The Indie Stone: Difference between revisions

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'''The Indie Stone'''{{#tag: ref| [https://projectzomboid.com/blog/about-us/ Project Zomboid - About Us]. Retrieved 11th May 2018.}} is a small independent developer responsible for the creation of [[Project Zomboid]]. [[Lemmy|Chris "Lemmy" Simpson]], [[Binky|Andy "Binky" Hodgetts]] and [[MashPotato|Marina "MashPotato" Siu-Chong]] established The Indie Stone in 2009, later joined by [[Nickenstein|Nick "Nickenstein" Cowen]] in 2011. The company first began working together on small projects in their spare time, developing mods for The Sims 3 and Civilization 5, most notably the Indie Stone Story Progression Mod for The Sims 3. ''Project Zomboid'' is The Indie Stone's first commercially released game.
'''The Indie Stone'''{{#tag: ref| [https://projectzomboid.com/blog/about-us/ Project Zomboid - About Us]. Retrieved 11th May 2018.}} is a small independent developer responsible for the creation of [[Project Zomboid]]. [[Lemmy|Chris "Lemmy" Simpson]], [[Binky|Andy "Binky" Hodgetts]] and [[MashPotato|Marina "MashPotato" Siu-Chong]] established The Indie Stone in 2009, later joined by [[Nickenstein|Nick "Nickenstein" Cowen]] in 2011. The company first began working together on small projects in their spare time, developing mods for The Sims 3 and Civilization 5, most notably the Indie Stone Story Progression Mod for The Sims 3.{{#tag:ref| [https://web.archive.org/web/20090729233439/http://www.modthesims.info/download.php?t=356632 Indie Stone Story Progression Mod] modthesims. 18th Jul 2009. Archived from [http://www.modthesims.info/download.php?t=356632 the original] 11 May 2018.}} ''Project Zomboid'' is The Indie Stone's first commercially released game.{{#tag:ref | [http://www.indiedb.com/company/the-indie-stone "Games released by The Indie Stone on their IndieDB profile"]. Indiedb.com. Retrieved 2013-05-15.}}


<!--Most of this section was taken from wikipedia.org/wiki/Project_Zomboid on 11th May 2018-->
==Problems==
The Indie Stone have been notably plagued with problems while creating ''Project Zomboid''.{{#tag:ref| [http://kotaku.com/5813826/game-developers-who-dont-hate-piracy-get-screwed-by-piracy "Game Developers Who Don't Hate Piracy Get Screwed By… Piracy"]. ''Kotaku''. 20 June 2011. 15 May 2013.}}


===Funds frozen by PayPal and Google Checkout===
After The Indie Stone's PayPal account was 'limited' briefly, before the decision was ultimately reversed, the team became "wary" of PayPal and opened a Google Checkout account, which proved to be a much more popular purchase method than PayPal. In April 2011, a month after the account was opened, Google Checkout took issue with The Indie Stone selling "donations," blocking new transactions and removing access to the funds in the account, which comprised 80% of their income to date. Asking Google Checkout for clarification, the team received only an irrelevant stock reply.{{#tag:ref| [https://web.archive.org/web/20130405070335/http://projectzomboid.com/blog/index.php/2011/04/warning-how-google-checkout-screwed-project-zomboid Google Checkout Woes]. ''Project Zomboid''. 25 April 2011. Archived from [http://projectzomboid.com/blog/index.php/2011/04/warning-how-google-checkout-screwed-project-zomboid the original] on 2013-04-05.}}{{#tag:ref| Walker, John (2011-04-26). [http://www.rockpapershotgun.com/2011/04/26/google-can-indie-stone-have-their-money Google, Can Indie Stone Have Their Money?]. ''Rock Paper Shotgun''. Retrieved 2013-05-15.}} A day later, The Indie Stone were contacted by someone from Google Checkout stating that their funds would be available "soon" and clarifying that Google Checkout offered a "pay what you like" feature.{{#tag:ref| [https://web.archive.org/web/20111218223133/http://projectzomboid.com/blog/index.php/2011/04/happy-days Happy Days!] ''Project Zomboid''. 26 April 2011. Archived from [http://projectzomboid.com/blog/index.php/2011/04/happy-days/ the original] on 2011-12-18.}}





Revision as of 13:33, 11 May 2018

Template:Company The Indie Stone[1] is a small independent developer responsible for the creation of Project Zomboid. Chris "Lemmy" Simpson, Andy "Binky" Hodgetts and Marina "MashPotato" Siu-Chong established The Indie Stone in 2009, later joined by Nick "Nickenstein" Cowen in 2011. The company first began working together on small projects in their spare time, developing mods for The Sims 3 and Civilization 5, most notably the Indie Stone Story Progression Mod for The Sims 3.[2] Project Zomboid is The Indie Stone's first commercially released game.[3]

Problems

The Indie Stone have been notably plagued with problems while creating Project Zomboid.[4]

Funds frozen by PayPal and Google Checkout

After The Indie Stone's PayPal account was 'limited' briefly, before the decision was ultimately reversed, the team became "wary" of PayPal and opened a Google Checkout account, which proved to be a much more popular purchase method than PayPal. In April 2011, a month after the account was opened, Google Checkout took issue with The Indie Stone selling "donations," blocking new transactions and removing access to the funds in the account, which comprised 80% of their income to date. Asking Google Checkout for clarification, the team received only an irrelevant stock reply.[5][6] A day later, The Indie Stone were contacted by someone from Google Checkout stating that their funds would be available "soon" and clarifying that Google Checkout offered a "pay what you like" feature.[7]



References

  1. Project Zomboid - About Us. Retrieved 11th May 2018.
  2. Indie Stone Story Progression Mod modthesims. 18th Jul 2009. Archived from the original 11 May 2018.
  3. "Games released by The Indie Stone on their IndieDB profile". Indiedb.com. Retrieved 2013-05-15.
  4. "Game Developers Who Don't Hate Piracy Get Screwed By… Piracy". Kotaku. 20 June 2011. 15 May 2013.
  5. Google Checkout Woes. Project Zomboid. 25 April 2011. Archived from the original on 2013-04-05.
  6. Walker, John (2011-04-26). Google, Can Indie Stone Have Their Money?. Rock Paper Shotgun. Retrieved 2013-05-15.
  7. Happy Days! Project Zomboid. 26 April 2011. Archived from the original on 2011-12-18.