * [[Foraging]] | ||
{{Navbox/Tools}} | {{Navbox/Tools}}{{Navbox/Weapons}} | ||
{{Navbox/Weapons}} | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Melee Weapons]] |
Revision as of 17:34, 6 June 2018
Template:ToolsA stone axe (also known as raw axe) is a tool that is crafted by a player and cannot be naturally found. It is similar to a axe and uses the same sprite ingame, but has much less durability and damage. Once the axe breaks it is unrepairable.
Stone axes are primarily used to cut down trees but are less efficient at doing so, but can be utilised to also take out doors or be used as a weapon, albiet its swing rate is slow.
Crafting
Stone axes are made up of items which are scavenged via Foraging.Tree branches, chipped stones) and ripped sheets are required.
Name | Recipe | Description | Crafting Level | |||||||||||
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Code
item AxeStone MaxRange = 1.3, MinAngle = 0.2, WeaponSprite = Fireaxe, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.002, Categories = Axe, ConditionLowerChanceOneIn = 5, Weight = 2, SplatN.umber = 1, PushBackMod = 0.3, MaxDamage = 1.5, SubCategory = Swinging, ConditionMax = 5, MaxHitCount = 2, DoorDamage = 10, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 20, WeaponWeight = 2, DisplayName = Raw Axe, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, MinDamage = 0.5, SplatSize = 5, KnockdownMod = 1.5, SplatBloodOnNoDeath = TRUE, Icon = AxeStone, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = PZ_WoodSnap, TreeDamage = 10,