Suburbs: Difference between revisions

From PZwiki
mNo edit summary
(27 intermediate revisions by 16 users not shown)
Line 1: Line 1:
The '''suburbs''' is the only part of [[Knox County]] currently available. It features 22 buildings of varying size.
{{languages|Suburbs}}
 
{{About|the legacy 0.2.0r map of Knox County|the recreated map|[[You Have One Day (Challenge)#Map|You Have One Day (Challenge)]]}}
[[Zombies]] have a random chance of being in any building the first time you enter it (the only exception being the starting house).
[[file:Suburbsmap3.png|thumb|link={{filepath:Suburbsmap3.png}}|(''click to enlarge'')]]
 
[[File:Suburbs_screenshots.jpg|thumb|an alternative version of the map]]
[[file:Suburbsmap3.png|thumb|click for a bigger version]]
The '''suburbs''' is one of five parts of [[Knox County]] in the [[Version history#0.2.0r_RC2.5|0.2.0r]] map. It features 22 buildings of varying size. [[Zombies]] have a chance of being in any building the first time you enter it (the only exception being the starting house).


==Locations==
===1: Starting house===
===1: Starting house===
The house you start the game in. The only place you can find the [[pillow]].  
The house you start the game in the tutorial, at the very northwest edge of the map. It has a garden shed to the west and an invincible wall to the north and the south. Beyond the wall is a thick brush of trees and to the east, there are fences


*2 entrances
*2 entrances
*2 floors
*2 floors
*8 rooms
*8 rooms
*13 windows
*13 [[window]]s
*3 beds
*3 [[bed]]s
*1 [[cooking pot]]
*1 oven
*1 [[can opener]]
*1 refrigerator
*2 [[bed sheet]]s
*2 [[pillow]]s
*1 bottle of [[painkillers]]


===2: Generic house===
===2: Small Generic house===
This house is used by the tutorial to teach the player combat. There is no bedroom and one bathroom (without cabinets).
This house is used by the tutorial to teach the player combat. There is no bedroom and one bathroom (without cabinets), in addition to the hallway and the kitchen. Not a good safe house, because of its location and the numerous invasion points.
*1 entrance
*1 entrance
*1 floor
*1 floor
Line 28: Line 26:
*3 [[Canned soup|soup cans]] (part of the tutorial, always there)
*3 [[Canned soup|soup cans]] (part of the tutorial, always there)


===3: Generic house===
===3: Small Generic house===
Generic house. There is no bedroom and one bathroom.
Generic house. There is no bedroom and one bathroom.  
*2 entrances
*2 entrances
*1 floor
*1 floor
Line 36: Line 34:
*0 beds
*0 beds


===4: Generic two story house===
===4: Generic two-story house===
Generic two story house. Has two bedrooms and one bathroom. Small kitchen.
Generic two-story house. Has two bedrooms and one bathroom. Small kitchen.
*2 entrances
*2 entrances
*2 floors
*2 floors
*3 rooms first floor/ 4 rooms second floor
*3 rooms first floor/ 4 rooms second floor
*8 windows first floor/ 6 widows second floor
*8 windows first floor/ 6 windows second floor
*3 beds
*3 beds


===5: Generic two story house===
===5: Generic two-story house===
Two story house. Has two bathrooms and two bedrooms. The building is split into two sections, each of them accessible from a single room on the first story. Has two kitchens, one for each section.  
Two story house. Has two bathrooms and two bedrooms. The building is split into two sections, each of them accessible from a single room on the first story. Has two kitchens, one for each section.  
*1 entrance
*1 entrance
Line 52: Line 50:
*2 beds
*2 beds


===6: Large two story house with small store attached===
===6: Large two-story house with small store attached===
This building has a room with a register and some [[containers#Kitchen_cupboard|kitchen cupboards]], otherwise resembles other large two story houses. Has two bedrooms and three bathrooms. Also has two medium sized kitchens.
This building has a room with a register and some [[Containers#Kitchen Counter|kitchen counters]], otherwise resembles other large two-story houses. Has two bedrooms and three bathrooms. Also has two medium-sized kitchens.
*4 entrances
*4 entrances
*2 floor
*2 floor
Line 60: Line 58:
*3 beds
*3 beds


===7: Large two story house===
===7: Large two-story house===


A very large house, the second story has a very open floor plan and a room that opens to the outside. Has three bedrooms, three bathrooms, and two medium sized kitchens.
A very large house, the second story has a very open floor plan and a room that opens to the outside. Has three bedrooms, three bathrooms, and two medium-sized kitchens.
*1 entrance
*1 entrance
*2 floors
*2 floors
Line 69: Line 67:
*3 beds
*3 beds


===8: Large two story house===
===8: Large two-story house===


This building is split into three seperate sections. The left section of the buildings has one entrance, a large living area with a staircase, and a separate kitchen and bathroom on the first floor. The second floor has a large open area that leads to the stairs, two bedrooms, and two bathrooms. There are three rooms on the first floor, and five rooms on the second floor.  
This building is split into three separate sections. The left section of the buildings has one entrance, a large living area with a staircase, and a separate kitchen and bathroom on the first floor. The second floor has a large open area that leads to the stairs, two bedrooms, and two bathrooms. There are three rooms on the first floor, and five rooms on the second floor.  


The middle section has two entrances, a bathroom, a bedroom and a large living space which includes a kitchen. It has a total of four rooms, with no accessible second story.
The middle section has two entrances, a bathroom, a bedroom and a large living space which includes a kitchen. It has a total of four rooms, with no accessible second story.


The section on the right has one entrance and only one room on the first floor that contains a staircase. The second floor has a living space, a bedroom, a bathroom and a kitchen.
The section on the right has one entrance and is the only one room on the first floor that has a staircase. The second floor has a living space, a bedroom, a bathroom and a kitchen.


*4 entrances
*4 entrances
Line 84: Line 82:


===9: General store===
===9: General store===
A large open area with no closeable doors and large amounts of food. There is a NPC that defends the store with a shotgun, although you can rush him with a [[baseball bat]] or [[axe]] and kill him easily.
A large open area with 2 sets of double doors and large amounts of food. There is an NPC that defends the store with a shotgun, although you can rush him with a [[baseball bat]] or [[axe]] and kill him easily.
*4 entrances
*4 entrances
*1 floor
*1 floor
Line 92: Line 90:


===10: Towerblock===
===10: Towerblock===
A 7 story towerblock. Each floor is identical and contains a bedroom, a bathroom, and a large living area that includes a kitchen. Hiding on a higher floor will almost certainly keep you out of the reaches of [[zombies]].  
A 7 story towerblock. Each floor is identical and has a bedroom, a bathroom, and a large living area that includes a kitchen. Hiding on a higher floor will almost certainly keep you out of the reaches of [[zombies]].  


*1 entrance
*1 entrance
Line 101: Line 99:


===11: Bank===
===11: Bank===
The bank is effectively split into 2 sections. The first area is a single room which has 16 windows. The second area is split into 2 rooms along with a corridor and the bank teller area. Each area has 1 entrance each and it is not possible to pass between them.
The bank is effectively split into 2 sections. The first area is a single room with a large counter, some couches, and large windows along the walls facing outside. The second area is split into 2 rooms along with a corridor and the bank teller area. Each area has 1 entrance each and it is not possible to pass between them. Not a good base, because of the large number of windows and the bustling activity near the sector.
*2 entrances
*2 entrances
*1 floor
*1 floor
Line 117: Line 115:


===13: Warehouse===
===13: Warehouse===
A small building with just 1 room and 1 entrance, not somewhere you want to get caught. Despite the shortcomings, this is one of the only places you will find a [[flashlight]], [[petrol]] and extra [[wood planks]]
A small building with just 1 room and 1 entrance, not somewhere you want to get caught. Despite the shortcomings, this is one of the few places you will find a [[flashlight]], [[petrol]], [[Wooden Plank|wood planks]] and sometimes [[weapons]].


*1 entrance
*1 entrance
*1 floor
*1 floor
*1 room
*1 room
*3? windows
*3 windows
*0 beds
*0 beds


Line 134: Line 132:
*1 bed.
*1 bed.


===15: Generic two story house===
===15: Generic two-story houses===


*1? entrance
The building is split into two sections, each of them accessible from a single room on the first story. both with 2 bedrooms, 2 bathrooms and 1 kitchen
 
 
Both have the same things
*1 entrance
*2 floors
*2 floors
*7? rooms
*4 rooms first floor/ 4 rooms second floor
*? windows
*1 window first floor/ 4 windows second floor
*? beds
*3 beds in the second floor


===16: Diner===
===16: Diner===
The diner consists of 1 very large area and 1 small side room. Here you can find lots of food such as [[crisps]] and [[pop]] among other types.  
The diner consists of 1 very large area and 1 small side room. Here you can find lots of food such as [[crisps]] and [[pop]] among other types. There are 3 refrigerators in the back of the diner, full of perishable goods. Not a great base, because of the rather large amount of windows and general activity relatively close to the sector.
*2 entrances
*2 entrances
*1 floor
*1 floor
Line 151: Line 153:


===17: Burnt out building===
===17: Burnt out building===
The burnt out building contains nothing at all. There are several entrances where doors would have been. There are no windows however [[zombies]] can see through the partially demolished walls.
The burnt out building has nothing at all. There are several entrances where doors would have been. There are no windows however [[zombies]] can see through the partially demolished walls. Not a great place to hide in for long, but there are a group of well-hidden crates near it.
* Several entrances
* Several entrances
* 1 floor
* 1 floor
Line 159: Line 161:


===18: Pub===
===18: Pub===
The pub is a good source of [[whiskey]] and [[empty bottle]]s. Has 1 large area, a small windowless side room and a small area behind the bar.
The pub is a good source of [[whiskey]] and [[empty bottle]]s. Has 1 large area, a small windowless side room and a small area behind the bar. Beware of the jukebox.
*2 entrance
*2 entrance
*1 floor
*1 floor
Line 167: Line 169:


===19: Shop===
===19: Shop===
A shop. Possibly a coffee shop of some kind? While there are 4 entrances to this building, having only 1 room gives you nowhere to retreat if the Zombies do break down one of the doors.
A shop of some kind. While there are 4 entrances to this building, having only 1 room gives you nowhere to retreat if the Zombies do break down one of the doors, best not be used as a base.


*4 entrances
*4 entrances
Line 176: Line 178:


===20: Park shed===
===20: Park shed===
A small shed in the park, similar to the one near the starting house. Contains 1 [[containers|container]] which sometimes holds [[wood planks]] and an [[axe]]. Not a very good place to hide.
A small shed in the park, similar to the one near the starting house. Contains 1 [[containers|container]] which sometimes holds [[Wooden Plank|wood planks]] and an [[axe]]. Not a very good place to hide as a primary base, but definitely a place you want to scavenge early on.
*1 entrance
*1 entrance
*1 floor
*1 floor
Line 184: Line 186:


===21: Garden shed===
===21: Garden shed===
A tiny building at the end of the garden of the starting house. Having only 1 exit and 1 room doesn't make this a very useful building. The shed will always contain a [[hammer]], 10 [[wood planks]] and 15 [[nails]].
A tiny building at the end of the garden of the starting house. Having only 1 exit and 1 room doesn't make this a very useful building for a base. However, the large amount of planks, nails, and the hammer make it an ideal scavenging location for carpenters looking for wood.
*1 entrance
*1 entrance
*1 floor
*1 floor
Line 190: Line 192:
*0 windows
*0 windows
*0 beds
*0 beds
*1 [[hammer]]
*10 [[Wooden Plank|wood planks]]
*60 [[nails]]


===22: Small shack===
===22: Small shack===
A small building in the forest. Full of crates and containing a wardrobe, there is a good chance of finding [[shotgun]]s, [[battery|batteries]], [[bed sheet]]s, [[belt]]s and other items inside of this building.  
A small building in the forest. Full of [[Containers#Crates|crates]] and containing a [[Containers#Bedroom Storage|wardrobe]], there is a good chance of finding [[shotgun]]s, [[battery|batteries]], [[Sheet|bed sheet]]s, [[belt]]s and other items inside of this building.  
*2 entrances
*2 entrances
*1 floor
*1 floor
Line 199: Line 204:
*1 bed
*1 bed


===23. The Park===
While not actually a building, the park is still a location. It is a huge park with a bunch of trees and the Park shed, in addition to hundreds of wooden walls surrounding it except a few entrances. While not a great base initially, with intense fortification, the park can become a long-term safe haven for resourceful survivors.
Note: In the 0.1.5 series, the park is infested with zombies, due to the smaller size of the map.
* 0 beds
* 1 container
==Other 0.2.0r maps==
*[[Villas]]
*[[Downtown District]]
*[[Woods]]
*[[Forest]]
*[[Northern Highway]]
==See also==
*[[Knox County]]


[[Category:The_Game_World]]
[[Category:The_Game_World]]
[[Category:Maps]]

Revision as of 15:51, 2 June 2018

PlushSpiffo.pngThis article is about the legacy 0.2.0r map of Knox County. For the recreated map, see [[You Have One Day (Challenge)]].
(click to enlarge)
an alternative version of the map

The suburbs is one of five parts of Knox County in the 0.2.0r map. It features 22 buildings of varying size. Zombie have a chance of being in any building the first time you enter it (the only exception being the starting house).

Locations

1: Starting house

The house you start the game in the tutorial, at the very northwest edge of the map. It has a garden shed to the west and an invincible wall to the north and the south. Beyond the wall is a thick brush of trees and to the east, there are fences

  • 2 entrances
  • 2 floors
  • 8 rooms
  • 13 windows
  • 3 beds
  • 1 oven
  • 1 refrigerator

2: Small Generic house

This house is used by the tutorial to teach the player combat. There is no bedroom and one bathroom (without cabinets), in addition to the hallway and the kitchen. Not a good safe house, because of its location and the numerous invasion points.

  • 1 entrance
  • 1 floor
  • 4 rooms
  • 7 windows
  • 0 beds
  • 3 soup cans (part of the tutorial, always there)

3: Small Generic house

Generic house. There is no bedroom and one bathroom.

  • 2 entrances
  • 1 floor
  • 4 rooms
  • 7 windows
  • 0 beds

4: Generic two-story house

Generic two-story house. Has two bedrooms and one bathroom. Small kitchen.

  • 2 entrances
  • 2 floors
  • 3 rooms first floor/ 4 rooms second floor
  • 8 windows first floor/ 6 windows second floor
  • 3 beds

5: Generic two-story house

Two story house. Has two bathrooms and two bedrooms. The building is split into two sections, each of them accessible from a single room on the first story. Has two kitchens, one for each section.

  • 1 entrance
  • 2 floors
  • 3 rooms first story/ 6 rooms second story
  • 6 windows first story/ 5 windows second story
  • 2 beds

6: Large two-story house with small store attached

This building has a room with a register and some kitchen counters, otherwise resembles other large two-story houses. Has two bedrooms and three bathrooms. Also has two medium-sized kitchens.

  • 4 entrances
  • 2 floor
  • 10 rooms first floor/ 5 rooms second floor
  • 11 windows first floor/ 2 windows second floor
  • 3 beds

7: Large two-story house

A very large house, the second story has a very open floor plan and a room that opens to the outside. Has three bedrooms, three bathrooms, and two medium-sized kitchens.

  • 1 entrance
  • 2 floors
  • 10 rooms first floor/ 3 rooms second floor
  • 7 windows first floor/ 2 windows second floor
  • 3 beds

8: Large two-story house

This building is split into three separate sections. The left section of the buildings has one entrance, a large living area with a staircase, and a separate kitchen and bathroom on the first floor. The second floor has a large open area that leads to the stairs, two bedrooms, and two bathrooms. There are three rooms on the first floor, and five rooms on the second floor.

The middle section has two entrances, a bathroom, a bedroom and a large living space which includes a kitchen. It has a total of four rooms, with no accessible second story.

The section on the right has one entrance and is the only one room on the first floor that has a staircase. The second floor has a living space, a bedroom, a bathroom and a kitchen.

  • 4 entrances
  • 2 floors
  • 9 rooms first floor/ 10 rooms second floor
  • 4 windows first floor/ 14 windows second floor
  • 5 beds

9: General store

A large open area with 2 sets of double doors and large amounts of food. There is an NPC that defends the store with a shotgun, although you can rush him with a baseball bat or axe and kill him easily.

  • 4 entrances
  • 1 floor
  • 1 room
  • 28 windows
  • 0 beds

10: Towerblock

A 7 story towerblock. Each floor is identical and has a bedroom, a bathroom, and a large living area that includes a kitchen. Hiding on a higher floor will almost certainly keep you out of the reaches of zombies.

  • 1 entrance
  • 7 floors
  • 28 rooms total/ 4 rooms per floor
  • 42 windows/ 6 per floor
  • 7 beds/ 1 per floor

11: Bank

The bank is effectively split into 2 sections. The first area is a single room with a large counter, some couches, and large windows along the walls facing outside. The second area is split into 2 rooms along with a corridor and the bank teller area. Each area has 1 entrance each and it is not possible to pass between them. Not a good base, because of the large number of windows and the bustling activity near the sector.

  • 2 entrances
  • 1 floor
  • 4 rooms
  • 16 windows
  • 0 beds

12: Generic house

2 bedrooms, 2 bathrooms and 2 kitchens.

  • 1 entrance
  • 2 floors
  • 4 rooms first story/ 5 rooms second story
  • 4 windows per floor
  • 4 beds

13: Warehouse

A small building with just 1 room and 1 entrance, not somewhere you want to get caught. Despite the shortcomings, this is one of the few places you will find a flashlight, petrol, wood planks and sometimes weapons.

  • 1 entrance
  • 1 floor
  • 1 room
  • 3 windows
  • 0 beds

14: Shop

A small shop with an upstairs living quarters. An entrance at the front and another at the back is ideal, however the lack of rooms downstairs can mean avoiding any zombies who break down the doors a bit tricky.

  • 2 entrances.
  • 2 floors.
  • 5 rooms. 2 on the first floor, 3 on the second.
  • 11 windows.
  • 1 bed.

15: Generic two-story houses

The building is split into two sections, each of them accessible from a single room on the first story. both with 2 bedrooms, 2 bathrooms and 1 kitchen


Both have the same things

  • 1 entrance
  • 2 floors
  • 4 rooms first floor/ 4 rooms second floor
  • 1 window first floor/ 4 windows second floor
  • 3 beds in the second floor

16: Diner

The diner consists of 1 very large area and 1 small side room. Here you can find lots of food such as crisps and pop among other types. There are 3 refrigerators in the back of the diner, full of perishable goods. Not a great base, because of the rather large amount of windows and general activity relatively close to the sector.

  • 2 entrances
  • 1 floor
  • 2 room
  • Lots of windows
  • 0 beds

17: Burnt out building

The burnt out building has nothing at all. There are several entrances where doors would have been. There are no windows however zombies can see through the partially demolished walls. Not a great place to hide in for long, but there are a group of well-hidden crates near it.

  • Several entrances
  • 1 floor
  • ? rooms
  • 0 windows
  • 0 beds

18: Pub

The pub is a good source of whiskey and empty bottles. Has 1 large area, a small windowless side room and a small area behind the bar. Beware of the jukebox.

  • 2 entrance
  • 1 floor
  • 3 rooms
  • 8 windows
  • 0 beds

19: Shop

A shop of some kind. While there are 4 entrances to this building, having only 1 room gives you nowhere to retreat if the Zombies do break down one of the doors, best not be used as a base.

  • 4 entrances
  • 1 floor
  • 1 room
  • 9 windows
  • 0 beds

20: Park shed

A small shed in the park, similar to the one near the starting house. Contains 1 container which sometimes holds wood planks and an axe. Not a very good place to hide as a primary base, but definitely a place you want to scavenge early on.

  • 1 entrance
  • 1 floor
  • 1 room
  • 2 windows
  • 0 beds

21: Garden shed

A tiny building at the end of the garden of the starting house. Having only 1 exit and 1 room doesn't make this a very useful building for a base. However, the large amount of planks, nails, and the hammer make it an ideal scavenging location for carpenters looking for wood.

22: Small shack

A small building in the forest. Full of crates and containing a wardrobe, there is a good chance of finding shotguns, batteries, bed sheets, belts and other items inside of this building.

  • 2 entrances
  • 1 floor
  • 1 room
  • 3 windows
  • 1 bed

23. The Park

While not actually a building, the park is still a location. It is a huge park with a bunch of trees and the Park shed, in addition to hundreds of wooden walls surrounding it except a few entrances. While not a great base initially, with intense fortification, the park can become a long-term safe haven for resourceful survivors. Note: In the 0.1.5 series, the park is infested with zombies, due to the smaller size of the map.

  • 0 beds
  • 1 container

Other 0.2.0r maps

See also