Traits: Difference between revisions

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|''"Less prone to disease. Slower rate of zombification."''
|''"Less prone to disease. Slower rate of zombification."''
| -70% infection rate.
| -70% infection rate.
|-
|[[File:Trait_roadrage.png]]
|'''Road Rage'''
|Positive
|Sunday driver
| -1
|''"The fast driver"''
| Increased speed for all types of vehicles
|-
|-
|[[File:TraitStout.png]]
|[[File:TraitStout.png]]
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|''"Takes longer to read books"''
|''"Takes longer to read books"''
| Read books 30% slower.
| Read books 30% slower.
|-
|[[File:Trait_sundaydriver.png]]
|'''Sunday driver'''
|Negative
|Road Rage
| +1
|''"The very slow driver"''
| Decreases speed for all types of vehicles
|-
|-
|[[File:TraitThinskinned.png]]
|[[File:TraitThinskinned.png]]

Revision as of 18:24, 12 September 2018

Traits

Template:VersionNotice Traits are modifiers, positive and negative, available to the player. Some traits can be chosen during character creation (indicated by a points value) and others may be given with their choice of occupation, also known as hobbies. Multiple presets can be made to save a combination of a profession and multiple other traits which makes it useful for players that want to quickly jump right into the apocalypse.

The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises.

Traits categorized as "Mutually Exclusive" cannot be taken simultaneously (e.g. Choosing "Deaf" cannot be taken with "Hard of Hearing" or "Keen Hearing" too).

Consider that occupations can manipulate the maximum amount of starting points a player can have. So a list of positive traits that an unemployed character is allowed may result in a point deficit for a character who is a veteran instead, requiring more negative traits.

Some traits can be gained or lost during gameplay, which will depend on the player's activities. Such as the "Overweight" trait, which can be gained if player reaches a weight above 85, or picked up during character creation and then lost by reaching a weight below 85. These traits can be seen at anytime by checking the "Info" panel, which is opened with the J key by default.

List of Traits

Positives

Image Name Type Mutually Exclusive Points Description Effect
File:TraitAdrenalineJunkie.png Adrenaline Junkie Positive Desensitized -8 "Moves faster when highly panicked." 10% faster move speed when at maximum panic with no fractures or deep wounds
File:TraitAthletic.png Athletic Positive Fit, Out of Shape, Obese, Overweight, Unfit -10 "Faster running speed. Can run longer without tiring. +4 Fitness" 20% faster running speed, 60% endurance loss
File:TraitBrave.png Brave Positive Cowardly, Desensitized -4 "Less prone to becoming panicked." -
File:TraitCatsEyes.png Cat's Eyes Positive - -2 "Better vision at night" -
File:TraitDextrous.png Dextrous Positive All Thumbs -2 "Transfers inventory items quickly" 50% item transfer time.
File:TraitEagleEyed.png Eagle Eyed Positive Short Sighted -6 "Faster visibility fade. Higher visibility arc." Character has a wider field of view.
File:TraitFastHealer.png Fast Healer Positive Slow Healer -6 "Recovers faster from injuries and illnesses." -
File:TraitFastLearner.png Fast Learner Positive Slow Learner -6 "Increases XP gains." Character gains 30% more experience
File:TraitFastReader.png Fast Reader Positive Illiterate, Slow Reader -2 "Takes less time to read books" Reads books 30% faster.
File:TraitFit.png Fit Positive Athletic, Out of Shape, Obese, Overweight, Unfit -6 "Fit. +2 Fitness" Only affects fitness, not running speed.
File:TraitGraceful.png Graceful Positive Clumsy -4 "Makes less noise when moving" 60% noise
File:TraitInconspicuous.png Inconspicuous Positive Conspicuous -4 "Less likely to be spotted by zombies" - 50% chance to be spotted
File:TraitIronGut.png Iron Gut Positive Weak Stomach -3 "Less chance to have food illness" -
File:TraitKeenHearing.png Keen Hearing Positive Deaf, Hard of Hearing -6 "Larger perception radius." -
File:TraitLightEater.png Light Eater Positive Hearty Appetite -4 "Needs to eat less regularly" 75% food consumption.
File:TraitLowThirst.png Low Thirst Positive High Thirst -4 "Needs less water to survive" 50% water consumption.
File:TraitLucky.png Lucky Positive Unlucky -4 "Sometimes things just go your way" Character is more likely to find rare items and has higher chance of repair, does not affect chance to get infected.
File:TraitOrganized.png Organized Positive Disorganized -6 "Increased container inventory capacity" +30% capacity for all containers. including boxes cupboards
File:TraitOutdoorsman.png Outdoorsman Positive - -2 "Not affected by harsh weather conditions" Character will not become ill by standing in the rain.
File:TraitResilient.png Resilient Positive Prone to Illness -4 "Less prone to disease. Slower rate of zombification." -70% infection rate.
File:Trait roadrage.png Road Rage Positive Sunday driver -1 "The fast driver" Increased speed for all types of vehicles
File:TraitStout.png Stout Positive Feeble, Strong, Weak -6 "Extra knockback from melee weapons. Increased Carrying Weight. +2 Strength" 25% more damage with melee weapons
File:TraitStrong.png Strong Positive Feeble, Stout, Weak -10 "Extra knockback from melee weapons. Increased Carrying Weight. +4 Strength" 40% more damage with melee weapons
File:TraitThickSkinned.png Thick Skinned Positive Thin Skinned -6 "Less chance of scratches and bites breaking the skin" 15% (-10%) chance of being scratched and 3.75% (-2.5%) chance of being bitten (if unarmed).
File:TraitWakeful.png Wakeful Positive Sleepyhead -2 "Needs less sleep" 30% less sleep required.

Hobbies

Image Name Type Occupation Points Description Effect
File:TraitMechanic.png Amateur Mechanic Occupation Mechanic - "Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky" Can work on all vehicle types without having to read any recipe magazines
File:TraitMechanic.png Amateur Mechanic Hobby - -5 "Has a detailed knowledge of common and commercial vehicle models, and repairs. +1 Mechanics" Can work on standard and heavy-duty vehicle types and starts with 1 point in Mechanics skill.
File:TraitAngler.png Angler Hobby - -4 "+1 Fishing" Character starts with 1 point in Fishing skill.
File:TraitAxeman.png Axe Man Occupation Lumberjack - "Better at chopping trees. Faster axe swing." Swings the axe faster.
File:TraitBaseballPlayer.png Baseball Player Hobby - -4 "+1 Blunt Accuracy" Character starts with 1 point in Blunt skill.
File:TraitBrawler.png Brawler Hobby - -6 "+1 Blunt Accuracy +1 Blade Accuracy" Character starts with 1 point in both Blade and Blunt skills.
File:TraitCook.png Cook Hobby - -6 "Know cooking recipes. +2 Cooking" Character starts with 2 points in Cooking skill and knows all the cooking recipes without having to read any recipe magazines
File:TraitCook.png Cook Occupation Chef
Burger Flipper
- "Know cooking" No effect
File:TraitDesensitized.png Desensitized Occupation Veteran - "Does not reach states of panic" Immune to panic
File:TraitFirstAider.png First Aider Hobby - -4 "+1 First Aid" Character starts with 1 point in First Aid skill.
File:TraitFormerScout.png Former Scout Hobby - -6 "+1 First Aid +1 Foraging" Character starts with 1 point in both First Aid and Foraging skills.
File:TraitGardener.png Gardener Hobby - -4 "+1 Farming" Character starts with 1 point in Gardening skill.
File:TraitGymnast.png Gymnast Hobby - -5 "+1 Lightfooted +1 Nimble" Character starts with 1 point in both Lightfooted and Nimble skills.
File:TraitHandy.png Handy Hobby - -8 "Faster and Stronger Constructions +1 Blunt\Blade Maintenance +1 Carpentry" Character starts with 1 point in Carpentry and Blunt\Blade Maintenance skills. +100hp to all constructions.
File:TraitHerbalist.png Herbalist Hobby/Occupation - -6 "Can find medicinal herbs and craft medicines and poultices from them." -
File:TraitHiker.png Hiker Hobby - -6 "+1 Foraging +1 Trapping" Character starts with 1 point in both Foraging and Trapping skills
File:TraitHunter.png Hunter Hobby - -8 "+1 Aiming +1 Sneaking +1 Trapping" Character starts with 1 point in Aiming, Sneaking and Trapping skills.
File:TraitNightOwl.png Night Owl Occupation Security Guard - "Requires little sleep. Stays extra alert when sleeping" No effect
File:TraitNutritionist.png Nutritionist Hobby/Occupation Fitness Instructor -4 "Can see the nutritional values of any food." Allows the player to see the nutritional values of any food, even those that aren't packaged.
File:TraitRunner.png Runner Hobby - -4 "+1 Sprinting" Character starts with 1 point in Running skill.
File:TraitSelfDefenseClass.png Self Defense Class Hobby - -6 "+1 Blunt\Blade Guard" Character starts with 1 point in both Blunt and Blade Guard skills.

Negatives

Image Name Type Mutually Exclusive Points Description Effect
File:TraitAgoraphobic.png Agoraphobic Negative Desensitized +4 "Gets panicked when outdoors" -
File:TraitAllThumbs.png All Thumbs Negative Dextrous +2 "Transfers inventory items slowly" 400% item transfer time.
File:TraitAsthmatic.png Asthmatic Negative - +5 "Faster endurance loss" 40% increase in running endurance loss. 30% increase in swing endurance lost.
File:Clasutrophobic.png Claustrophobic Negative Desensitized +4 "Gets panicked when indoors" -
File:TraitClumsy.png Clumsy Negative Graceful +2 "Makes more noise when moving" - 60% more noise
File:TraitConspicuous.png Conspicuous Negative Inconspicuous +4 "More likely to be spotted by zombies." - Double chance to be spotted
File:TraitCowardly.png Cowardly Negative Brave, Desensitized +2 "Especially prone to becoming panicked" -
File:TraitDeaf.png Deaf Negative Hard of Hearing, Keen Hearing +12 "Smaller perception radius and hearing range" Can't hear sound. Radio chatter will not appear above the radio, however they can see/read a TV due to closed captions.Template:Upcoming
File:TraitDisorganized.png Disorganized Negative Organized +4 "Decreased container inventory capacity" -30% capacity for all containers. including boxes cupboards
File:TraitEmaciated.png Emaciated Negative - - "Low strength, low endurance and prone to injury" Is only present at weight 50 and less and will begin taking damage at weight 35.
File:TraitFeeble.png Feeble Negative Strong, Stout, Weak +6 "Less knockback from melee weapons. Decreased carrying weight. -2 Strength" -
File:TraitHardofHearing.png Hard of Hearing Negative Deaf, Keen Hearing +2 "Smaller perception radius. Smaller hearing range." -
File:TraitHeartyAppetite.png Hearty Appetite Negative Light Eater +4 "Needs to eat more regularly" 150% food consumption.
File:TraitHemophobic.png Hemophobic Negative Desensitized +3 "Panic when performing first aid on self, cannot perform first aid on others" -
File:TraitHighThirst.png High Thirst Negative Low Thirst +6 "Needs more water to survive" 200% water consumption.
File:TraitHypochondriac.png Hypochondriac Negative - +2 "May develop infection symptoms without being infected." -
File:TraitIlliterate.png Illiterate Negative Fast Reader, Slow Reader +8 "Cannot read books" -
File:TraitOutofShape.png Out of Shape Negative Athletic, Fit, Unfit +6 "Low endurance, low endurance regeneration. -2 Fitness." -
File:TraitObese.png Obese Negative Athletic, Fit, Out of Shape, Overweight, Underweight, Very Underweight +10 "Reduced running speed, very low endurance and prone to injury." Starting weight is 105 and is only present at weight 100 and above. Only modifies fitness which modifies endurance indirectly.
File:TraitOverweight.png Overweight Negative Athletic, Fit, Out of Shape, Obese, Underweight, Very Underweight +6 "Reduced running speed, low endurance and prone to injury." Starting weight is 90 and is only present between weights 85 and 100. . 1% slower running speed, double endurance loss.
File:TraitPacifist.png Pacifist Negative - +4 "Less effective with weapons" - 25% lower XP with weapons
File:TraitHypochondriac.png Prone to Illness Negative Resilient +4 "More prone to disease. Faster rate of zombification." - 300% infection rate
File:TraitRestlessSleeper.png Restless Sleeper Negative - +6 "Slow loss of tiredness while sleeping" -
File:TraitShortSighted.png Short Sighted Negative Eagle Eyed +2 "Small view distance. Slower visibility fade." -
File:TraitSleepyhead.png Sleepyhead Negative Wakeful +4 "Needs more sleep" 30% more sleep required
File:TraitSmoker.png Smoker Negative - +4 "Stress and unhappiness decrease after smoking tobacco. Unhappiness rises when tobacco is not smoked." -
File:TraitSlowHealer.png Slow Healer Negative Fast Healer +6 "Recovers slowly from injuries and illness" -
File:TraitSlowLearner.png Slow Learner Negative Fast Learner +6 "Decreased XP gains" Character gains 30% less experience
File:TraitSlowReader.png Slow Reader Negative Fast Reader +2 "Takes longer to read books" Read books 30% slower.
Trait sundaydriver.png Sunday driver Negative Road Rage +1 "The very slow driver" Decreases speed for all types of vehicles
File:TraitThinskinned.png Thin-skinned Negative Thick Skinned +6 "Carries heightened risk of infection" 35% (+10%) chance of being scratched and 8.75% (+2.5%) chance of being bitten (if unarmed).
File:TraitUnderweight.png Underweight Negative Obese, Overweight, Very Underweight +6 "Low strength, low endurance and prone to injury." Starting weight is 70 and is only present between weights 65 and 75.
File:TraitUnfit.png Unfit Negative Athletic, Fit, Out of Shape +10 "Very low endurance, very low endurance regeneration. -4 Fitness" -
File:TraitUnlucky.png Unlucky Negative Lucky +4 "What could go wrong for you, often does." Character is less likely to find rare items and has lower chance of repair, does not affect chance to get infected.
File:TraitVeryUnderweight.png Very Underweight Negative Obese, Overweight, Underweight +10 "Very low strength, very low endurance and prone to injury." Starting weight is 60 and is only present between weights 50 and 65.
File:TraitWeak.png Weak Negative Feeble, Strong, Stout +10 "Less knockback from melee weapons. Decreased carrying weight. -5 Strength" -
File:TraitWeakStomach.png Weak Stomach Negative Iron Gut +3 "Higher chance to have food illness." -

Removed/Future Traits

Image Name Type Mutually Exclusive Points Description Effect
File:TraitBlacksmith.png Blacksmith Hobby Blacksmith - "Use an anvil to create metal items" -
File:TraitBrooding.png Brooding Negative - - "Recovers slower from bad moods" -
File:TraitPatient.png Patient Positive Short Tempered - "Less likely to get angry" -
File:TraitShortTempered.png Short Tempered Negative Short Tempered - "Quick to anger" -
File:TraitLightDrinker.png Light Drinker Negative Hardened Drinker - "Gets drunk quickly" -
File:TraitHardenedDrinker.png Hardened Drinker Positive Light Drinker - "Doesn't get drunk easily" -
File:TraitCrackShot.png Marksman Positive - - "Improved gun accuracy. Quicker reload." -
File:TraitTalkative.png Gift Of The Gab Positive - - "Extra high charisma. Better chance of currying favour from NPCs" -

See also