Suburbs

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This feature has been removed from the game in patch 0.2.0r RC2.5.
It has been replaced by Knox Country.
PlushSpiffo.pngThis article is about the legacy 0.2.0r map of Knox County. For the recreated map, see You Have One Day.
A map of Suburbs.
An alternative version of the map.
Knox county suburbs.png
Suburbsmap3.png

The Suburbs was one of five parts of Knox County in the 0.2.0r map. It featured 22 buildings of varying size. Zombie had a chance of being in any building the first time the player enter it (the only exception being the starting house).

Locations

1: Starting house

The house the player started the game in the tutorial, at the very northwest edge of the map. It had a garden shed to the west and an invincible wall to the north and the south. Beyond the wall was a thick brush of trees and to the east, there were fences.

  • 2 entrances
  • 2 floors
  • 8 rooms
  • 13 windows
  • 3 beds
  • 1 oven
  • 1 refrigerator

2: Small generic house

This house is used by the tutorial to teach the player combat. There was no bedroom and one bathroom (without cabinets), in addition to the hallway and the kitchen. Not a good safe house, because of its location and the numerous invasion points.

  • 1 entrance
  • 1 floor
  • 4 rooms
  • 7 windows
  • 3 soup cans (part of the tutorial, always there)

3: Small generic house

Generic house. There is no bedroom and one bathroom.

  • 2 entrances
  • 1 floor
  • 4 rooms
  • 7 windows

4: Generic two-story house

Generic two-story house. Had two bedrooms and one bathroom. Small kitchen.

  • 2 entrances
  • 2 floors
  • 3 rooms first floor/ 4 rooms second floor
  • 8 windows first floor/ 6 windows second floor
  • 3 beds

5: Generic two-story house

Two-story house. Had two bathrooms and two bedrooms. The building was split into two sections, each of them accessible from a single room on the first story. Had two kitchens, one for each section.

  • 1 entrance
  • 2 floors
  • 3 rooms first story/ 6 rooms second story
  • 6 windows first story/ 5 windows second story
  • 2 beds

6: Large two-story house with small store attached

This building has a room with a register and some kitchen counters, otherwise resembles other large two-story houses. Has two bedrooms and three bathrooms. Also has two medium-sized kitchens.

  • 4 entrances
  • 2 floor
  • 10 rooms first floor/ 5 rooms second floor
  • 11 windows first floor/ 2 windows second floor
  • 3 beds

7: Large two-story house

A very large house, the second story has a very open floor plan and a room that opens to the outside. Had three bedrooms, three bathrooms, and two medium-sized kitchens.

  • 1 entrance
  • 2 floors
  • 10 rooms first floor/ 3 rooms second floor
  • 7 windows first floor/ 2 windows second floor
  • 3 beds

8: Large two-story house

This building was split into three separate sections. The left section of the buildings has one entrance, a large living area with a staircase, and a separate kitchen and bathroom on the first floor. The second floor had a large open area that leads to the stairs, two bedrooms, and two bathrooms. There were three rooms on the first floor, and five rooms on the second floor.

The middle section has two entrances, a bathroom, a bedroom and a large living space which includes a kitchen. It has a total of four rooms, with no accessible second story.

The section on the right has one entrance and is the only one room on the first floor that has a staircase. The second floor has a living space, a bedroom, a bathroom, and a kitchen.

  • 4 entrances
  • 2 floors
  • 9 rooms first floor/ 10 rooms second floor
  • 4 windows first floor/ 14 windows second floor
  • 5 beds

9: General store

A large open area with 2 sets of double doors and large amounts of food. There was an NPC that defended the store with a shotgun, although the player could rush him with a baseball bat or axe and kill him easily.

  • 4 entrances
  • 1 floor
  • 1 room
  • 28 windows

10: Towerblock

A 7 story towerblock. Each floor was identical and has a bedroom, a bathroom, and a large living area that includes a kitchen. Hiding on a higher floor would almost certainly keep the player out of the reaches of zombies.

  • 1 entrance
  • 7 floors
  • 28 rooms total/ 4 rooms per floor
  • 42 windows/ 6 per floor
  • 7 beds/ 1 per floor

11: Bank

Knox Bank is effectively split into 2 sections. The first area is a single room with a large counter, some couches, and large windows along the walls facing outside. The second area is split into 2 rooms along with a corridor and the bank teller area. Each area has 1 entrance each and it is not possible to pass between them. Not a good base, because of the large number of windows and the bustling activity near the sector.

  • 2 entrances
  • 1 floor
  • 4 rooms
  • 16 windows

12: Generic house

2 bedrooms, 2 bathrooms and 2 kitchens.

  • 1 entrance
  • 2 floors
  • 4 rooms first story/ 5 rooms second story
  • 4 windows per floor
  • 4 beds

13: Warehouse

A small building with just 1 room and 1 entrance, not somewhere you want to get caught. Despite the shortcomings, this is one of the few places you will find a flashlight, petrol, wood planks and sometimes weapons.

  • 1 entrance
  • 1 floor
  • 1 room
  • 3 windows

14: Shop

A small shop with an upstairs living quarters. An entrance at the front and another at the back is ideal, however the lack of rooms downstairs can mean avoiding any zombies who break down the doors a bit tricky.

  • 2 entrances.
  • 2 floors.
  • 5 rooms. 2 on the first floor, 3 on the second.
  • 11 windows.
  • 1 bed.

15: Generic two-story houses

The building was split into two sections, each of them accessible from a single room on the first story. Both with 2 bedrooms, 2 bathrooms and 1 kitchen.

Both had the same things

  • 1 entrance
  • 2 floors
  • 4 rooms first floor/4 rooms second floor
  • 1 window first floor/4 windows second floor
  • 3 beds in the second floor

16: Diner

The diner consists of 1 very large area and 1 small side room. Here you can find lots of food such as crisps and pop among other types. There are 3 refrigerators in the back of the diner, full of perishable goods. Not a great base, because of the rather large amount of windows and general activity relatively close to the sector.

  • 2 entrances
  • 1 floor
  • 2 room
  • Lots of windows

17: Burnt out building

The burnt out building had nothing at all. There were several entrances where doors would have been. There were no windows, however zombies could see through the partially demolished walls. Not a great place to hide in for long, but there were a group of well-hidden crates near it.

  • Several entrances
  • 1 floor
  • ? rooms

18: Pub

The pub was a good source of whiskey and empty bottles. It had 1 large area, a small windowless side room and a small area behind the bar. Beware of the jukebox.

  • 2 entrance
  • 1 floor
  • 3 rooms
  • 8 windows

19: Shop

A shop of some kind. While there were 4 entrances to this building, having only 1 room gave the player nowhere to retreat if the zombies did break down one of the doors, was best not be used as a base.

  • 4 entrances
  • 1 floor
  • 1 room
  • 9 windows

20: Park shed

A small shed in the park, similar to the one near the starting house. Contains 1 container which sometimes holds wood planks and an axe. Not a very good place to hide as a primary base, but definitely a place you want to scavenge early on.

  • 1 entrance
  • 1 floor
  • 1 room
  • 2 windows

21: Garden shed

A tiny building at the end of the garden of the starting house. Having only 1 exit and 1 room didn't make this a very useful building for a base. However, the large amount of planks, nails, and the hammer made it an ideal scavenging location for carpenters looking for wood.

22: Small shack

A small building in the forest. Full of crates and containing a wardrobe, there is a good chance of finding shotguns, batteries, bed sheets, belts, and other items inside this building.

  • 2 entrances
  • 1 floor
  • 1 room
  • 3 windows
  • 1 bed

23. The Park

While not actually a building, the park is still a location. It is a huge park with a bunch of trees and the Park shed, in addition to hundreds of wooden walls surrounding it except a few entrances. While not a great base initially, with intense fortification, the park can become a long-term safe haven for resourceful survivors.

Note: In the 0.1.5 series, the park was infested with zombies, due to the smaller size of the map.

  • 1 container

Other 0.2.0r maps

See also